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Topics - Frozennnn

Pages: 1 2 3
1
Paid Work / Sell stencyl engines for reskins (price)! $100
« on: August 19, 2016, 04:24:48 pm »
Hello Guys im Fedeeh or Frozennnn im Stencyl coder and i want to share some (not all) of my 4 years works engines
This time im selling my best stencyl engines.
Every engine are ready to reskin and export or learn about stencyl code like actions, behaviors, logic but is better and easy
for reskin.
I put a really nice price so you can access to high quality engines for small budget projects and launch games easy
With this engines its 50% more easy start a game, because the engines are 100% finished, so the only
you need to do is learn  how it works, and if you dont want learn just need to replace the art and the game
its ready.

I will put the engines examples here
and you can ask me and buy on my email.

Thanks and enjoy

Engine 1 : Platform Game Hardcore, (Movement, deaths, restart, levels, win, time, score, enemies, objects, items, stars)



You can play here!
http://www.newgrounds.com/portal/view/677218

Price: $100 -- Send mail here to ask this engine

pre47cher@gmail.com


Engine 2 : Bullethell shooter Game, (Movement, upgrades, deaths, combos, restart, levels, win, lose, score, enemies, objects, items, stars, achievements, bullets, specials,  and more)



You can play here!
http://www.newgrounds.com/portal/view/672300

Price: $100 -- Send mail here to ask this engine

pre47cher@gmail.com


Engine 3 : Puzzle Game, (phisics, objects, destructible, hearts, items, bounces, win, lose, levels, level rating, platform movement and more.)



You can play here!
http://www.newgrounds.com/portal/view/661950

Price: $100 -- Send mail here to ask this engine

pre47cher@gmail.com



Engine 4 : Arcade Casual game, (Movement, score, win, lose, levels, upgrades, effects, deaths, and more)



You can play here!
http://www.newgrounds.com/portal/view/659328

Price: $100 -- Send mail here to ask this engine

pre47cher@gmail.com


Engine 5 : Platform Multiplayer, (Movement for 2 characters, deaths, restart, levels, win, time, score, enemies, objects, items, stars, puzzles, platforms movement, and more.)



You can play here!
http://www.newgrounds.com/portal/view/666257

Price: $100 -- Send mail here to ask this engine

pre47cher@gmail.com


Engine 6 : Shooter Vertical, (Movement, upgrades, deaths, combos, restart, levels, win, lose, score, enemies, objects, items, stars, achievements, bullets, specials,  and more)



You can play here!
http://www.newgrounds.com/portal/view/678423

Price: $100 -- Send mail here to ask this engine

pre47cher@gmail.com


Hope you enjoy this games and you cand send me Mail anytime.

Frozennnn




2
Paid Work / 30 Rpg characters 2D + Free Royalty
« on: July 19, 2016, 10:34:30 pm »
Hello Guys im Fedeeh or Frozennnn im Stencyl coder and artist in my free times i will
share you some of my free royalty art you can get on graphicriver.
This time i will show you 30 Rpg characters for 2d games with awesome and High quality animations. Hope you like
Every Pack comes with some free high quality magics animations and a Free dragon with animations too.
I will put the link of the high quality animations
I put a really nice price so you can access to high quality graphics for small budget projects and enjoy a nice quality

For now i just make art in graphicriver when im free of time, im a coder too so i cant make art for freelance at this time, if you need
more art you can find in my graphicriver portfolio i try to upload new art almost everything im free

Thanks and enjoy




https://www.youtube.com/watch?v=vJsWK9Z-EYE

You can get this Pack Here:
https://graphicriver.net/item/enemy-game-pack-1/16742357

----------------------------------------------------------------------------------------------------------------------------------------------------



https://www.youtube.com/watch?v=JWjKDpt_E2M

You can get this Pack Here:
https://graphicriver.net/item/enemy-game-pack-2/16766839

----------------------------------------------------------------------------------------------------------------------------------------------------



https://www.youtube.com/watch?v=qOOrYTIxpcc

You can get this Pack Here:
https://graphicriver.net/item/enemy-game-pack-3/16792186

----------------------------------------------------------------------------------------------------------------------------------------------------



https://www.youtube.com/watch?v=bFLiOt6whEY

You can get this Pack Here:
https://graphicriver.net/item/enemy-game-pack-4/17042933

----------------------------------------------------------------------------------------------------------------------------------------------------



https://www.youtube.com/watch?v=DDr1y_0PBjI

You can get this Pack Here:
https://graphicriver.net/item/action-characters-heroes-pack-1/12608341

----------------------------------------------------------------------------------------------------------------------------------------------------



https://www.youtube.com/watch?v=KOf_NGg3Qmo

You can get this Pack Here:
https://graphicriver.net/item/action-characters-heroes-pack-2/16732303

----------------------------------------------------------------------------------------------------------------------------------------------------

3
Ask a Question / Apk colors game problem Help!!
« on: April 20, 2016, 07:30:00 am »
Hello i have a little problem im trying exporting my games in apk to start making android games. I use my flashgames with ogg sound to export all good the game runs good the problem is all the game color is wrong like red is blue, green is pink dont know what happend need help

Happend on all apks

Thanks

4
Ask a Question / HTML5 Fullscreen or something like
« on: April 15, 2016, 01:24:09 pm »
Hello devs and admins i have a question i make some html5 game to test on device, the game runs good, maybe a little slow but good the problem is if there is some way to fit the complete screen. When i use the properties of stencyl screen the game dont load because its only for flash and windows i think


5
Resolved Questions / Bug Animation manager error
« on: January 08, 2015, 08:20:37 pm »
Hi i have a problem I cant run the game Animation manager behaviour give me problem in this game i dont know what are this random
stencyl errors in 20 games dont give error in this game yes any sugestion please
WTF error?? the behaviour is in stock

Thanks


6
Ask a Question / Fgl ADS i have no blocks in extension tab??
« on: December 30, 2014, 05:49:20 pm »
Hi i add the fglads extension to my game i enable and my game say reload and open thats ok like in the others extensions but when i open my game again and go to the extension blocks i dont have blocks if i add chartboost i have blocks but in fglads no whyy???

Thanks

7
Ask a Question / Why my game not scale??
« on: December 28, 2014, 12:41:57 pm »
Hi i have a problem why my game not scale to fill the rest i test all scale options and no one works?? the resolution is 800x600  but when i make the window bigger i get just the rest like black screen




8
Ask a Question / Stencyl 3.0 projects open in blank screen
« on: December 15, 2014, 02:10:45 pm »
Hi i have some games made in 3,0 to make some reskins but wheni open in 3.2 i have black screen also the game compile well but the swf when export has 4kb size and when i open have blank screen too. How can fix that??

9
Ask a Question / How add this api to my game??
« on: December 12, 2014, 11:17:20 pm »
Hi i have this api in .as i need to add in my game but when i create a freeform code and replace with this code i get  error

Kiz10API:  Missing ;
   line: 1
   columns: 12-17


Code: [Select]
package com.kiz10 {

    import flash.display.Loader;
    import flash.events.IOErrorEvent;
    import flash.errors.IOError;
    import flash.events.Event;
    import flash.net.URLRequest;
    import flash.system.Security;

    public class Kiz10API
    {
        public static var api:Object;
        public static var apiLoaded:Boolean = false;
       
        private static const API_URL:String = "http://kiz10.com/applications/controllers/Kiz10API.swf";
        private static var init_callback:Function;
        private static var apiLoader:Loader;
       
        private static var id_game:int;
        private static var api_key:String;
       
        public static function init(idGame:int, apiKey:String, callback:Function = null):void {
            id_game = idGame;
            api_key = apiKey;
            init_callback = callback;
           
            Security.allowDomain(API_URL);
            apiLoader = new Loader();
            apiLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onInitLoadComplete, false, 0, true);
            apiLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onInitError, false, 0, true);
            apiLoader.load(new URLRequest(API_URL));
        }
       
        private static function onInitError(e:IOError):void {
            apiLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onInitLoadComplete);
            apiLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onInitError);
            if (init_callback != null) {
                init_callback( { success:false, responseCode:"IO_ERROR", data:null } );
            }
        }
       
        private static function onInitLoadComplete(e:Event):void {
            apiLoader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onInitLoadComplete);
            apiLoader.contentLoaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, onInitError);
            api = e.target.content;
            api.init(id_game, api_key);
            apiLoaded = true;
            if (init_callback != null) {
                init_callback({ success:true, responseCode:"OK", data:null });
            }
        }
       
        public static function submitStat(stat:String, value:int):void {
            if (apiLoaded) {
                api.submitStat(stat, value);
            }
        }
       
        public static function submitAchievProgress(achievement:String, progress:int):void {
            if (apiLoaded) {
                api.submitAchievProgress(achievement, progress);
            }
        }
       
    }

}

10
Ask a Question / Android not compile when use Admob or chartboost
« on: November 16, 2014, 10:32:54 pm »
Hello i have a problem when i add admob or chartboost the game dont compile and show this

[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\engine-extensions/googleanalytics/googleAnalytics/internals/X10.hx:28: characters 7-20 : haxe.BaseCode was moved to haxe.crypto.BaseCode
[ERR] java.lang.StringIndexOutOfBoundsException: String index out of range: -2
[ERR] java.lang.StringIndexOutOfBoundsException: String index out of range: -2
[LOG] Unexpected problem on thread Thread-27: String index out of range: -2
[LOG] Finished building for Android (or errored out): i

Some help please if i remove this 2 extensions the game compile

11
Ask a Question / cant export to androi
« on: November 16, 2014, 11:04:31 am »
Hi stencylers i have this problem and i cant found the error inswf exports well


[LOG] BUILD FAILED
[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:885: The following error occurred while executing this line:
[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:887: The following error occurred while executing this line:
[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:899: The following error occurred while executing this line:
[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:281: null returned: 2
[LOG] Total time: 7 seconds
[LOG] Finished building for Android (or errored out): 1


thanks


12
Paid Work / Advance Stencyler looking for Hire work
« on: November 03, 2014, 02:40:21 am »
Hi im Fedeeh im advance stencyler coder i can make almost any game type
Im working in kiz10.com
You can contact me with mail   pre47cher@gmail.com
or skype      fedeehsevenfold

This are some of my boss jobs on kiz10.com



Clash of goblins


http://kiz10.com/clash-of-goblins/

Super angel wings



http://kiz10.com/super-angel-wings/

Frantic Planes


http://kiz10.com/frantic-planes/

Another Life
http://kiz10.com/another-life/


Ruby Adventure

http://kiz10.com/ruby-adventure/

Thanks!!


13
Ask a Question / Circle collision
« on: November 01, 2014, 11:00:55 am »
Hi community i have a problem i have a problem i have a circle actor with the circle collision shape all ok but when i create the scene and i put that object in the game the object start moving. The level collision is a straight line so why the object move from in the x axis???

14
Ask a Question / How implement kizi dynamic preloader?
« on: October 20, 2014, 02:51:53 am »
Hi all community and old game i made in 2.0 was sponsored and i have to put this in my game and i dont know how
I try with code and export good but not work some idea how do that?

Thanks

How to use the Kizi preloader
 

The Kizi preloader is implemented as a separate swf file that receive game load progress data through    javascript using the ExternalInterface API. In order to replace your current preloader with the Kizi preloader, take the following steps:
1. If you are using a FlashDevelop style preloader, replace your current Preloader class with the following code :




package {
    import flash.display.DisplayObject;
    import flash.display.MovieClip;
    import flash.events.Event;
    import flash.external.ExternalInterface;
    import flash.utils.getDefinitionByName;
    import flash.system.Security;
    import flash.utils.setTimeout;
   
   
    public class Preloader extends MovieClip {
        public function Preloader()
        {   
            Security.allowDomain("*");
            addEventListener(Event.ENTER_FRAME, updateProgress);
           
            if (ExternalInterface.available)
                ExternalInterface.addCallback("startGame", startGame);
        }
       
        private function updateProgress(e:Event):void
        {
            // update percents loaded
            var total:Number = stage.loaderInfo.bytesTotal;
            var loaded:Number = stage.loaderInfo.bytesLoaded;
            var pct:int= loaded / total * 100;
           
            // Report to the Kizi preloader about the game file load progress
            if (ExternalInterface.available)
            {
                ExternalInterface.call("setPreloaderProgress",  pct );
            }
            else
            {   
                // No external interface is available (stand-alone mode?), so we need to launch
// the game ourselves
                if (pct == 100)
                    setTimeout(startGame, 1000);
            }
           
            // Everything is loaded, we can stop running this event
            if (pct == 100)
                    removeEventListener(Event.ENTER_FRAME, updateProgress);   
           
        }
       
       
        private function startGame():void
        {
            // hide loader
            var mainClass:Class = getDefinitionByName("Main") as Class;
            addChildAt(new mainClass() as DisplayObject, 0);
        }
       
    }
}


If you’re using Adobe Flash Professional style preloader (first frame’s action) , use the following instead of your current preloader code:
import flash.events.ProgressEvent;
import flash.events.Event;
import flash.utils.setTimeout;

stop();
Security.allowDomain("*");
// hide the play button until the game loads
var percent:Number = 0.0;

var javascript:XML=<script><![CDATA[function(){return true;}]]></script>;
function startGame():void
{
    trace("Start Game");
    //start the actual game
    this.gotoAndStop(2);
}

// called as the game loads and moves the progress bar accordingly
function update(e:Event):void
{
    if(loaderInfo)
    {
        percent = (loaderInfo.bytesLoaded/loaderInfo.bytesTotal) * 100;
           
        if (ExternalInterface.available && ExternalInterface.call(javascript) != null)
        {
            ExternalInterface.call("setPreloaderProgress",  percent );
            trace(percent + "percent loaded");
        }
        else
        {           
            if (percent == 100)
            {
                startGame();
            }
        }
        if (loaderInfo.bytesLoaded == loaderInfo.bytesTotal)
           stage.removeEventListener(Event.ENTER_FRAME, update);

    }
}



stage.addEventListener(Event.ENTER_FRAME, update);

if (ExternalInterface.available)
    ExternalInterface.addCallback("startGame", startGame);


2. If you’re using the FlashDevelop method, make sure to add code that will launch your game to the startGame function  :
private function startGame():void
{
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, updateProgress);
    loaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, ioError);
           
    // Here goes code to launch the game
    var mainClass:Class = getDefinitionByName("Main") as Class;
    addChildAt(new mainClass() as DisplayObject, 0);
}

3. To test your preloader implementation ,  upload the game to your game sand box and click  “Play version (Dynamic Preloader)”
    Once you’re satisfied with the result, click on “Release to production”  and check the “Use Dynamic Preloader” checkbox.


Links to example implementations:
Flash CS4:  http://kizi.com/api/preloader_cs4.fla
Flash CS5:  http://kizi.com/api/preloader_cs5.fla
FlashDevelop:  http://kizi.com/api/preloader_fd.zip

15
Hi there i finish and sponsored my new zombie game made with stencyl 3.0
                             
Endless Night



Play it Here
                                                                                   
http://www.newgrounds.com/portal/view/640162

The Farm is attack by zombies use your guns to kill them all buy upgrades , specials weapons, defenses and try tu survive to this apocaliptic night.
Thousands of zombies come to you defend yourself



Made with Stencyl - 3.0





I hope you like it


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