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Topics - aroncruce

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Hey guys I recently moved over to other projects and unity. I love stencyl so much but for more complex games it suffered in fps. Anyways here is one of my more together games I made before departing. Farewell and good luck to everyone!. Maybe I'll come back for a flash jam of some sort some day.

http://www.stencyl.com/game/play/22453

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Ask a Question / Ideas for tetris like game behavior
« on: August 23, 2013, 04:05:19 pm »
What would be the best way to make actors and have them move downward continously. I thought about using gravity but it seems to take a lot of memory. Also I would love to have them fall in a tile like movement.

I was thinking every X seconds have the actors move but I dont know whats more taxing on game performance an always event or time event?

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Ask a Question / Help with behavior (possible stencyl bug)?
« on: August 16, 2013, 08:58:15 am »
I am trying to figure out if this is an issue with Stencyl or my behavior somewhere.

I have four keyboard inputs that choose characters (asd & f) and the behavior for 'd' will work fine for a dozen game tests and then randomly it will stop working. It will work once and then stop to be precise. After it stops working if I make a new input event and copy and paste the palletes in to the new event it starts working fine again.

Originally I had keyboard input and mouse input to select the characters but I was using 'Always' events for the mouse inputs (a lot of them) and those randomly stopped working when I was adding keyboard support so I got rid of all of them.

Anyways the picture shows my behavior, if anyone has any idea of why this is happening and a possible solution I would be extremely grateful, I just want to make sure I have a stable build!

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Ask a Question / Help with possible Bug
« on: August 14, 2013, 10:48:58 am »
So I am not sure what happened but behaviors I have made just stopped working. It seemed anything with my number attribute and or regions in my behavior suddenly stopped working. Each time I tested my game it seemed to do something different very random.

Amyways I tried rebuilding the behavior completely and it seemed to start working again, do you guys have any idea on what might have happened?

In addition to the behavior below I had other ones like it and also an always behavior that said 'when swapplayer -> 2 to clear value of swapplayer but at first swapplayer would just continue to increase then eventually it stopped working all together.

If it help at all I was trying to add key inputs to also do the behavior below when I started having issues.

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Ask a Question / Help locating loss in FPS?!
« on: August 09, 2013, 09:12:07 am »
Hey guys am pretty sure I am losing FPS by using several triggers at the same time I don't know how to locate the issue, thank you so much in advance for advice!

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Hey guys I use google drive, I am looking for the easiest way to share my project between both of my computers 1) to increase productivity and to 2) have the files backed up on a cloud in case one of my HD's goes (knock on wood).

Any advice/ tips would be greatly appreciated, also when it comes to art when I upload it into stencyl does stencyl save it as a separate file like in %appdata%. (I am using windows btw).

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Ask a Question / How memory intensive are regions?!
« on: August 04, 2013, 06:25:03 pm »
For my game I want to use roughly 24-28 regions in one scene. They will be used to detect actors, there are other things I could do instead of using regions but this will be the easiest. I am going to try it regardless just have not had time lately. Looking for any advice and or tips before hand, thank you in advance!!!!

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Sorry I didnt have time to check this morning and thought it would be easier to just ask. I just want to know if it's possible and if theres any complications if I set an actor to multiple 'actor' attributes? One attribute I use to trigger things and send data temporarily and the other I want permanent to help track the actors hp and such.

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Ask a Question / Little help with player select screen please.
« on: July 25, 2013, 05:04:04 am »
I havent seen many examples of a player select screen but I need to create one any help is greatly appreciated.

*Goal

My main game supports four players that you use, so I need the user to be able to select four players and then create them in the following scene.

I want the user to be able to create multiples of the same character (like ice hockey for NES!). I made a plus and minus button and I will draw the number of how many of each character they have selected.

*My ideas for solutions

I all ready tried to use lists and I think thats the route to go I just have no experience with them and cannot find information about adding actors to lists.

I was thinking if I had separate lists for each character I could add them together into a final list and pull the characters from the in the following scene.

For example, if my game were ice hockey. If I wanted 3 fat dudes and 1 Skinny dude the would be added to there correlating list, when done choosing characters they would be compiled into a final list in the following scene and then I am thinking something like 'get
  • from [character list]' to create each actor.


Sorry for the mouth full please if you have any insight and or know where I can find information about adding and getting actors from lists that would be awesome!!!!

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Ask a Question / Help with turn based combat behavior
« on: July 15, 2013, 02:32:39 pm »
Hey guys I am aware someone is working on releasing a rpg template. I am just trying to make a good behavior for a turn based combat and could use a little advice.

Here are my ideas and what I am trying to do along with what I could use feedback on.

*I want to be able to select from your characters with mouse and click the enemy you want to attatck.

*I plan on doing this by making a boolean saying if your character is selected then an enemy for your character to therefor attack the enemy

* I am going to make a custom block to retrive the x and y location of the enemy so your character will attack in their direction (I am starting with an archer)

What I need a little share wisdom on

* How do I get the retrieved location from the enemy to another actors behavior (game attribute? or just custom event?)

* Also run into the same issue for the boolean in the scene behavior

I guess my biggest battle right now is sharing information between behaviors, are custom events best for this?



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Resolved Questions / why does looping multiply actor?
« on: July 13, 2013, 04:40:25 am »
I'm sorry I didnt have time to figure this out on my own this morning and it was bugging me. I made a behavior that creates and actor every x seconds and each time it creates more and more actors. I just want it to create one actor each time.

for example it creates one actor then 2 then I think 4 and then so on.

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Ask a Question / where do you find the Stencyl approved behaviors?
« on: July 12, 2013, 03:34:07 am »
I have seen it in the forums but cant find it now!

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Game Art / Give a sample of your art and share what software you use!
« on: July 08, 2013, 09:32:39 am »
Hey guys I know there is all ready a discussion about what programs people use to make art. I thought it would be cool to have a separate discussion about different software along with examples of the art made in the software, creating something like a Stencyl gallery!

So.....

What software do you use?
 
and....

Can you share with us a sample of your work from this particular software?!

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Paid Work / Super original Music for coding help
« on: July 03, 2013, 06:14:50 pm »
Hey guys I am at heart a very solid musician/ songwriter. I haven't wrote very much for video games but I insure you it would be extremely unique and good.

Anyways and good programmers I am trying to start learning the basics. I think it would be cool, and I would like to meet one person who struggle with music and we could trade back and forth, I am a real nice laid back dude, and would like a "relationship" if thats what you want to call it in this capacity.

Any suggestions on where to start would be greatly appreciated.

I do not need to much help coding as of right now I have one issue that has been troubling me that I would write a song for someone. And I want to start work on a new game that a person to scratch my back and I scratch theres/ relationship would be cool.

if you are interested I can offer very small amounts of rough samples in the video game genre. I do have a tremendous amount of other styles though where you might be able to see my writing skills and abilities. Thanks.

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I have noticed there a virtually no rhythm type games made from Stencyl lets just use guitar hero as an example. I desperately want to create something that use the same basis as the typical rhythm game. I don't understand why there hasn't been any games made when  I have seen games made using flash and flixel?

Any insight on what direction I should go? I do not want to invest too much time into somethings that will fail me in the end.

here are a few games I was pretty impressed with or I thought could benefit me understanding or using its engine.

http://www.newgrounds.com/portal/view/327853

http://illogictree.com/games/funkbot/


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