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Topics - NexusxAlpha

Pages: 1 2 3
1
Windows / Mac / Flash / HTML5 / SPIN AVOID
« on: May 08, 2016, 01:47:24 am »
Hi everyone I made a game recently.  Check it out and comment below what you think.

http://www.newgrounds.com/portal/view/674409

2
Windows / Mac / Flash / HTML5 / Whisper When You Shout
« on: January 24, 2013, 03:07:36 am »
A short story game I made yesterday.

http://www.newgrounds.com/portal/view/609830

Please review and rate!
Thanks

3
Ask a Question / Porting a flash game with new controls
« on: November 07, 2012, 02:48:42 am »
Hello everyone,

So for the stencyljam that was over at newgrounds, I made this game http://www.newgrounds.com/portal/view/599944 and I enjoyed making it(not completely finished) and I would like to port it.

I have a few problems though. Play the game and check the controls, they feel strange for some reason and I cant put my finger on why it does.

I want to port the game over to iOS in the next few months and add way more levels in it and more challenging/rewarding gameplay mechanics.

I'd like your suggestions as to what I could do for the controls as I don't want it to be clunky, I'd like the player to not even think about the controls whilst they play.

4
Ask a Question / Rewinding time
« on: August 29, 2012, 12:07:28 am »
Edit: This is what I've got so far http://www.stencyl.com/game/play/14405

Hello everyone,

So this morning, I have had an idea for a game. I was just wondering though, if Stencyl would allow for  time rewinding. I know it doesn't have a magical block like "rewind for x seconds" but I'd be willing to look into the logic behind it. I was thinking about using an array of states, positions, velocity and inputs, but would this cause errors and dodgy behaviour like memory overflows etc?

If I were giving a user the ability to rewind 30 seconds from before their last move would this be better?

Like <player playing for 30 seconds> <user stops> <dont add any more data to array until moving again>

This would let the player rewind from the last time they stopped wouldn't it?

Thanks
Nexus

5
Hello everyone,

So lately I haven't done much so, today I started a new game, only took about 6 hours in total. Music is from a royalty free music website (don't worry it's actually alright music).

If you want to play it here's the link: http://www.stencyl.com/game/play/14307

Bye for now.

Sam/Nexus

6
Ask a Question / Open URL in browser not working.
« on: July 02, 2012, 06:52:05 am »
Hell everyone,

I see that there is no way of opening a URL in an swf anymore. I used it before and I am pretty sure it worked then. My entry into the newgrounds comp needs to have the stencyljam logo that links to the stencyljam official page, without that, I don't think they'll accept it because it doesn't comply with the rules.

Anyone else know how to make this work?

Nexus

7
Ask a Question / Getting scene attributes from a scene event
« on: June 12, 2012, 12:17:59 pm »
edit
----------
worked it out, using a "trigger event for scene" (used in the scene behaviour, to trigger event in scene). In the events I added a custom event called SetGlobalScore, and done all the logic in there.
----------

Hello everyone,

So I really have only started getting into 2.x and now feel like I may have just lost a couple of things I had previously learnt. So, I have a few events in the scene. I want to attach a scene behaviour now that will get the score attained from the level and add it to a global score value.

Is there a way I can just do something like GlobalScore = get <score> from scene?

Maybe I'm not searching hard enough in the actual code blocks, but I can't find anything similar.

Nexus

8
Windows / Mac / Flash / HTML5 / BounceBall
« on: April 17, 2012, 01:34:34 am »
Hello everyone,

I made a game in six hour...yes six hours. All music and "graphics" and behaviors. Have a look :P

http://www.kongregate.com/games/SuperWuPa/bounceball

Enjoy!

9
Chit-Chat / Game Development Contest UK (Come Along)
« on: April 16, 2012, 04:26:52 am »
Hello everyone,

Me and Rexasul and a couple of other friends will be attending a Game-Jam in the UK (england). We'll be competing against other game developers to make the best game we can withing 24 hours (no sleep).

We of course will be using Stencyl, and we feel like we can make a big impression at this event. Of course, if you live in the UK and can travel easily to the event, you can start your own team and compete as well.

This will be a good chance to show what Stencyl can do in 24 hours. There are prizes to be won as well, many of which include things like the Adobe Creative Suite and £500 cash, and many more.

If you want more information on the event, head on over to the official site: http://www.gamehack.co.uk/index.html

If you're joining in, tell me or Rexasul and we'll make sure to come and say hi :)

Nexus

Also, follow @SamHollick cause, I'll be tweeting like mad

10
Ask a Question / "Rotate Around Points" question
« on: April 14, 2012, 01:49:24 pm »
I've downloaded and played around with the RotateAroundPoint behavior but I want to use it for something a bit different. The thing is, what I want to do is like so:

-click on a point on the screen
-the actor then starts rotating around that point, but only when the mouse is down
-if the mouse is released, moved somewhere else, and is then pressed again the actor would now, rotate around that point instead, but without shifting its position to what the standard RotateAroundPoint would do trying this.

Is there a way of doing this, it seems rather hard.

Nexus

11
Resolved Questions / Anchoring and Collision [solved]
« on: April 13, 2012, 05:31:17 am »
Edit:

I found out an alternative better method using x/y of self + x/y of camera

-----------------------------------
original post
-----------------------------------

Hello everyone,

I just wanted to know, is there a way to keep collision for some that is anchored to the screen. Im basically setting the x/y of an actor to the x/y of the mouse and anchoring the actor to the screen so when the camera is moving across the scene i can still control the actor on screen.

Thanks

Nexus

12
Edit: Hmm this is strange, I found out that if I removed the polygon collision from the actors, it runs fine...

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original post
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hello everyone,

I have no idea why this is not working. I just run the game, it comes up with the replace me splash screen then crashes.

The log of the last build is attached

Nexus

I will add, I have been able to run the simulator fine all day. I only have a behavior that makes the camera follow the player at the moment. Only reason I don't want to start afresh is cause I changed all the collisions for the actors I need and it would be annoying to do it all again...

13
Hello everyone,

Been working on this for the past hour or so (probably some bugs).

It's for the Kong game jam, and the theme is rain.

http://www.stencyl.com/game/play/12026

try to enjoy

Nexus

14
Hello everyone

My question is in the title.

Every 0.1 seconds I want to decrement a number like 6 by 0.1

for example

6.0
5.9
5.8
5.7

etc etc

I tried before and when it gets to 0.<something>, it goes to like 0.973548, which is not what I'm after :P

Thanks

Nexus

15
Edit:

Right, so, this is how I fixed it. I have no idea why it worked (which is annoying) but here goes:

- First I removed all the behaviors that I had previously added to the Label Actors and started afresh

- I actually had the "label for iOS" already linked to my timer text in the levels. I edited it and added in some boolean attributes:
   -Is For Time Text?
   -Is For Game Over Text?
   -Is To Show Score?

- With these I was able to do this in the always block of the Label for iOS behavior:
   -If <Is For Time Text>
       set text for self to <time>
   -otherwise if <Is For Game Over Text>
       set text for self to <Game Over>

and so on

- After I done that I added this behavior to all my label actors

- Added them to a scene, EDITED THIER PROPERTIES FROM WITHIN THE SCENE, changed the boolean which corresponded to the right actor.

- Tested

- Worked

Maybe this will help some others as well (I hope so)

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Original Post
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Hello everyone,

I have been using labels in all of my projects, but no more than one at a time on screen. I now have a "Game Over" screen which requires several different labels to show score etc.

Problem I am having is that the "Initial Text" is not changing to what I want it to be. I have edited it in the scene by double clicking the actor its attached to changing whatever I wanted.

Only really annoying problem is the fact that whenever I want to have a game over screen like I cant, It is really bugging me!:

Game Over
Your Score:
<players score>
Return To Menu

If someone can guide me in the right direction, I would be very thankful.

I use 1.3.4/1.4

Thanks

Nexus

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