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Topics - mpeterskc

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Ask a Question / Input Lag / Trigger Sounds with Controller?
« on: January 19, 2019, 02:34:39 am »
I play live music and I want to trigger sounds from a game controller with close to real time response.

Is this possible using Stencyl?

I could deal with 10-20 ms of latency but what I'm getting is closer to a 16th note and at some tempos it makes playing the controller very non-musical and inaccurate. My sounds are defined as Sound Effects, not Music, I'm publishing to Desktop, the gamepad is plugged directly into a usb port, not a hub, the gamepad is mapped accurately, and my samples do not have any pre-roll(blank sound beforehand).

 I've attached the main scene's code. Any advice is appreciated.

I know its not what Stencyl was made for but this has been bugging me and I can't figure it out. I want to take this a lot further if it works. Thanks in advance everyone!

Ask a Question / Trouble posting new version of game in Arcade (Solved)
« on: December 04, 2018, 07:51:29 am »

I saved my game with a new name and now it doesn't give me the option to replace the old version on the Stencyl Arcade. I changed the name back and it still doesn't work.

So I  followed the instructions in this post.,19805.0.html

I tried editing the xml file so that the game id matches the game already uploaded and it still doesn't work. I think I'm missing something to do with the xml file.

I've run into the same problem. I don't think I'm editing the xml file correctly though. When I change the game id to reflect the one that I originally posted it still uploads it as a new version. Opening the xml file shows that even when I save the change it reverts back to the newer game id. Can't seem to figure it out.

Windows / Mac / Flash / HTML5 / Q-Ball
« on: November 30, 2018, 11:34:23 pm »
This is the first game I've posted!  You slingshot the ball into the goal at the top. It's not groundbreaking and it's not complete, I'm just looking for some feedback so any advice is appreciated.  :D

I realized that the larger game I've been working on for a year or so wasn't going to be finished anytime soon and that completing some smaller games would help me put to use what I've learned and give me some practice.

Ask a Question / Tile Collisions Shape won't stay at 100% width/height
« on: March 22, 2018, 02:55:26 pm »
Simply put, when creating a tile collision box, if I set the width or height to 100% and click "OK" the shape will automatically set itself to 99% width and/or height. I'm using 3.4, my tiles are 32x32 and this seems to happen when I'm editing any tileset. I've included screenshots in case I'm not being clear enough. Sorry if this has already been covered, I wasn't able to find anything on the forums.

Thank you in advance!

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