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Topics - nicktendowii

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1
My game has gone live today and it's doing really well. someone just contacted me on twitter though and said they bought the game for their iphone 6 plus and the game just loads to a black screen and crashes. any idea why this might be? it ran fine on the simulator and with testers. I know people have ran it on the iphone 6 with no problems. If there isn't anything i can do is there a way for them to get a refund?

2
iPhone / iPad / Android / Super Donuts! Out now on iOS and Android!
« on: December 02, 2017, 06:46:32 am »
After working away for almost 2 years, here's the result! I have to say thank you to everyone on this forum for being so helpful in answering my questions!

Android: https://play.google.com/store/apps/details?id=com.stencyl.SuperDonuts

iOS: https://itunes.apple.com/us/app/super-donuts/id1268345895

if the links don't work just do a search on the store and it should come up!

Thanks again for the support and I hope you enjoy it!

3
Has something changed with the latest update with regards to iOS? I can run the game fine on Mac but when running it on iPhone it crashes as soon as you begin a level. I’m not sure what could be causing it I’ve tried removing some code blocks and trying different scaling settings but nothing’s working. As as the game installs fine there’s no error logs to check either.
Thanks

4
Hi, I've had to install the beta of stencyl and new version of Xcode to be able to export my game and upload to apple. It seems to have caused a lot of problems though. Some levels of my game are showing a lot of slowdown. They played fine before but now they are struggling to reach 10fps. The game slows to a crawl. Also dome of the text I have used in the game is being replaced with black boxes?

5
No idea what this error is. some googling sugggests it's an issue with memory? I have got the game to run ok on the iOS device again but now a few levels show for just a second before changing to a mostly black screen and the message shows repeatedly in the log.
malloc: *** mach_vm_map(size=3439034368) failed (error code=3)

Any ideas?

6
I spent a while the other day trying to get the game ready to send to apple which meant installing new version of stencyl so the app image could be sent as the right size. Now though whenever I test the game it just shows up as a grey box in the top left then crashes and goes back to the homescreen. See the attached photo. Has anyone seen this before or have any idea why this might be happening? I hope it doesn't show up like this for apple as it worked ok before I sent it off.

7
Ask a Question / Trouble building game for Android.
« on: September 25, 2017, 03:00:11 pm »
I've followed all the steps in the guide and checked all the forum posts but not having any luck building the game on android.
I have attached the log. There is no error message any more but it just stops compiling. I've reinstalled everything I need and made sure the phone (Samsung S3 mini, android 4.1.2) is in developer mode and connected. I'm running Mac OS Sierra if that helps...

Thanks in advance for the help as always :)

8
I've got a Left and Right button, some players seem to be having difficulty changing direction because they are pressing the right arrow before letting go of the left one. Is there a way to make the right arrow cancel any action from the left one even if it's being held down? I want it to start moving right as soon as the right / left arrow is touched regardless of if the other direction is already being held down. hope that makes sense! attached screenshots of what I have tried so far but it didnt work..

Thanks, Nick .

9
Ask a Question / how to change 999 (value from list) to N/A
« on: September 18, 2017, 02:41:49 pm »
I have made a totals screen which displays the best scores and times for each level in the game. The default for the best time is 999. (so the game can check if a new time is lower than the previous and overwrite it. How can I change the 999 to show as N/A or be blank? See the in-game screenshot and code attached. Thanks :)

10
Ask a Question / Top times should be 999 but sometimes showing as 0
« on: September 10, 2017, 01:39:45 pm »
I have a list of Top Times for levels. with the default value supposed to be set to 999 (so when the level has been completed it can check if the top time is higher than the level time and swap it accordingly. I have set the default values to 999 (see screenshots) and got it to change all items in the list to 999 when the data is reset. but for some reason it only seems to work for the first few items. the rest are all 0 which means the level times wont be saved at all...

Can't figure out where i've gone wrong so any help would be much appreciated!

Thanks in advance.

Nick.

11
Hi, I'm trying to think of ways of saving rank / score / time and displaying it on a level select screen. Just wanted to share my thoughts as I'm unsure if there's a better way of doing it...

I have three lists:
LevelScore
LevelTime
LevelRank

When you finish a level it checks the saved index of the stage and places the value for each in the corresponding index in the list.

On the world map, when you move over the level it displays the values for score, time and rank.

When you go back into the level and finish it, say, with a lower score. This gets overwritten and when you go over the stage you will now see the lower score. Of course I want it to just show the highest score, fastest time and best rank.

I thought of making a duplicate of each of the lists and the first time you play a level, save the values in both lists, then the second time etc check the first list against the second and compare values, overwrite in the second list if the values are > or < depending on what needs to be checked. Then only display the second version of the lists on the level map?

Is this the best way of going about this or is there an easier option? Didn't want to do all the work  coding this to find out I did it wrong! Thanks in advance, Nick.

12
Ask a Question / [SOLVED] Resetting game save using lists
« on: August 16, 2017, 05:59:34 am »
Just a quick question. I've got lists for storing level data. scores, times etc. I have made a button to reset the values if the player wants to start the game from the beginning. It doesn't seem to be working though and doesn't start from the beginning. some scores seem to be reset while others stay the same.
Attached a screenshot of the code used to reset the values. am I doing it wrong?

The 2nd screenshot shows how they are displayed in the world map.

13
Hi, so far I've been saving the level scores, times, names, level complete True/False, amount of collectables remaining etc.  all as their own attributes. e.g
Level1Sweets
Level1Score
Level1Time
Level1Complete
etc.

Is there an easier way of saving these values and displaying them? (on the high scores screen and on the level select map)

I have 40 levels and am having trouble keeping up with managing so many different game attributes!
I've been trying to look into using a list to somehow store the data but not having much luck.

Also, I've tried making a reset button which will change all the bools to false and all the values back to 0 to reset the game but I think because I have so many they aren't resetting properly and showing up random values or just not changing at all
Any advice would be much appreciated! Thanks in advance, Nick.

See the attached images to see how I've been managing the data so far. as you can see its becoming quite hard to keep track!

14
Ask a Question / where is the best place to put this code?
« on: May 17, 2017, 11:07:00 am »
I have a power up system which, when a power up is triggered, it ads 10 seconds to a timer which then begins to count down to 0. when it hits 0 i want it to do the following (see attachment)
I tried putting this on updating in my players events but it makes the framerate really bad. probably because it's constantly resetting the players speed and removing effects etc. how else can I make the game set all these attributes when the timer reaches 0? I also tried it on drawing but the same problem applies there too..

Thanks in advance!

15
I have a hub area where the player will enter the different levels. I have some code which brings up an information box when moving over the level. I'd like to be able to display a score and time for the stage when moving over it in the pop up box. I can't figure out how to get the text to appear in the right place at the right time. Please take a look at the attachments. Any help would be much appreciated!

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