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Topics - raapeti

Pages: 1
1
Ask a Question / Game File Size On Mac
« on: July 02, 2012, 10:14:41 am »
Hi Guys,

I have a exported .swf game that is 1.8 meg. When I export this project to .app (for Mac), it is 68 Meg.

Is this normal that the offline game for Mac has a 40x larger file size than the flash .swf version?

Cheers,
Tristan

2
Hi Guys,

This issue has never come up before and I can't for the life of me figure it out.

As seen in the images below, mouse over works, pressed on or released doesn't work.

Any thoughts?

I'm using version 1.4.1

Cheers,
Raapeti

SOLVED - Behavior was corrupted, deleted and rebuilt, now works correctly.

3
Ask a Question / Help with exported .swf file size
« on: January 25, 2012, 07:19:01 am »
Hi Guys,

I created a game that had one scene, the .swf was approx 1.3 megs. I added 3 more scenes to the game, with backgrounds and images of about 500k total. Now the game is almost 4 meg. It doesn't add up.

I removed one of the 80k jpg background images and dropped 600k filesize.

This poses two questions :

1. Why is an 80k jpg background inflated to 600k once exported by Stencyl?
2. Is there a tip to minimizing the file sizes?

Cheers,
Tristan

4
Ask a Question / How can I backup my game project?
« on: January 06, 2012, 11:36:38 pm »
Hi Guys,

This morning my machine didn't boot, after some effort I managed to get it up and running.
My first thought was, MY GAME! is it ok?

I am heavily into backing up all my important things, but I can't find a way to backup the project. I saw someone mention a plugin on the forum and another to backup to Stencylforge.

What I need to do is be able to save the project so that it can be opened on another computer if needed.

Cheers,
Tristan

5
Ask a Question / Can we have multiple fonts in one scene?
« on: January 05, 2012, 06:15:27 am »
Hi Guys,

I would like to have a scene with a font for the scoring and one for the scene main text.
Currently it either shows one or the other. I read in another post we are able to turn font colour on and off in order to allow for other colours, but are we able to do the same for the fonts themselves?

Cheers,
Tristan

6
Hi Guys,

Just to quickly preface the above question: I have a game that asks the user to type or click on a particular word spoken to them, letter by letter. As each letter is pressed the associated letter of the word is shown on the screen until the word has been completely entered.

I have an actor for each letter of the alphabet and the it is all working well except for the following issues :

1 - If the word is "The" then they need to enter in the "T" first. At the moment the player can put in the "h" before the "T", this is incorrect. I was able to do this for a hard coded word, but I would like to have many words (not hard coded) and the logic is a little confusing.

2 - If the word has two of the same letter, the behavior I have written does not allow for it to work.

I have had a good look through the help and the forum without an answer as yet. I would like to know what kind of logic training I would need to sort this out?

Cheers,
Tristan

Pages: 1