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Topics - JamesGames

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I've seen several similar questions posed but no working solutions, please forgive me if I've missed something but I have looked for quite some time now.

The closest functionality I've found to what I'm looking for is in "RotateActorGroup_AroundPoint" on the forge, but I honestly can't wrap my head around how to adapt it to what I need, which is the ability to create "Actor B" at a fixed offset from the center point of "Actor A" and have "Actor B" update its relative position when "Actor A" is rotated.

If anyone can help me with this it would be greatly appreciated, but please keep in mind that math is similar in my mind to wizardry...detailed explanations would definitely help. :]

Archives / Any interest in as3isolib?
« on: June 09, 2011, 02:16:08 am »
Hello, apologies if this has already been discussed but I was wandering if any of the developers had seen or perhaps even considered adding a system similar to as3isolib? Personally -and especially because it suits my own interests- I think it would be a logical and useful addition at some point in the future. Here's a link to a good overview tutorial if anyone is interested:

Also, as this is the first post I've made here, thanks to everyone who has contributed to Stencyl. I've worked with Flash for several years and even made a few really bad games, but my laziness always overcame my baby-like willpower when I considered any serious efforts. I really appreciate this whole project a great deal, it feels like a vindication of the way I think about game design, and goes a long way to making the rest as simple and intuitive as possible. Great stuff, having fun already.

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