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Pages: 1
1
Archives / Forge Moderation
« on: June 19, 2011, 01:05:49 pm »
There's a lot of files I'm clicking on with no description/random(useless) descriptions. There's barely any screenshots or anything. A description that actually gives an insight of what the Forge Item actually is should be needed. If not a description there should be screenshots to help describe things. Stencyl's staff should 1delet the random clutter and/or tell users to add actual descriptions.

Plus, you should be able to report files for more than just reporting a bug.
-Report a bug and Report Abuse
Abuse can be things like the usage of language, non-family safe screenshots, and so on.

2
Ask a Question / Where is my referral link?
« on: June 04, 2011, 09:41:28 am »
Topic Title Says it All.

3
Game Ideas / ZeroShade
« on: June 04, 2011, 07:16:14 am »

Genre : RPG
Rating : T/Teen
Developed by : Project Klowd



What is ZeroShade?

ZeroShade is an ever-changing game world that is being developed towards a heavy in-depth look of a Role-playing Game. The game is meant to have plenty to learn and fiddle with in-order to make the game something that lasts a long time with many attributes to keep the game enjoyable.




Features :

Personality/Alignment System : Based on how you treat the world around you the world will evaluate and systematically respond based on how you are perceived. This is not just a Good V. Evil system; multitudes of pieces that evaluate and formulate who you are.

Point System : Straying from the stale Strength or Intelligence this system has been expanded to offer more areas to place stat points. The allotment of these stats greatly tune the character towards what the player is looking for.

High Level Characters : Level caps being set too low cause characters to not branch out enough from one another. The level cap will increase until we run out of content to give the players while spreading out the content proportionally.

Classes with Depth : Instead of declaring yourself a Warrior, Rogue or Mage; the classes allow for more flexibility. The class that you choose hands you a layout of what is best for who you are "born" as. However, based on how you build your character your class will progressively curl around your choices.

Lower Zone Transitioning : Having to load a new scene every few moments breaks away from the gameplay. The game will operate in a Seamless World allowing the player to move freely around the world barely having to stop and load.

Freedom with Consequence : Being latched down and forced to move as the game wants you to causes a feeling of restriction. There's no defined path therefore you make up your own legend worth telling. However, make sure you plan how to do things because the game will adapt towards your decisions.



Planning on the Future :

As of right now I want to get the basic things done. Test the things I placed in the features list and make sure they work properly.

When Stencyl 2 and/or Extensions come about I'd love to try to get online functionality for this to be more of an Mmorpg however, this is not something I'm going to bank on from the start. For now, I just wish to get a team going so I can have a base to really get things moving forward.



Screenshots :


[None as of right now. Some will come at a later-date]




Team :


Index(Harmony) - Concept Designer/Project Manager


Kaytavo - Mapper


Aisuka - Jobless Nub


Neimo - Scratching Post


Scylla - The Cook



Misc. :


Website- [None Currently..]

Forum- [None Currently..]

Note: This topic is subject to change as development progresses. Not all changes will be logged so please be advised that not everything here will remain and new things will be added irregularly.





4
Old Bugs (1.x/2.x) / Unable to Download Resource Packs [b401]
« on: June 03, 2011, 05:40:11 pm »
Epic428 was looking for this.

Code: [Select]
[LOG] Log file 'logs/06-03-2011_0835_PM.log' created/opened.
[LOG] Mirroring logs to the standard output...
[LOG] Current Working Directory: C:\Users\Imagine\Documents\StencylWorks
[LOG] Reading... global
[LOG] Finished reading lang/en/global.lang
[LOG] Reading... prefs
[LOG] Finished reading lang/en/prefs.lang
[LOG] Reading... gamedg
[LOG] Finished reading lang/en/gamedg.lang
[LOG] Reading... spritedg
[LOG] Finished reading lang/en/spritedg.lang
[LOG] Reading... tset
[LOG] Finished reading lang/en/tset.lang
[LOG] Reading... actor
[LOG] Finished reading lang/en/actor.lang
[LOG] Reading... scene
[LOG] Finished reading lang/en/scene.lang
[LOG] Reading... snippet
[LOG] Finished reading lang/en/snippet.lang
[LOG] Reading... blocks
[LOG] Finished reading lang/en/blocks.lang
[LOG] Reading... blockhelp
[LOG] Finished reading lang/en/blockhelp.lang
[LOG] Initializing StencylWorks
[LOG] Failed to load Growl library
[LOG] Loading: help\help\en\html\main\index
[LOG] Exists: false
[LOG] URL: index.html
[LOG] Dir:
[LOG] {}
[LOG] false
[LOG] Activated: Welcome Center
[LOG] Logged in as: Index
[LOG] Usergroup: Beta Tester
[ERR] Attempting to log in
[LOG] Connected to StencylTalk as: index@stencyl.com/stencyl-1307147727083
[LOG] Refreshing friends list
[LOG] 200
log4j:WARN No appenders could be found for logger (org.apache.commons.httpclient
.HttpClient).
log4j:WARN Please initialize the log4j system properly.
[LOG] http://www.stencyl.com/sw/updater/getVersions/stencylworksBeta
[LOG] HTTP/1.1 200 OK
<r>
<server status = '200' version = '1beta' time = '1299439687' /> <version require
d="false" build="400" name="1.0.0" month="05" day="18" year="11" />
        <version required="false" build="399" name="0.9.9" month="05" day="18" y
ear="11" />
</r>
[LOG] Action: StencylForge
[LOG] http://static.stencyl.com/forge.txt
[LOG] HTTP/1.1 200 OK
[LOG] Visiting: forge://landing/home/
[LOG] Activated: StencylForge
[LOG] http://www.stencyl.com/forge/landingnew/view/
[LOG] Download Took 399ms
[LOG] Total Took 440ms
[LOG] Activated: Welcome Center
[LOG] Loading scene-specific snippet. SceneID: 2
[LOG] Loading scene-specific snippet. SceneID: 2
[LOG] Initializing... 28 :
[LOG] Missing: Missing
[LOG] Initializing... 29 :
[LOG] Missing: Missing
[LOG] Initializing... 93 : AddActor
[LOG] Missing: Add Actor using %0
[LOG] Initializing... 115 : AddItemtoInventory
[LOG] Missing: Add %1 %2 to the inventory of %0
[LOG] Initializing... 104 : AddMoney
[LOG] Missing: Add $ %1 to %0
[LOG] Initializing... 96 : AddtoHUDList
[LOG] Missing: Add %1 to index %0 for HUD list
[LOG] Initializing... 105 : Area Select
[LOG] Initializing... 80 : arrow
[LOG] Initializing... 79 : arrow
[LOG] Initializing... 86 : Ball
[LOG] Initializing... 54 : Ball
[LOG] Initializing... 1 : Ball
[LOG] Initializing... 102 : BankNo
[LOG] Missing: Bank # %0
[LOG] Initializing... 56 : changeDBColor
[LOG] Missing: For %0 Change Dialog Box Color to %1
[LOG] Initializing... 59 : ChangeDialogImage
[LOG] Missing: For %0 Change Dialog Box Image to %1
[LOG] Initializing... 57 : changeFont
[LOG] Missing: For %0 Change Font to %1
[LOG] Initializing... 58 : ChangePortrait
[LOG] Missing: For %0 Change Portrait to %1
[LOG] Initializing... 68 : Close Dialog
[LOG] Initializing... 101 : CurrentMoney
[LOG] Missing: Money on hand
[LOG] Initializing... 98 : Deposit
[LOG] Missing: Deposit $ %1 into Bank # %0
[LOG] Initializing... 70 : DialogBox
[LOG] Initializing... 69 : DialogBox
[LOG] Initializing... 62 : DialogBoxTyping
[LOG] Missing: Dialog Box Is Typing for %0
[LOG] Initializing... 60 : DisplayDialog
[LOG] Missing: For %0 Display Dialog Using Text %1
[LOG] Initializing... 90 : DistancePoint
[LOG] Missing: Distance between ( x: %1 y: %2 ) and %0
[LOG] Initializing... 91 : DistanceTwoActors
[LOG] Missing: Distance between %0 and %1
[LOG] Initializing... 92 : DistanceTwoPoints
[LOG] Missing: Distance between ( x: %0 y: %2 ) and ( x: %1 y: %3 )
[LOG] Initializing... 117 : Enemy Bullet
[LOG] Initializing... 118 : Enemy Bullet
[LOG] Initializing... 111 : EraseItemfromInventory
[LOG] Missing: Erase %1 from the inventory of %0
[LOG] Initializing... 116 : GetAmountofItem
[LOG] Missing: Get amount of %1 in the inventory of %0
[LOG] Initializing... 113 : GetAttributeasList
[LOG] Missing: for %0, get %1 as list for behavior %2
[LOG] Initializing... 63 : HasOverflow
[LOG] Missing: Dialog Box Has Overflow for %0
[LOG] Initializing... 114 : IndexofItem
[LOG] Missing: Index of %0 in list %1
[LOG] Initializing... 61 : IsDisplaying
[LOG] Missing: Is Dialog Displaying for %0
[LOG] Initializing... 112 : ItematMaximumAmount
[LOG] Missing: %1 is at maximum amount in the inventory of %0
[LOG] Initializing... 107 : Journal
[LOG] Initializing... 100 : MoneyValue
[LOG] Missing: Current Value of %0
[LOG] Initializing... 33 : moveActor
[LOG] Missing: move %0 by ( %1 , %2 ) over %3 seconds
[LOG] Initializing... 64 : Next Page Dialog
[LOG] Initializing... 53 : Non Player
[LOG] Initializing... 85 : Non Player 2
[LOG] Initializing... 88 : Non player 2 Portrait
[LOG] Initializing... 87 : Non player 2 Portrait
[LOG] Initializing... 82 : Non Player Portrait
[LOG] Initializing... 83 : Non Player Portrait
[LOG] Initializing... 65 : Open Dialog
[LOG] Initializing... 0 : Player
[LOG] Initializing... 109 : Playert
[LOG] Initializing... 108 : Playert
[LOG] Initializing... 95 : RemoveHUDElement
[LOG] Missing: Remove index %0 from HUD
[LOG] Initializing... 110 : RemoveItemfromInventory
[LOG] Missing: Remove %1 %2 from the inventory of %0
[LOG] Initializing... 97 : ReturnHUDActor
[LOG] Missing: Get HUD actor with name %0
[LOG] Initializing... 89 : Sans Serif
[LOG] Initializing... 94 : ScaleCollision
[LOG] Missing: Scale Collision for %1 Width %2 Height %3
[LOG] Initializing... 84 : Simple Tileset
[LOG] Initializing... 106 : stripe1
[LOG] Initializing... 103 : SubtractMoney
[LOG] Missing: Subtract $ %1 to %0
[LOG] Initializing... 30 : tileHasCollision
[LOG] Missing: ( %0 , %1 ) has collision
[LOG] Initializing... 67 : Type Text
[LOG] Initializing... 99 : Withdraw
[LOG] Missing: Withdraw $ %0 from Bank # %1
[LOG] Loading Sound 68
[LOG] Loading Sound 64
[LOG] Loading Sound 65
[LOG] Loading Sound 67
[LOG] Activated: StencylForge
[LOG] Loading attribute into tree: Players
[LOG] Loading attribute into tree: Tiles
[LOG] Loading attribute into tree: Doodads
[LOG] Loading attribute into tree: Actors
[LOG] Loading attribute into tree: Regions
[LOG] Reading header for Scene: 0 ()
[LOG] From: scenes/0.xml
[LOG] Reading header for Scene: 0 ()
[LOG] From: scenes/0.xml
[LOG] Activated: Game Center
[ERR] Could not delete file: sandbox\build\code
[LOG] Reading header for Scene: 0 ()
[LOG] From: scenes/0.xml
[LOG] Took 896ms
[LOG] http://static.stencyl.com/forge.txt
[LOG] HTTP/1.1 200 OK
[LOG] Activated: StencylForge
[LOG] Visiting: forge://landing/home/
[LOG] Activated: Game Center
[LOG] Could not parse: games\ZeroShade\resources\Journal.ttf
[LOG] http://www.stencyl.com/forge/landingnew/view/
[LOG] Download Took 350ms
[LOG] Total Took 389ms
[LOG] Activated: StencylForge
[LOG] Visiting: forge://listing/home/
[LOG] Download Took 841ms
[LOG] Total Took 879ms
[LOG] Search For: cutscene
java.lang.ArrayIndexOutOfBoundsException: 3 >= 0
        at java.util.Vector.elementAt(Unknown Source)
        at javax.swing.DefaultListModel.getElementAt(Unknown Source)
        at javax.swing.plaf.basic.BasicListUI.paintCell(Unknown Source)
        at javax.swing.plaf.basic.BasicListUI.paintImpl(Unknown Source)
        at javax.swing.plaf.basic.BasicListUI.paint(Unknown Source)
        at javax.swing.plaf.ComponentUI.update(Unknown Source)
        at javax.swing.JComponent.paintComponent(Unknown Source)
        at stencyl.sw.app.lists.AbstractList.paintComponent(AbstractList.java:58
0)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JViewport.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintToOffscreen(Unknown Source)
        at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown S
ource)
        at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
        at javax.swing.RepaintManager.paint(Unknown Source)
        at javax.swing.JComponent._paintImmediately(Unknown Source)
        at javax.swing.JComponent.paintImmediately(Unknown Source)
        at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
        at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
        at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
        at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknow
n Source)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
java.lang.ArrayIndexOutOfBoundsException: 3 >= 0
        at java.util.Vector.elementAt(Unknown Source)
        at javax.swing.DefaultListModel.getElementAt(Unknown Source)
        at javax.swing.plaf.basic.BasicListUI.paintCell(Unknown Source)
        at javax.swing.plaf.basic.BasicListUI.paintImpl(Unknown Source)
        at javax.swing.plaf.basic.BasicListUI.paint(Unknown Source)
        at javax.swing.plaf.ComponentUI.update(Unknown Source)
        at javax.swing.JComponent.paintComponent(Unknown Source)
        at stencyl.sw.app.lists.AbstractList.paintComponent(AbstractList.java:58
0)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JViewport.paint(Unknown Source)
        at javax.swing.JComponent.paintChildren(Unknown Source)
        at javax.swing.JComponent.paint(Unknown Source)
        at javax.swing.JComponent.paintToOffscreen(Unknown Source)
        at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown S
ource)
        at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
        at javax.swing.RepaintManager.paint(Unknown Source)
        at javax.swing.JComponent._paintImmediately(Unknown Source)
        at javax.swing.JComponent.paintImmediately(Unknown Source)
        at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
        at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
        at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
        at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknow
n Source)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
[LOG] Unexpected problem on thread AWT-EventQueue-0: 3 >= 0
[LOG] Download Took 238ms
[LOG] Download Took 215ms
[LOG] Download Took 215ms
[LOG] Download Took 221ms
[LOG] Download Took 229ms
[LOG] Visiting: forge://resource/24074/
[LOG] Your Rating: 0
[LOG] Total Took 1500ms
[LOG] Action: Download
[ERR] Play Now? false
[ERR] Resetting maps.
[ERR] Has a Dependency
[LOG] Downloading: 24042
[LOG] Download Type:
[LOG] URL: http://static.stencyl.com/forge/assets/24042.zip
[LOG]
[LOG] And the name is:  - false

Pages: 1