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Topics - GuerillaGrue

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Game Art / Free to Use Music
« on: July 30, 2015, 04:27:40 am »
I know it's free because I wrote it and put it up.

https://soundcloud.com/nolan-ezell/sets/first-impressions

Use if you want, all I ask is to be credited if you do.

If anyone REALLY likes the work or thinks my style of song construction would work for custom tracks for a project, contact me and we can discuss things.

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Journals / Acceleration: Jumping In The Deep End
« on: July 12, 2015, 07:32:32 pm »
Welp, here goes nuthin'.

The Humble Bundle deal was just too good to pass up. I was twelve dollars poorer, but a couple of thousand dollars in software richer, and ready to start creating some of the games that have been filling my head for years, scrambling to escape and wreak havoc on an innocent populace. By luck there was even an indie game competition going for games created in under a month: what better way to stretch myself and learn basic game creation than to try for the contest?

For my initial concept I settled on a simple racing-game-esque concept with a low fidelity, clean aesthetic and simple gameplay. For my weapon of choice to tackle creating that project, I chose Stencyl, since it seemed the most flexible of the tools at my disposal.

First step: jump into some online tutorials. Only, what's this? All the tutorials I've found made use of assets I didn't have! Ah, well, download them and try again... except for some reason I can't get them to work. Maybe a non-video tutorial then? Except, wait: these seem to be for an outdated version of the program?

*sigh*

Feh. Who cares! I'll just jump in and start messing around with things! Surely I can have something playable up and going in a couple of hours that way, right?

--Build a non-animated sprite in Paint to test with
--Import sprite
--Download Gimp to add alpha to the sprite
--Import sprite again
--Mess with tiles
--Spend two hours trying to figure out how to get tile scale off of 80x80 and stop being blurry before realizing it told me right on the screen what to do if I'd paid attention
--Import tiles
--Realize I built my character sprite to the wrong scale. Completely rebuild
--Build collision box for character, assign collision boxes for tiles
--Realize assigned all tiles the reverse of the collision box they needed, start over
--Build a test single-screen tile-less level to test character movement
--Success!
--Build a level with the tile set to try and experiment some with movement within the tiles, including scrolling screen movement
--Can't get it to load centered on character sprite, no idea what I'm doing
--After two days of experimentation, delve into the forums a bit

And thus we are at my current stage. Art: viable (if simple.) Game concept: viable (if, again, simple.) Skills at execution: sorely lacking.

Coming soon to this thread:

--Forums: friend or foe?
--More stumbling around and missing the obvious!
--Experiments in menu design!
--Figuring out how to force scroll levels!
--Bleepy chiptunes!
--PROFIT

(In all seriousness, though: first time dev, but I hope to be making a lot of games as I get more familiar with Stencyl. So far the program seems pretty darn flexible as far as game types and depth that can be achieved, so I'm looking forward to figuring out what I'm doing wrong, how to do it right, and if I'll ever be able to do half-decent sprite work. Cheers!)

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