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Topics - Bocharick

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iPhone / iPad / Android / [iOS/Android] ☼ Saboteurs ☼
« on: June 16, 2015, 01:02:49 am »

Saboteurs are on attack. Don't let them destroy your weapon.
You have a gun and hordes of enemies. For how long can you survive?
Enjoy dynamic competitive gameplay.
Show your friends that you are the best and hit a records in leaderboards.
It's like a paratrooper game from 1982.
-Three different control schemes:
Change during pause game, press "i" button for details
Compare your results with your friends or with the whole world


Hope you'll like it

iPhone / iPad / Android / [iOS] ☼ Insane Roads ☼
« on: March 03, 2015, 02:22:26 am »

This is 2d-runner game, with bonuses, upgrades, tasks, achievements and leaderboard.
Collect coins to upgrade weapons and skills. Complete tasks to get some nice reward for your work. Drive as far as you can, avoid or destroy obstacles, and leave those losers from leaderboards far behind.


This is my first project ever :)
Hope you'll like it

Ask a Question / Compile time
« on: July 21, 2014, 11:59:08 am »
I have a question about compiling time.
Same project (game). Same PC, only different drives and systems.
When I use stencyl at ubuntu 12.04 64x, and this ubuntu on 5400 rpm 2.5" hdd, game on this hdd - compiling time near 5-10 sec.
When use stencyl at windows 8.1 64x, and this windows stayed on high-speed SSD, game on SSD too, but compiling time 25-40 sec.
Why? And how to fix it?
I tried to find which hardware of my pc stressed while compiling, but that's nothing. A lot of ram free, swap on ssd also not used, cpu also almost free, only 10-15% stress. I mean all my resources are almost free, but WIN compiling time is sad. But i hope ssd is better
P.S. Same on default stencyl.exe and 2Gb-ram stencyl.exe

Pages: 1