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Topics - LewCorp

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Ask a Question / Question about changing the center of gravity.
« on: December 05, 2014, 01:26:29 pm »
Hey there! I am making a game with planets in it. I would like my character to walk all 360 Degrees around the planet without falling off. I want the character to be upside down when on the bottom of the planet, and sideways when on the left/right side of the planet, and of course standing upright when on top.

I also want: when a bullet is fired from the character or enemy, then it travels around the planet for x-amount of time and then self-destructs.

Anyone know how this can be done?

I have attached a picture in case its hard to understand!

Thanks for the help!

Resolved Questions / [SOLVED] How to have and use custom lives
« on: November 23, 2014, 09:34:01 am »

I have made my own hearts for my character in my game. I would like to know how I would use them in my game so that every time he gets hit one of the hearts go away- and once he has no more hearts left, then he dies. (he will have 3 hearts)

Thanks for the help!

Resolved Questions / Weird glitch when testing game
« on: November 23, 2014, 06:13:01 am »

I have a problem. When I build my game with a tileset, everything looks fine. But when I test my game the tiles for the right side of a cliff do not show, but instead show a middle tile.

Sorry for bad description, I have attached screenshots with an example.

Ask a Question / Still have a problem with resizing graphics
« on: November 17, 2014, 12:40:48 pm »
Hey there!

I've made all my art 16x16, so its rather small.
Before in stencyl, I could go into settings and set the scale to 2x meaning that my art would be 2x bigger...
When I do this now- then my art does get bigger- but it gets this blurry texture on it.
Does anyone know how to avoid this within Stencyl, so I dont have to re-export all my art larger?


(i've attached some screenshots of what it looks like in the level editor, which is how I want it to look like, and how it looks like when I run the game)

Ask a Question / Make the scene bigger to see individual pixels
« on: November 16, 2014, 02:29:48 pm »
Hey Stencylers!

I have a pretty simple question: my art for my game is 16x16, when I upload it to Stencyl, it's obviously very small- but I would like to know how I can, within stencyl, "zoom in on the scene" so that the pixels can be seen and all the art looks bigger and is easy to see on the screen.


Ask a Question / Fall Animation
« on: March 23, 2014, 09:06:15 am »
Could someone please tell me how to setup a fall animation?

Ask a Question / Fall Animation when using Jump and Run Behaviour
« on: March 22, 2014, 05:01:32 pm »
Could someone tell me how I can setup a fall animation for both left and right, as in how do I setup the events?

Game Art / A vector exporter
« on: March 15, 2014, 04:48:24 pm »
Hey guys,

As you may know then Vector Art and Stencyl don't work perfectly together. Smooth graphics do not always work nice with PNG's aswell.

I think something that would be amazing with Stencyl is if they offered a Vector Exporter. This will basically export our vectors, without all of the pixelation. Also it will make our games have an HD feel to them. I know that Unity works well with vectors, but I think this is something that stencyl could really have.

If anyone already knows of something like this, please comment with it :)

Game Art / Exporting an image from Photoshop x2
« on: March 15, 2014, 03:53:53 am »
Does anyone here know how to export a 32x32 image from Photoshop x2, hereby making it 64x64? I would normally use the Stencyl x2 function making it x2 bigger, but I have had a couple problems lately with it.

Thanks for your time!

Game Art / Pixel Art Backgrounds
« on: March 08, 2014, 12:36:47 pm »

I made these today, I was planning on using them for my Stencyl Jam Submission, but I decided against it. I am now posting them here, you may use them, but I would like it if you credited me for them.

Also, if you have any feedback, that would be great! I am trying to improve my pixel art, and I think this went well, although I am not to happy with the sky.

Ask a Question / Problem with regions
« on: March 07, 2014, 02:20:52 pm »
When I have a region, and then I render my graphics x2, or go into fullscreen mode, then the regions move out of place. Is there a way that I can avoid this?

Game Art / How to Create a Spinning Saw
« on: February 20, 2014, 01:12:04 pm »
You guys know those saws that are in games like Super Meat Boy, Impossible Pixel and many other games. How do you make one?!?! Every time I make a circle and begin to add spikes it all messes up and looks un-even. If someone has one, could you possibly send it to me so that I can use it as a template?

NOTE: I am talking of the spinning saw that moves! Not just a static picture of a saw :)

Game Art / [TEMP CLOSED]Offering my services for free.
« on: February 17, 2014, 10:31:13 am »


I have been doing pixel art for about two months now. I am currently working on a game, but I can't finish it because I am not happy with the tile-set that I have made. I want to practice, and I want to do this where I have a set goal eg. Amount of time till completion and what has to be done.

I do pixel art. I work in Photoshop. I have also worked in Adobe Flash Professional.

I am happy to do anything from simple sprites to advanced sprites and from simple tile-sets to "medium-ly" advanced tile-sets.

My main goal in this is obviously to get better at creating tile-sets, and not sprites, as I already feel fairly confident in those.

I have attached some of the previous work that I have done.

Please note that my services here are completely without cost. I only ask that if you publish this game, then you add the following in the credits:

Artwork by Lucas Wittrup

I only ask that you add this so that I can receive some credit for the work.

If you tell me what I need to do, then I will send you a Private Message with my email address. Then I can ask any further questions about what I must do. I will send the Artwork via a URL from DROPBOX©

I have provided a very simple example of a still framed sprite. (Just to show you that I can do whatever your game requires)



Ask a Question / Mip Mapping and Art Scaling
« on: February 15, 2014, 09:51:10 am »

I do not code, but I have heard and seen this before. So hopefully someone here could help me :)
If you look at the game The Binding of Isaac, you can see that you can change the quality of the game. This go's from "LOW" being pixelated to "HIGH" being a smoother texture. Basically "de-pixelating it"

I supplied some screenshots of what I mean.

Also in Concerned Joe, they use something called Mip Mapping. I basically understand how that works. But I supplied a screenshot in case it could be of help.

Anyways, what I am asking for is if someone could possibly tell me how I could do this in Stencyl? I would like to smooth out my pixel art, just as the artist (Edmund McMillen) in Binding of Isaac did.

Thanks :)

I recently asked a question here and I got a response from colburt187 telling me that I could use the follow path behaviour to make the scene follow a dummy actor that would basically "Show off the level the the player before he/she plays it".

First of all, I have set up all the co-ordinates in the behaviour, and it's done correctly but it's not working. (do I need to setup an action for it to work)

I would also like to make an actor follow a path when a button is pressed in-game. Would I have to modify the behaviour?

Thanks in Advance!

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