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Messages - Guzzz

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1
Ask a Question / Re: Unoptimized APK from Stencyl
« on: December 06, 2019, 03:32:19 am »
The 1st one resolved with cleaning the project indeed.
The major part of my frustration is I have perfectly working game on AppStore/Google Play, on iPhone and on my Samsung with the build I made before updating. Now when I'm making an update for my game I'm blocked with errors I cannot fix and this damn 3-rd party waving off with which I'm very very familiar with. It's like asking Apple or Samsung why I can't connect Samsung to my Mac: every each of them would say they don't know what to do with 3rd parties... now it feels like I'll need an eternity to resolve this blocker...
I am ready to solve it live or anyhow. I'm on Discord but you seem to be offline all the time.

2
Ask a Question / What are the best platforms for Stencyl's games?
« on: December 05, 2019, 03:01:16 pm »
What platforms except for AppStore and GooglePlay do you use for your games?  It would be great if you could share any experience about them.

3
Ask a Question / Re: Unoptimized APK from Stencyl
« on: December 05, 2019, 02:50:11 pm »
Sometimes Stencyl tries to show me that it doesn't like blocks about the width of the text, sometimes just some random code, now it doesn't like Heyzap extension (see attachment).

I've done a huge mistake by downloading the latest version! It blew off my project completely! Now it's imposable to publish, test the game nor use other versions of Stencyl on my computer. You guys shouldn't suggest downloading the version which cases such huge damage. Now I have to build a new set up on another computer with an older version of Stencyl hoping that I will able to run my damaged project there... such a blow...

4
Ask a Question / Re: Unoptimized APK from Stencyl
« on: December 05, 2019, 09:14:17 am »
I'm trying to use the latest Stencyl build (10471) to make abb but it gives me only errors. I attached the log.
I guess there is something wrong with:
Quote
error: undefined reference to 'hx::gMultiThreadMode'

5
Ask a Question / Re: What devices to put into Excluded Devices list?
« on: December 04, 2019, 11:45:51 pm »
bump

6
Ask a Question / Re: Unoptimized APK from Stencyl
« on: November 26, 2019, 01:45:58 am »
This is a good news! Thank you, Justin!
Perfect timing, cause I’m planning to update my game on GooglePlay. Since I’m working on the update I was wondering is it possible to get Ask For Review pop-up working (http://community.stencyl.com/index.php/topic,59374.msg310655.html#msg310655)? Is there anything like this for Androids?

P.s. can you guys turn mobile version for this forum on? It’s quite painful to write and read the forum on mobile.

7
Ask a Question / Apple: Missing Purpose String in Info.plist again
« on: November 17, 2019, 08:54:39 am »
So, now it's about the user's data. Not sure whether it's because of Ads Mediation I'm trying to implement or it's been always there and only now Apple decided that they need to kick in.
Here is what apple's told me:

Quote
Dear Developer,

We identified one or more issues with a recent delivery for your app, "Headless D" 2.9.0 (3). Your delivery was successful, but you may wish to correct the following issues in your next delivery:

ITMS-90683: Missing Purpose String in Info.plist - Your app's code references one or more APIs that access sensitive user data. The app's Info.plist file should contain a NSLocationWhenInUseUsageDescription key with a user-facing purpose string explaining clearly and completely why your app needs the data. Starting Spring 2019, all apps submitted to the App Store that access user data are required to include a purpose string. If you're using external libraries or SDKs, they may reference APIs that require a purpose string. While your app might not use these APIs, a purpose string is still required. You can contact the developer of the library or SDK and request they release a version of their code that doesn't contain the APIs. Learn more (https://developer.apple.com/documentation/uikit/core_app/protecting_the_user_s_privacy).

After you’ve corrected the issues, you can use Xcode or Application Loader to upload a new binary to App Store Connect.

Best regards,

The App Store Team

8
Ask a Question / I cant set up Heyzap in my game
« on: November 17, 2019, 04:01:23 am »
I'm using Heyzap Extension by byrobingames I've done everything to set up on the Heyzap website, but I still get in the Debug Mode that all the SDKs aren't available and I can't see any ads (Banners and Rewarded videos). On the Heyzap website, it shows that everything is fine even 8 impressions from Unity which is weird because I haven't seen them and in the Debug mode it's shown as not available. I used iOs IDFA on the Heyzap website for testing. I'm not sure where else should I look for a solution. Heyzap doesn't have any support or even e-mail to write to and Fiber who bought Heyzap doesn't have anything of this sort either.  Maybe someone has any experience that might help me?

When I test from Stencyl in Console I can see that Heyzap isn't even trying to fetch any networks I set up on the Heyzap Website.
Quote
default 18:31:12.722938 +0100 HeadlessD final HZHeyzapExchangeBannerAdapter - requestFailedWithError: Error Domain=com.heyzap.ads.exchange.banners Code=1 "(null)" UserInfo={error=no_fill}
default 18:31:13.449276 +0100 HeadlessD final None of the available banner adapters were able to fetch an ad. Ad networks we checked: []. Retrying in 8 seconds.

9
Ask a Question / Re: Do any ads network block as AdMob does?
« on: November 16, 2019, 02:01:21 am »
My experience with Unity ads:
1. Easy to implement.
2. Banners don't' work, because Unity has a shortage of ads in banners and people complain that their banners are never filled. For about a week that I had Unity banners in my game Unity according to its own stats hasn't shown a single ad.
3. Rewarded Video always works at least on my own device and I live in EU. It's hard to read the stats about Rewarded Video because users don't always want to see them and they don't see them that often in a game.  At least no errors and numbers of requests are very close to impressions. 

colburt187, what extension do you use for Unity Ads? I've read that they will in early 2020 "fully deprecate the old API for greater data consistency". I'm not very sure that byrobingames is interested in updating Unity Ads Extension. I might change Unity to Heayzap... when I manage to make Heyzap work. Right now it crashes the game.

10
Ask a Question / Re: Do any ads network block as AdMob does?
« on: November 12, 2019, 04:41:35 am »
Thanks, Electric Fruit for sharing it! It's a good idea to promote your project. Unfortunately, I can't find any blocks fro AdMob in Stencyl with which I can check if a banner is up and it's very bad. I think I will get some angry reviews after I fix ads banner because people will think I suddenly decided to put ads everywhere.

11
Ask a Question / Do any ads network block as AdMob does?
« on: November 12, 2019, 12:18:37 am »
Since 06.11.19 my AdMob has been blocked (Ad serving limit placed on your AdMob account) without any reasons. Now I'm thinking to install UnityAds. I have a few questions:
1. Does UnityAds block limit accounts?
2. I want to have Video Rewards. Right now my game simply doesn't show any ads and it's working as there weren't any ads before. But if I'm going to use Video Rewards, how should I deal with popups where a user is pressing the button to see Video and get his/her reward? I mean, imagine if a user sees the popup which says "press this button and watch a video ad and get 500 coins" he/she presses the button and sees nothing because AdMob blocked the ads account for this game. Probably the game would crash or would wait an indefinite amount of time for the video to end. How do people deal with this kind of situation? 
3. Any useful experience using UnityAds or suggestions would be greatly appreciated!

12
Ask a Question / Re: What devices to put into Excluded Devices list?
« on: November 11, 2019, 11:55:38 pm »
bump

13
Ask a Question / Re: What devices to put into Excluded Devices list?
« on: November 06, 2019, 11:43:48 pm »
Bump

14
Ask a Question / Can we use SKStoreReviewController?
« on: November 06, 2019, 07:03:40 am »
Do we have an option somewhere in Stencyl to use SKStoreReviewController for iOs? Has anyone tried to use SKStoreReviewController?  Any experience to share?

15
Ask a Question / Re: What devices to put into Excluded Devices list?
« on: November 04, 2019, 10:25:42 am »
I'm also curious if I can put some restrictions on downloading for iOs.
As I can see the best devices for me starting from iPhone 6s and iPad 5th gen. (2017)  are all using iOs 13. So I guess I can limit my ipa with iOs13. The problem I see that iOs 13 is only a couple months old and it makes sense to include some old systems, like iOs 12.4 which is the final system for iPhone 6 and it's almost a 1 year old. What do you think? Is it a good idea to restrict the minimum version with iOs 12.4?

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