Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - wishy

Pages: 1
Ask a Question / Tilesets and Scene Designer issues
« on: January 06, 2017, 01:50:51 pm »
Hi Guys,

So I'm trying to figure out the best way to manage my tilesets. Once I have initially imported a tileset and start building scenes with them, I'd like to be able to 'safely' update the tileset without issue.

Currently, I am finding that if I change the image created externally from Stencyl, if I attempt to 'reimport' it, the process adds a copy of the latest image to the existing tileset, doubling the number of tiles instead of 'overwriting' the existing ones.

Additionally, if I go ahead with my additional import and remove the older tiles from the tileset (ensuring that my newly imported image uses the exact same columns and rows  as the previous image used.. hopefully to replace the older versions), any scenes that used the old tiles from the tileset disappear.

To make things even more confusing, if I test a scene with missing tiles due to the borked import/update of my tileset, the scene renders with the old tiles as if nothing had happened.. but now my scene and the scene designer are displaying two different things!

Can anyone advise a best practice for managing tileset with regards to updating the imported image or updating the tiles to ensure that the scene designer picks up on the updated tileset and updates scenes accordingly? I've read the stencylpedia which hints at this ability but does elaborate on how.


Ask a Question / Lock and Key behavior killing player
« on: April 24, 2016, 02:54:53 am »
Hi Guys,

I have a somewhat simple Actor behavior that essentially kills a 'lock' actor (i.e. a locked door) if the player has its corresponding key. I'm using 'Last Collided Actor' to kill the lock. (refer to attached screenshot for an illustration of the behavior).

Now, I'm testing with two different locks in the same scene (a 'blue lock' and 'green lock' for arguments sake) and the player has all relevant keys for the locks.

My issue is that the first (blue) lock that the player collides into dies successfully, allowing the player to proceed. But when the player collides with the second (green) lock, its the player actor that dies, not the lock actor.

Why might this happen? Something to do with the collision rule (last collided actor)?

Thanks guys

Ask a Question / Ladder Tutorial
« on: April 27, 2012, 02:35:17 pm »
Hi Guys,

So i've been through pages and pages of stuff trying to find a straight forward tutorial explaining how to deploy ladders, i've downloaded a bunch of prefab behaviours/actors etc. and have tried to write my own from scratch using basic logic and hints from the forums but i just can't figure it.

Are there any blog posts or video tutorials that cover this? It's doing my head it!


Hi Guys,

Loving Stencylworks! It's really inspired me to create something!

Anyway, i'm still learning and struggling to get to grips with shooting in my first (test) game. What I've done:
- downloaded the action pack from stencylforge,

- added the fire bullet behavior to my player (picked a bullet actor and set settings including trigger msg),

- added the do on key press behavior to my player (selected a fire button control to trigger msg; im using left-control),

- jump over to scene and test.

So what happens when i test? my Flash debugger grinds to a halt almost instantly! Roll back the changes above, test again and things run fine!? I'm only testing so don't have any elaborate scenes or anything, just my player, an enemy and some tiles.

I've also tried to use the run and gun stuff and other resources on stencylforge to eliminate the idea that it's something specific to the particular asset im using at the time but no luck. I've even attempted to hand create my own behaviors using the ones i've downloaded as a template (and combined in a spectrum of different combinations) no still always the same performance hit.

Any ideas?

I'm using an old macbookpro running OSX 10.6, Flash ver. 10, Stencylworks ver. 1.2.1


Pages: 1