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Topics - austlang

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Windows / Mac / Flash / HTML5 / Quadratus - Another Puzzle Game by Myself
« on: January 31, 2012, 07:05:24 pm »
Hello Stencyl community,

   My latest puzzle game is called Quadratus (for now), and I have created a 5 level demo to share with everyone, which you can check out here:

  I am just getting my concept out to the community for some feedback, so consider this a demo/teaser. I am hoping to have a completed game rather soon, but I would like to do some more testing before I release it to the app store.


This is intended to be played on the iPad, but obviously this is testing in Flash. To "Swipe" the screen, simply click, drag, and release in the desired direction.

- Lock and Key Gameplay!
- Scoring and Lives
- Handmade graphics
- Soothing music and sound

- More exciting gameplay and levels
   This is WIP and there is a chance that something will go wrong, though gameplay should be pretty smooth by now.

Archives / [iOS] MAC Address necessary?
« on: January 26, 2012, 02:24:44 pm »
I have been working on my iOS game for awhile now, and it is finally ready for testing with Ad Hoc Builds. I was wondering if it is really necessary to require the device's MAC address for distribution? It seems like everything really needed would be provided with the necessary Provisioning Profile, and it would be easier to test with applications like Test Flight (

If the MAC address is 100% needed for some reason by StencylBuilder, that's understandable. But, as is, it is one extra piece of information that developers need to gather from their testers.

So really, I am just looking for clarity here.


Game Ideas / Quadratus - A Simple iOS puzzle game Demo
« on: January 10, 2012, 09:25:30 am »
Moved to Announce Your Game thread.

Windows / Mac / Flash / HTML5 / One Life Each
« on: November 05, 2011, 03:24:59 pm »
Well it's the end of the week, and therefore I am posting what I have done in the past 7 days. My goal is to create a simple game a week, but I am going to have to put in some polish on this one.

One Life Each is a physics based puzzle game, much like my first game Gravitas. I have taken my initial formula and added lives and scoring.

A + D or Arrow keys to rotate objects
Spacebar or Left Click the Box to release your Square
R to Reload the scene at the cost of your Square

My initial goal was to create an emotional attachment between the Player and their Square, and then challenge that attachment by giving the player opportunities to sacrifice lives for points.  In the end, I think I burnt out a bit on this game as I am not as efficient with Stencyl yet as I could be. I have taken a break and now I am looking for feedback!

Things to be done for One Life Each:
 - The pacing in the beginning is too slow, it needs to be changed.
 - The game is really hard, even for me, and it may need to be tweaked.
 - Lives sometimes are not tracked correctly, I think.
 - I want to implement saving/loading.
 - More levels, with a more even spread of points.
 - Better UI

Since I haven't yet credited him, Kevin MacLeod composed the wonderful music. is his website.

Windows / Mac / Flash / HTML5 / Gravitas - A puzzle game
« on: October 31, 2011, 08:18:44 am »
Hey all,

  Just finished my first flash game, called Gravitas, a few days ago. You can play it on Kongregate here:


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