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Messages - LIBERADO

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Ask a Question / Re: Connect actors (buttons)
« on: May 27, 2020, 05:45:59 am »
You can move just one invisible actor when sliding, and continuously setting the position of all buttons relative to the position of that invisible actor.
Or you can slide all the buttons at once, without the need for them to be interconnected.
Another method would be to switch between two different scenes, each with its own buttons.

Ask a Question / Re: click delay and clicked just once
« on: May 23, 2020, 02:45:27 am »

Game Art / Re: How to draw characters in vector
« on: May 22, 2020, 06:26:07 am »
Interesting. Good software and good skills, no doubt.

Game Art / Re: How to draw characters in vector
« on: May 17, 2020, 05:00:43 am »
Wouldn't it be better to draw it in high resolution and downscale it later?

It uses revolute joints.

Use the Mouse Joints to drag any actor. Mouse joints are useful to drag actors in a game with physics, since the mouse joint will drag the actor towards the mouse and thus works well with collisions (unlike setting actor coordinates directly). Usually you will want to set the target of the mouse joint to the current mouse coordinates in every frame. Make sure to set the maximum force (1000 * mass of the actor is a good starting point), otherwise the mouse joint won't have an effect.

Game Art / Re: How do you display text in your games?
« on: May 13, 2020, 02:16:37 pm »
Literally there is no font maker software that would be easy to use.
I guess you still haven't used Scanahand to make your own font in less than 5 minutes.

Ask a Question / Re: HUD Question (Empty Bar)
« on: May 09, 2020, 03:00:43 pm »
So I'm making a bar to track the player's Stamina and I'm drawing it as a filled rectangle
If you show us a screenshot of your current code, we could tell you how to modify it to add the "side by side" drawing method.

Ask a Question / Re: HUD Question (Empty Bar)
« on: May 09, 2020, 09:40:41 am »
Two drawings, side by side, without overlapping.

Ask a Question / Re: Glitch while the actor was jumping.
« on: April 21, 2020, 11:58:47 pm »
All frames in an animation should be the same size. I guess the frame with the extended tail is the largest. So, add transparent pixels to the other frames. After this, readjust the collision shapes.

Ask a Question / Re: Kill Them All!
« on: April 15, 2020, 11:10:45 pm »

@robinschaafsma, please, tell me if this extension works fine with Stencyl 4.0.2

Ask a Question / Re: Check frame control
« on: March 03, 2020, 10:54:28 am »
an example that reproduces a repetition from frame 0 to 3

Extensions / Re: Physics Tools Extension (Beta Release 4)
« on: February 29, 2020, 06:19:37 pm »
I've made a small demonstration game that demonstrates most of the blocks.
Good work!

Extensions / Re: Physics Tools Extension (Beta Release 4)
« on: February 24, 2020, 11:06:51 am »
I'm a bit confused about the [ launch [actor] to x [] y: [] at angle [] ] block.
It automatically calculates the force according to any chosen angle.
So, you can choose any angle within a viable range.

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