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Topics - mlnaficy

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Suggestion Archives / generate graphics at a new size using the original
« on: December 07, 2015, 04:07:32 pm »
I had to add 3x graphics to my game for the iPhone 6+, and I was stoked when I checked 3x and got the message to close the game and reopen to have them automatically generated.  The graphics looked horrible, though - it looks like they were generated from the 1x graphics.  I ended up having to drop in all my graphics again, deleting the original graphics, for each actor... which means I now also have to run all the graphics through a reducer again.  Major time suck:(.

So, my suggestion: Generate graphics at a new size using the original.

I tried searching to see if this was already posted, but couldn't find anything:

It is nearly impossible to drag and scroll within a Stencyl event to move blocks around.  It moves a tiny bit, then stops, requiring me to lift  my scrolling fingers off the mouse pad and go again many time to move blocks around.  This is really slowing me down if I'm trying to move blocks to new locations or simply trying to remove a block from code (scrolling out far enough from long block so that it doesn't drop back into the code when the block is released). 

Sorry, but I just updated from a January version to the most recent version, so I can't say when the problem started.   It always has been easy to scroll around while holding a blocks until now.

iPhone / iPad / Android / Learn to Play: Xmas Songs
« on: December 14, 2013, 02:42:45 pm »
Just approved for the Apple store as a kids app!

Teaches introduction to music and four simple Christmas songs taught by woodland creatures on various instruments, with lessons that show the connection to the keyboard.  Free download gives access to all music lessons, first level of games, and first song lesson; one in-app purchase.

I'm hoping to release it to Android and Windows soon!

Archives / drawing text questions
« on: December 29, 2012, 10:16:43 am »
I haven't done any drawing text before, and I'm playing around with it for my next game (my last game was heavy in artwork, much of it being text, so I figured with this one I would experiment and see if there's a better way to do this).  I have a few questions.

1. I read the Stencylpedia info at, but also read a thread that said that using labels is not how to do things in 3.0.  Stencylpedia also says that, "Drawing text will be simplified in the future for basic use cases. You'll be able to place a label directly in a scene from the scene designer and assign it a font and default text. You'll also be able to refer to it as a regular actor from behaviors."  Is this the case right now?  If so, how do you do this?

2. The individual letters are spread out too much.  I read this thread,17055.msg98659.html#msg98659, which sounds like maybe you won't be able to apply kerning when writing in the game?  Is that right?

3.  From my playing around and reading, it seems that the text needs to be a label in order to change it's color, but I don't know how to/if you can create labels in 3.0.  Using the draw text block only allows the text to be written in the color assigned to the font.  Do I have to create multiple fonts with the same text and different color assignments to achieve this?  If so, will that change?

5. I downloaded Draw HUD behavior from StencyForge and add behavior to scene.  (What does HUD mean, BTY?)  My first text that I told it to draw is vertically split in half, with the top portion of the writing on the bottom and the bottom portion of the writing on the top - but only on my first entry, the rest are fine; If I enter [Actor] before the text like the directions say, then that shows up in the text; Without [Actor] before it, the text is fine; at first I didn't know why it was only showing half my text, and the x coordinate wasn't working, but then I realized it was because I had a comma in my text, which threw off the entry format - without the comma, the entire text appears... but of course I will need that comma there.  I don't know if you can/want to change the behavior to allow for commas in the writing.

6. Next I created a When Drawing event in the scene, specifying font, text, and location.  This worked as expected, but it's a real hassle to figure out placement.  It sounds like from the future of text description that I can create text in the scene designer and work on placement from there.  That would be ideal, especially for a read-along in which I need to separate each word (or sometimes syllable) so that I can have the colors change in sequence as the words are read.  I did see that I can use booleans to trigger a when drawing event, and if I write over the first text with the second text (same font, new color) it will cover it completely (so I don't really need to erase the first text, which would be nice in other occasions, though - and sounds like it would be possible if the text was recognized as an actor).  Before I get too much into logistics and coding, it would be nice to know what is going on with Stencyl now and what will be changing.

7. This is a suggestion, and I'm not sure if this will be available when texts are labels and can be manipulated like actors: it would be nice if I could change the scale of text.  Sometimes it's nice to be able to stretch just the height, or shrink only the width, or simply make the text a little bit smaller on one line to fit into a space without having to create a new text with it's own font size. 

Completed / Not showing background when opening scenes
« on: December 06, 2012, 01:21:09 pm »
This happened in 2.2 also, and I thought it would be corrected in 3.0.  Whenever I open a scene, I always have to click on the show background button to get it to appear.  And if I don't do this and save before closing the scene, then the background will also not be visible in the dashboard.  Is there a reason why the background image doesn't just show all the time?

Suggestion Archives / Layers
« on: November 08, 2012, 03:51:11 pm »
I struggled with using layers before finding a thread about them, and I'm wondering if the suggestions are going to be included in 3.0:

It would be great if layers could be hidden/shown in iOS.  In addition, when a layer is hidden, all objects on the layer should be hidden completely (including actors and behaviors tied to those hidden actors).

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