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Topics - Kiki123987

Pages: 1
Ask a Question / Change Mouse-Icon
« on: April 14, 2012, 11:49:40 am »

is there a way to change the mouse icon, when hovering over certain actors?

Resolved Questions / Get length of an attribute
« on: April 14, 2012, 09:13:17 am »
I think I have read about it somewhere but cant find it anymore.

Is there a way to get the length (in pixels) of an text-attribute with a specific font?

Ask a Question / Enable/Disable behavior
« on: April 14, 2012, 06:01:47 am »

I want to enable a scene behavior called "Kraft" on mouse click into a specific region.
In another Scene behavior I disabled the behavior "Kraft" on creation. Then I created an Actor called "MAUS" which is moved to the location where the mouse button is clicked. That works fine, so does the disabeling.
Now, when i click into the region and the actor MAUS is moved to this region, it should enable the scene behavior "Kraft", but it doesn't? Anyone knows what i am doing wrong?

The screenshots show the scene behavior that disables/should enable the "Kraft"-behavior and creates the mouse

Ask a Question / User input textbox
« on: April 13, 2012, 08:27:21 am »

I was wondering if there is any simple way i can create a "textbox" where the user can type in a Number (1-5 diggits) and when the user presses a "submit"-button, the input is saved as an attribute?
Is there a way i can solve this with blocks or do i have to write a code?

Old Bugs (1.x/2.x) / Error #1009
« on: April 12, 2012, 01:20:12 pm »
Hello everyone,

I have the following problem: Everytime I want to start my Game it gives me the following error:
TypeError: Error #1009: Der Zugriff auf eine Eigenschaft oder eine Methode eines null-Objektverweises ist nicht möglich.
   at scripts::MyAssets/loadScenes()[C:\Users\hp\stencylworks\preview\scripts\]
   at scripts::MyAssets/initAssets()[C:\Users\hp\stencylworks\preview\scripts\]
   at Function/<anonymous>()[C:\Users\hp\stencylworks\preview\scripts\]

First I thought this must have been something to do with an actor. But now I have just a plain white Scene with a background attached to it. That is everything I have in the "game". If I hit "Test Scene" it gives me the error.

I have started with a "Blank Game". Has it something to do with this, do I have to put some code in the game first? Every other game I've tried was created from a given structure.

Ask a Question / Fixing Walking and Jumping
« on: April 11, 2012, 06:04:56 am »
I have added the following behaviors to my actor: Jumping, Walking, On the Ground, Animation Manager. Everythings (Walking, Jumping, Animations) works fine.

I need to fix the following things:
1. The Force, that pushes the Actor on ground seems to be a lot lower, than the force that pushes him left or right while in the air.
2. The Actor slides on the ground like he is on ice, when releasing the walking key.

Anyone have ideas on how to fix those things or at least where i can try to change different things? I have tried lower the Walking Acceleration, but then the Actor won't even move.

3. The precoded "Walking"-behaviour doesn't state a maximum Speed. Where can i set it?
4. When using the given "On Ground" and "Jumping" behavior my character can jump while in the air as much as i want. Where can i change this?

Ask a Question / Character won't move
« on: April 11, 2012, 04:59:26 am »
Hello everyone,

im pretty new to Stencyl. I did the Tutorial Game and now I am trying to make an own game.

I created an actor and assigned a few animations. Then i added the given Jump and Walking behavior. I assigned every keyboard button and did everything i did in the Tutorial, but when I test the current screen, the character won't move.

Ask a Question / Actor off screen won't move
« on: April 08, 2012, 04:24:40 pm »

I have the problem, that an actor is created outside the screen (x=-100). Now the position is checked and if the position ist x=-100 the actor should begin walking into the screen (the check is used for later, when the actor turns around outside the screen). But the actor won't come into the screen. I tried it with x=50 or x=0 and it worked fine.
I have read that I should turn off gravity and use the "make self always simulate"-block, which i put under "when created" of the walking behavior. Still the actor won't move into the screen.

What am I doing wrong here?

Pages: 1