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Topics - JonasKyratzes

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Old Bugs (1.x/2.x) / Newgrounds ad makes regular cursor show
« on: March 06, 2012, 12:17:39 pm »
I may have gone entirely mad, but it appears that displaying a Newgrounds ad automatically enables the standard cursor on top of the Flixel cursor, so that you end up with two cursors and no way of getting rid of the standard one. ("Hide mouse cursor" hides the Flixel one.)

Ask a Question / Possible reasons for strange slowdown?
« on: December 23, 2011, 08:56:06 am »
So I've made this shmup (can't share it, it's for sponsorship). Everything runs smoothly, even levels with a ton of enemies.

But then, sometimes, playtesters have reported extreme slowdowns, starting at various points in the level.

I can't figure out why this could be happening. It's not the number of actors, since the slowdowns have been reported in levels with few actors. It's not some improper loop or timed behavior. It's not connected to any specific actor, since plenty of levels with the same actors don't have any problems. It's not a scene behavior, since all levels have exactly the same ones, and most levels are fine.

The problem is rare - about 3-4 out of 50 levels. But I can't figure it out. What else could be causing it? What am I not thinking of?

Old Bugs (1.x/2.x) / Physics settings for actors resetting at random
« on: December 20, 2011, 12:11:23 pm »
The problem is pretty simple: I've got a bunch of actors set to "Cannot be pushed" and it would appear that Stencyl randomly resets them to "Normal". I've tried to find a pattern, but haven't really succeeded so far. It's definitely happening, though.

To clarify: this is happening in StencylWorks. It's not a bug where the setting claims to be one thing in Stencyl and then does something completely different in the game. But I can go through all my actors, set every one to "Cannot be pushed" and then a while later some will be back at "Normal".

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