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Topics - chongyunxiang

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Ask a Question / Better way for calling out emoticons
« on: May 02, 2020, 08:21:37 am »

I'm creating a pet simulator where the happiness, hunger and dirty meters will determine what emoticon will be shown when player clicks on the pet.

I'm not good at programming, so I thought of setting conditions for which emoticon to be called out. But this creates problems because 2 or more emoticons were called out instead of 1.

Is there a better and more organized way of doing this?

Ask a Question / Create Character emoticons
« on: April 24, 2020, 09:51:41 am »

I'm trying to create a Dirty emoticon for my character, where the Dirty emoticon will appear at random times once the character is Dirty.

Clicking on the character will also bring up other Sad emoticons based on the Sad meter, but once the character is Dirty and if player never clicks on it, then at random times it'll show the Dirty emoticon.

Right now it is not working and the Dirty emoticon keeps getting created. I'm not sure where and what went wrong.


Ask a Question / Apps/Games running in the background for mobile
« on: February 02, 2020, 10:06:08 am »

Is it possible to make games on Stencyl that runs in the background when player switches to other apps? Like keeping it on and running in the background, not closed entirely. Because I want to create a system in the game that counts the players steps, like those health apps.

Will doing an Extension be feasible?

Ask a Question / Character behavior
« on: January 11, 2020, 12:25:11 am »
I want to make my pet have a more natural behavior. I'm sure what I did is not the correct way, especially with all the randomness...
I want my pet to look left, right, then move a bit etc, all within the boundaries of the screen.

Is there a better way to do this?


Ask a Question / Phone's pedometer
« on: January 03, 2020, 06:33:30 pm »
Is Stencyl able to use the phone's Pedometer?

Hi, not sure if this has been done on Stencyl before, but how do I hold down left button mouse and move the mouse to draw a line, when finished, release the mouse and the actor will follow the line?


Ask a Question / How to stop actor from moving after collision?
« on: May 30, 2016, 08:54:51 am »
Hi, how do I stop an actor that has been hit by a bullet, from moving and have it remain in its last position?

I'm trying to increase the amount of force based on the duration of the mouse pressed.
I can't get the behavior to shoot after I've added in these few events. Initially it was simple :When Shoot happens, create Bullet...Push last created actor...etc. It was working, but once I've added in the setShootTimer and the other blocks, it doesn't shoot out bullets anymore.

How do I solve this or is there a better way of increasing the pushing force based on duration?



I'm making a game where player has to keep an actor suspended in the air. Would like to add some bonus scores if player can make the actor spin more than a couple of times. How do I count the number of times an actor has rotated?


Hi all!

How do I change the direction of where the actor is pointing based on the last click position of the mouse?


Paid Work / Looking for a pixel artist.
« on: April 02, 2016, 08:09:58 am »

We are developing a game and are currently looking for a pixel artist to do our graphics. We do create our own graphics, but would like to outsource the art work this time round.

Here is our website:

If you are interested, do send an email with your portfolio to:

Thank you!

Ask a Question / Recommended graphic resolution
« on: March 27, 2016, 09:02:38 am »
Hi all!

Is it now recommended to do the graphics at 2732 x 2048 due to the iPad Pro resolution?


Ask a Question / Actor indicator when off screen.
« on: February 01, 2016, 10:07:02 am »

I'm doing some shooter game where the character has to shoot an object and not let it hit the ground. I was wondering how do I do an indicator as to which direction the actor is falling from when it exits the screen.

Is there a block that checks for screen boundaries?

I'm thinking of checking the Y axis of the actor, so if it goes above a value, then an indicator will appear like the one I drew using paint, and it'll slide across the top of the screen if the actor moves towards an X value while it's falling. How do I achieve this?


Hi all, sry to trouble again.

I've been trying to figure out why I am suddenly unable to fire bullets.
I initially wanted to send screenshots, but I don't think it'll be quite messy to show all the screenshots of my behaviour, etc because I don't know where to begin.
I don't know which one is causing the problem so I thought it best to attach the file.

Really appreciate the help!

Chit-Chat / WebGL Water. Guys, check this one out!
« on: January 14, 2016, 10:47:18 pm »
Really cool and well made water physics.

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