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Topics - AnachroNia

Pages: 1
1
Game Ideas / Change graphics quality button
« on: September 08, 2011, 03:45:34 am »
Can someone tell me how this works and how to implement it?

Does it work only with vector graphics or? Maybe you change the buffer size for your bitmaps?

2
Old Bugs (1.x/2.x) / Removing Behaviors
« on: August 24, 2011, 05:26:54 am »
Hello,

I had a Code Mode behavior with an error. It wasn't something important but I wanted to test the game so I removed this behavior. BUT the game still can't compile because of this error. I saved the game and reopened it - the behavior isn't there but It still displays the same error from the non-existing behavior.

3
Ask a Question / Cheat Protection
« on: August 21, 2011, 02:25:27 am »
I was thinking how to make an effective cheat protection for my game. The main problem is that even after 'compiling swf' flash is still somehow 'Open source' - there are a lot of programs that allow you to view the variable structure and modify the values of this variables while running :(

First I thought about obfuscation and keeping somewhere a hash of some important values. But... the game still can be decompiled. After revealing the source - you can do anything :(

I thought about some server side protections - for example a cipher with server generated key. Or even serialization and keeping the saves on the server.

How do you cheat the cheaters? :) 

4
Archives / Remove Debugging when exporting swf
« on: August 11, 2011, 02:55:56 pm »
Hello,

When you press ~ you see the debug console. It's ok - When you hit 'Test game' you may need it... but... why when I export swf (Publish it) it still has this debug menu. Does the player really need this? I think that when you export/publish the compiler should ignore all debug blocks. The final product will never need them and they only slow it down.

Now maybe I can bind empty function to ~ key. But if I have any prints left in the code - they'll run in the background and kill my fps.

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