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Topics - SrChurros

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Stencyl Jam 12 / Smooch Chase
« on: April 25, 2013, 03:20:42 pm »
So here's my entry for Stencyl Jam '13, Smooch Chase!

It's a game about love, death, food and fear of the ocean.
And oversized pigs.

Hope you guys enjoy it!

Windows / Mac / Flash / HTML5 / Smooch Chase - One Game a Month
« on: April 03, 2013, 04:32:03 pm »
Hello everyone! My name is André, and this is the first game I made for #1GAM: Smooch Chase!

I hope you guys like it!

Ps.: I kind of used a awfully small resolution, so playing it on Kongregate's cinematic mode is highly recommended!

Old Bugs (1.x/2.x) / Music looping too soon
« on: April 01, 2013, 03:06:11 pm »
Hello everyone! How are you doing?

I just finished my first game and submitted it to one game a month challenge. Everything was working fine on playtests, but when it run using a web browser, the problem started. Instead of the music being fully played before looping, it only played for about 25% of it's total lenght and then started looping again prematurely.

I'm using a custom behavior for playing music that is based on the one that comes with Stencyl. Because the levels are pretty short, I made the music start to play when the player selects the level, instead of when the level is created.

M game have 3 different musics: one for the level select menu, one for the normal levels, and one for the secret level. Only the first one is working fine, and the bug doesn't appear when playing the game directly on the Flash Player, only when it is played on a browser.

Anyone would suggest any workaround?

Link for the game:


Hi guys! I'm new around here.

So, after reading most of the starter's guide on stencylpedia, I started trying to make my first game. I'm trying to do a very simple, very basic plataformer, with two interchengeable characters that have to find the other one, like in ilomilo.
The problem is, I'm terrible, awful, horrendous with logic, and even stencyl's simplicity, I just can't figure out how make a button that cancels controls for one character at the same time that it turns on controls for the other, and change the camera target.
What you guys would suggest me to do? Maybe a custom walk/move behavior?

And thanks for the attention!

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