Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - bobbyck

Pages: 1 2 3 4
1
Ask a Question / Memory Use & Atlases
« on: Yesterday at 02:35:57 pm »
Hi,

Looking for some advice.

I'm working on a mobile game (Ios/Android), and these are the memory usages as listed under SETTINGS-ATLASES

Memory Use at 1x 13.7mb
Memory Use at 1.5x 29.6mb
Memory Use at 2x 51.9mb
Memory Use at 3x 115.6mb
Memory Use at 4x 204.9mb

I can't really reduce the asset size, theres not much there in truth, (but i dont understand why 3 font files = 5megs).

For mobile (android/ios), what would you suggest the maximum memory use be?


2
Ask a Question / [SOLVED] Android Permissions - Read.Phone.State
« on: August 02, 2019, 12:15:54 pm »
Okay,

I've been fighting this for a good six hours, and I've gotten nowhere so I might as well ask.

For some reason, my android build keeps adding in permissions that I do not understand why they are being asked, and which I do not want. The permission in question is, "READ_PHONE_STATE"

Whenever I upload the APK to the app store I get the following message:
Your APK or Android App Bundle is using permissions that require a privacy policy: (android.permission.READ_PHONE_STATE).

Looking through the dozens of various AndroidManifests.xml that exist, I find one in "C:\builds\MYAPPNAME\app\intermediates\manifests\full\release" that includes the following line:

    <uses-permission android:name="android.permission.READ_PHONE_STATE" />

If I delete the line out and recompile, that androidmanifest.xml file gets rebuilt and the permission request is re-added.

Any ideas ?

Thank you.

3
Ask a Question / [SOLVED] Data Limit of Map Attribute.
« on: May 14, 2018, 10:38:45 am »
Hello,

I was wondering if anybody knows what the data limit of a MAP attribute would.  I'm guessing it would be about 65k entries? Any concrete answers?

Thanks.

4
Windows / Mac / Flash / HTML5 / The Ark of Humanity - Gamejolt Jam
« on: May 13, 2018, 04:25:49 pm »
Hello,

Gamejolt just finished up a 10 day jam on the topic of space today. I wanted to participate but I forgot completely about the jam and remember about it 4 days ago :/.

I made an space exploration, simple mining game with a simple tech tree. I managed to make the galaxy completely random generation, and each solar system random generation from 0 to 9 planets. Each planet has several different random attributes, ie. type of planet, size, gravity, atmosphere, different resources, etc.  I took it one small step at a time and it came together in just a few hours. I'm very pleased with it.

Anyways, I did manage to make an entry, and i'm pretty pleased with the results, though I wish I would have had more time. The package can be downloaded off gamejolt here in case anybody is interested. Screenshots are also up at that link.

it's *very* late for me here now, so i'm gonna go pass out :)

Any comments, as always are appreciated.

5
iPhone / iPad / Android / Ragdoll Pinball
« on: March 28, 2018, 12:40:04 pm »
Hello,

I'd like to present a game I'm pretty far along in - Ragdoll Pinball.



(Note: The animated gif is a little grainy)


Ragdoll Pinball, is a combination of a ragdoll  game and a pinball game. Basically, try to kill the ragdoll off. The body parts will fly off the more he gets injured and at the end only the head survives and that acts as a normal pinball.

Even though I know this is no prize winner, I've been seeing continual progress in my work from game to game, and I'm feeling pretty good about that, and i'm feeling pretty good about this project. I had originally made the basic "framework" for this game over a year ago, but I dropped it. I started and finished 3 other projects and have decided to come back and finish this off.

What is done:
- the main game / level / playability is all done, I feel like I'm pretty close to the finish line on this one and I think i will finish it sometime in April.

What is still needed:
GFX - still needs some work. Some stuff are placeholders, some other stuff needs polish.
Sounds - oh boy, i'm really, really, bad at this and I currently have 0 sounds in the game.
Unlockables - I have to create player skins as unlockables.
Menus / Ads / Saving+Loading - Stuff that is quite easy and I can usually copy/paste the code from other games. I usually leave this stuff for last.
Various small bugs - hunting these down, and working through them. Nothing "game breaking".  The most difficult one is that since the character is created up by a bunch of joints, sometimes a part of the player clips through the terrain and gets stuck. Also, the level has moving parts and sometimes the player gets "smushed" into the terrain. I've fixed this issue quite a bit, but it still (rarely) happens, so I've added a "stuck" button in the top left and it will plop the player back in the middle of the screen.
Icon - I think I need to focus and create much better icons then I have in the past. I usually get a little lazy dealing with these.
Rewarded Ads - I've only used Admob up until now, but now I've decided to do rewarded ads to get coins for unlockables. Must investigate this further.
Gamecenter / Google play games - I've never implemented these before, but I plan on now. Hopefully these are nothing that difficult to implement.

I do not consider anything that is still needed as anything major. The only issue I have that I am really worried about is that I've been working on this in Stencyl 3.4, and Apple only accepts IOS11, which means I would either have to export to xcode to compile or upgrade to Stencyl 3.5. In a game that I finished two months ago using joints, I exported to xcode to try for IOS11. Xcode popped up a handful of errors related to the joint extension. Those issues were far too technical for me to wrap my mind around so I only published to IOS10.3. I'm hoping the "upgrade" to Stencyl 3.5b will be smooth.

The last remaining issue is that I'm considering putting in more tables (levels), perhaps two more. This, in my opinion, would create a "complete" game, however I'm still undecided on this. On the one hand, the core code of the game is done and could be migrated to other levels, but on the other it is a ton of work (at least another one or two months).  Each level needs to be tested over and over and over again because of the "clipping through terrain" issue and setting up the layout of the table with the flashing lights and the scoreboard is quite time consuming. I'll revisit this point once I'm almost done the game and decide then. Alternatively, I could always publish as 1 level, and if results are "good", do an update.

Anyways, thanks for your time,
BK.

6
Ask a Question / What version of Android/IOS should I compile to?
« on: February 03, 2018, 12:56:54 pm »
Hi,

I'm ready to do a final compile for a mobile project in Android/IOS and would really appreciate if anybody can give me some insight into what the minimum/target versions of Android and IOS I should aim for.

Currently I'm on Stencyl 3.4 b9300.  My Mac pc is high sierra and xcode is v8.3.2 which supports upto IOS10.3. I've tried upgrading 2 months ago to the Stencyl 3.5beta, for both win10 and macos,  but that didn't end well. So, I have reverted back to 3.4.

In Stencyl 3.4 for android, I have minimum 19,  target version 22. Would this be suitable? 

For IOS, my project is minimum version 9.0 and target 10.3. Xcode 8.3.2 supports up to IOS 10.3. Would this be suitable? One of the simulators does pop up a message that this version of IOS is outdated. I also guess that it wont work on Iphone 8 / 8 Plus / X or some of the newer Ipads. And I have no idea anyways if a build from Stencyl 3.4 would work on those devices anyways.?

Does anybody know the highest version of Xcode that Stencyl 3.4 supports? Should I try to install XCODE9.0 to get IOS11? Should I install Stencyl 3.5Beta? (and have any of you successfully published with the 3.5beta?)

Any insight would be much appreciated.

Thank you.

7
Ask a Question / Admob Interstitial Ads
« on: December 26, 2017, 08:43:20 am »
Hi,

I'm trying to setup interstitial ads and for the life of me, I can't figure out what I'm doing wrong.

1) In settings -> monetization I have "admob ads" enabled and "test ads" enabled.
2) Under Interstitial key I have entered the admob key "CA-APP-PUB-X/X".
3) In the loading scene of my project I have the block "Initialize admob ads with APP ID CA-APP-PUB-X~X"
4) In the gameplay scene, when it is created, I have the block "load admob fullscreen ad"
5) I have an event to go off after 30 seconds "show admob fullscreen ad" but nothing shows.

Am I doing something wrong?

Thank you for any help!



8
Ask a Question / Android APP ID - APK Error
« on: December 16, 2017, 08:01:48 am »
Hi,

I'm trying to upload a package to the play store, but when I upload the APK I get an error:

"Upload failed
You need to use a different package name because "com.example" is restricted."


Under "settings -> mobile -> app id" i have a proper APP ID entered.

I  have also opened the androidmanifest.xml file to check what is in there, and it is "com.example.myapp". I have edited the XML file and added in the proper app id. After re-compiling, the problem with the APK file persists and the XML file reverts back to "com.example.myapp".

(the Androidmanifest.xml file i found in AppData\Roaming\Stencyl\stencylworks\games-generated\giftmas\Export\android\bin\app\src\main)

I have also tried cleaning the project.

Any ideas?

Thanks.

9
Ask a Question / Mobile Joystick Sample
« on: December 11, 2017, 08:31:41 am »
Hi,

Anybody have any sample for a mobile joystick using the stencyl built in one?

Thanks.

10
Ask a Question / [SOLVED] set x on screen
« on: November 21, 2017, 01:36:04 pm »
Hi,

I'm trying to set an actor to the right hand side of the screen.

I'm using :

set (X on screen) to (screen width) - (width of actor) for (actor)

However, its not setting it to the right hand side of screen, but rather to the camera center.

screen width is indeed returning the correct screen width (320px). I used  "draw (screen width)" to confirm that the output was correct.

Am i doing something wrong here? Is there another way to do this?

thanks.

11
Ask a Question / Long compile times
« on: November 15, 2017, 10:10:33 am »
Hi,

I updated on my mac stencyl, xcode and my OS version to the newest versions.

Now everytime I compile it always takes a very long time (5 to 15 minutes). It used to be first compile took long, and then after that every compile was a minute or so -- now every compile is 5 to 15 minutes.

Any ideas?

Thank you!

12
Chit-Chat / Spare Steam Key for Spriter Pro
« on: November 14, 2017, 08:37:12 am »
Hi,

I have a spare key for Spriter Pro on Steam. It's a shame for it to just sit there as somebody here could most likely use it. So if anybody wants it, send me a pm.

http://store.steampowered.com/app/332360/Spriter_Pro/

It's a great program for easily creating simple animations.

13
Ask a Question / So I broke stencyl... will not compile.
« on: October 04, 2017, 12:21:21 pm »
Hello,

I was having a problem with Java ports etc in the compiler, and followed the threads in the issue tracker to resolve that error. However, now i have some other error popping up.

I have tried re-installing stencyl, uninstalling and reinstalling VS, rebuilding CPPIA and cleaning projects, but still nothing.

The errors I get,

Code: [Select]
2017-10-04 20:22:39,770 INFO  [AWT-EventQueue-0] stencyl.sw.io.write.resource.HXWriter: Building game with arguments: Windows, TESTING
2017-10-04 20:22:39,770 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Running command: [taskkill, /im, neko.exe, /f]
2017-10-04 20:22:40,082 OFF   [Thread-17] stencyl.sw.util.StreamGobbler: [taskkill] ERROR: The process "neko.exe" not found.
2017-10-04 20:22:40,098 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Process 'taskkill' exited with code: 128
2017-10-04 20:22:40,098 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Running command: [taskkill, /im, adb.exe, /f]
2017-10-04 20:22:40,348 OFF   [Thread-18] stencyl.sw.util.StreamGobbler: [taskkill] ERROR: The process "adb.exe" not found.
2017-10-04 20:22:40,364 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Process 'taskkill' exited with code: 128
2017-10-04 20:22:40,364 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Running command: [taskkill, /im, arm-linux-androideabi-g++.exe, /f]
2017-10-04 20:22:40,614 OFF   [Thread-19] stencyl.sw.util.StreamGobbler: [taskkill] ERROR: The process "arm-linux-androideabi-g++.exe" not found.
2017-10-04 20:22:40,629 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Process 'taskkill' exited with code: 128
2017-10-04 20:22:40,629 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Running command: [taskkill, /im, cc1plus.exe, /f]
2017-10-04 20:22:40,864 OFF   [Thread-20] stencyl.sw.util.StreamGobbler: [taskkill] ERROR: The process "cc1plus.exe" not found.
2017-10-04 20:22:40,895 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Process 'taskkill' exited with code: 128
2017-10-04 20:22:40,895 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Running command: [taskkill, /im, tail.exe, /f]
2017-10-04 20:22:41,176 OFF   [Thread-21] stencyl.sw.util.StreamGobbler: [taskkill] ERROR: The process "tail.exe" not found.
2017-10-04 20:22:41,192 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Process 'taskkill' exited with code: 128
2017-10-04 20:22:41,192 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Running command: [taskkill, /im, ios-sim.exe, /f]
2017-10-04 20:22:41,426 OFF   [Thread-22] stencyl.sw.util.StreamGobbler: [taskkill] ERROR: The process "ios-sim.exe" not found.
2017-10-04 20:22:41,457 DEBUG [AWT-EventQueue-0] stencyl.sw.util.Util: Process 'taskkill' exited with code: 128
2017-10-04 20:22:41,457 DEBUG [pool-2-thread-6] stencyl.sw.util.FileHelper: Deleting: C:\Users\me\AppData\Roaming\Stencyl\stencylworks\games-generated\spinsanity2\Assets\graphics
2017-10-04 20:22:42,023 DEBUG [pool-2-thread-6] stencyl.sw.util.FileHelper: Trying to delete file that does not exist: C:\Users\me\AppData\Roaming\Stencyl\stencylworks\games-generated\spinsanity2\Export\windows\bin
2017-10-04 20:22:47,153 DEBUG [pool-2-thread-6] stencyl.sw.util.Util: Running command: [C:\Program Files (x86)\Stencyl\plaf\haxe-bin\windows\haxelib.exe, run, openfl, -verbose, test, -release, project.xml, windows]
2017-10-04 20:22:47,591 DEBUG [pool-2-thread-6] stencyl.sw.util.Util: Process 'haxelib.exe' exited with code: -1
2017-10-04 20:22:47,591 ERROR [pool-2-thread-6] stencyl.sw.io.write.resource.HXWriter: Failed: Running Standalone (windows). (Return code: -1)
2017-10-04 20:22:47,591 ERROR [pool-2-thread-6] stencyl.sw.util.dg.MessageDialog: Encountered errors while building your game.: Check your logs and post them to the forums.  - Please describe what you have been doing. Be as specific as possible.
2017-10-04 20:23:05,310 DEBUG [pool-2-thread-7] stencyl.sw.util.FileHelper: Matching (non-hidden) files within C:\Users\me\AppData\Roaming\Stencyl\stencylworks\logs: [C:\Users\me\AppData\Roaming\Stencyl\stencylworks\logs\2017-10-04_20-13-28.log]
Any help would be much appreciated.

14
Dialog Extension / Stencyl 3.5.0 beta
« on: August 25, 2017, 12:21:37 pm »
Hi,

Is the extension compatible with stencyl 3.5.0 beta? I upgraded stencyl and now im getting "extension has thrown an error".

thanks!

15
hi,

i'm trying to test ios simulation on a mac, it runs fine and stuff, except the resolution is absolutely huge and two-three times my screen size, so i only see a portion of the actual game.

is there any way to deal with this?

thanks.

Pages: 1 2 3 4