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Topics - kierannolan

Pages: 1
1
Windows / Mac / Flash / HTML5 / 2 of my Stencyl games on itch.io
« on: July 23, 2019, 11:45:14 am »
Hi folks,

I have a couple of games on itch.io for free download, both are made with Stencyl:

They are Control https://kierannolan.itch.io/control and Arcade Operator https://kierannolan.itch.io/arcade-operator

Stencyl is a great creative tool, thank you to everyone involved in making it !


2
Ask a Question / ZX Spectrum colour effect around player sprite
« on: May 13, 2018, 03:38:42 pm »
Hi folks,

Has anyone know if this kind of colour effect surrounding the sprites can be duplicated in Stencyl?



I can imagine having the sprite as a monochrome PNG with the fill colour set to transparent, but the challenge is having an clear area of 1 or 2 pixels around it that also removes the colour black from from the background, but leaves the remaining background colour(s)…

I know we can make way better looking stuff in Stencyl, but it's something I'd like to get going if possible…

Cheers!

Kieran


PS the game is Mighty Final Fight for ZX spectrum https://www.youtube.com/watch?v=qVkhsFiqcW4

3
Ask a Question / Using data from RSS feed in game
« on: October 08, 2017, 10:31:12 am »
Hi ,

Is it possible to take an rss feed and use it as a variable in Stencyl? for example, to change a background from daytime to nighttime depending on the time provided by the feed?

Many thanks


Kieran

4
Chit-Chat / Console support
« on: July 09, 2016, 08:11:16 am »
Hi

I'm using Stencyl for the last 3 years, it's great at what it does.

Are there any plans for support for export to the mainstream game consoles from Sony, MS, and Nintendo in the near future, or has anyone already successfully ported their Stencyl code accross to any of these platforms
by use of other / add-on toolsets?

All the best


Kieran

5
Hi all,

I'm wondering is this possible?

What I'd like to do is make the collision groups for a number of different instances of the same actor register independently... is there a way to do this without creating multiple copies of the same actor with unique collision groups for each one?

Many thanks

6
Ask a Question / switch animation issues
« on: March 22, 2016, 04:21:41 pm »
Hi all

I'm having problems with the switch animation code block.

I am building upon the 4 way animation behaviour, to add in my own
extra action animations, however only the first frame is playing.

I'm also having the issue that the character still can move around
the screen when the new action event is called for a crouch animation.

I've seen similar questions in the forum archives, but trying what was
suggested hasn't worked for me.

I'm attaching a couple of snippets of my code here, if anyone has a solution
it'd be greatly appreciated.

Many thanks

Kieran

(edited to include proper screenshots)

7
Hi

I have built my game using Stencyl 3.1 in the latest version of OSX (Mavericks)

My game works fine on my setup, and on similar machines

However, the game won't work on OSX 10.7.5. The icon highlights when clicked, but quits instantly.

Any advice on how to make a backwards compatible OSX project through Stencyl would be much appreciated, as this is causing me major  problems  :-\

Many thanks

Kieran

8
Hi all,

My game has been out since September 2013, but I hadn't mentioned it here previously.

It's called CONTROL and you can read more about it here:

http://kierannolan.com/control

Here's a video of it :)  http://vimeo.com/74363610

9
Ask a Question / key combo to exit to desktop
« on: September 21, 2014, 01:26:34 pm »
Hi all,

Is there  a way to set up a key combination for exiting to desktop from fullscreen mode, instead of using ESC.
I'm setting up my game in a public space and ESC seems way too easy to hit :)

Many thanks

Kieran

10
Ask a Question / Arduino as a controller for Stencyl
« on: January 26, 2012, 06:21:28 am »
Hello,

Just wondering has anyone used the Arduino ( www.arduino.cc ) to control
games made in Stencyl. What I'd like to do is build a custom controller. So
for example, it would have up, down, left, right as normal, but also a light
sensor so that if it's bright in your room, the game world is daytime, if it's
dark in the room, the game world is nighttime...

thank you in advance,

Kieran

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