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Messages - Irock

Pages: 1 2 3 ... 126
1
Resolved Questions / Re: Duplicating a bitmap font
« on: February 02, 2018, 11:05:19 am »
Oh right. Are you using 3.4?

If you duplicate your bitmap font (right click it in the Fonts listing on the Dashboard and select "Duplicate") it should duplicate, but there's a bug preventing the image from being duplicated. After duplicating, if you go to your resources folder (Debug > View > View folder for this game, then open "resources") you can find the original font .png and copy and paste it in your file browser then rename it to match the latest .fnt file. So, if the latest .fnt file is 7.fnt, you'd want a 7.png as well.

2
Resolved Questions / Re: Duplicating a bitmap font
« on: February 02, 2018, 10:25:52 am »
You should be able to duplicate the font and edit the image of the duplicated font to change its color

3
Chit-Chat / Re: iPhone X
« on: January 15, 2018, 03:47:36 pm »
Isn't OLED originally an android technology? So maybe "what's next" is stealing more technology from other companies? :D
no OLED isn't an android technology lol

https://www.cultofmac.com/423273/apple-reaches-deal-with-samsung-to-buy-oled-iphone-displays/

"Apple reaches deal with Samsung to buy OLED iphone displays"

Am I misreading that? It looks like Apple got OLED from an android company.
Apple doesn't make its own displays and relies on other display manufacturers, including ones that also happen to manufacture mobile phones. Samsung has been one of Apple's display manufacturers for years. Here's an article from 2011 that discusses their partnership.

Also notice how the word "Android" doesn't once appear on the OLED Wikipedia article. Also notice how the first practical OLED device was built in 1987 and how a company called the Universal Display Corporation holds most OLED patents.

Your implication that "Android companies" created OLED is quite silly!!

4
Chit-Chat / Re: iPhone X
« on: January 13, 2018, 10:58:44 pm »
Isn't OLED originally an android technology? So maybe "what's next" is stealing more technology from other companies? :D
no OLED isn't an android technology lol

5
Journals / Re: Non Named (Debugging, maps, and other stuff)
« on: January 03, 2018, 06:39:39 am »
<a href="https://www.youtube.com/v/QtVQfze2vCs" target="_blank" class="new_win">https://www.youtube.com/v/QtVQfze2vCs</a>
Code: [Select]
[flash=640,480]https://www.youtube.com/v/QtVQfze2vCs[/flash]

6
Chit-Chat / Re: See You Soon, Stencyl!
« on: December 04, 2017, 03:56:00 pm »
Take care!

7
Chit-Chat / Re: Tip n Talk Auto Speakerphone for Android
« on: November 13, 2017, 10:55:46 pm »
This should be in the mobile releases form.
Actually it's good here since it wasn't made in Stencyl

8
Journals / Re: Non Named (Menu working stuff)
« on: November 05, 2017, 08:26:02 pm »
Hey, I tried out your demo! Your diagonal move speed seems like it's faster than your horizontal and vertical move speeds. That usually happens when you set both your X and Y speeds to your max move speed.



If you do something like this when moving diagonally instead, it'll be consistent. The second is a less intensive approximation of the first.

9
Windows / Mac / Flash / HTML5 / Re: Breezy
« on: November 01, 2017, 11:35:20 am »
This is cool.

10
Chit-Chat / Re: Editing Hard-Coded Information in Stencyl
« on: October 20, 2017, 02:02:06 pm »
This could be a useful thread!

Here's something I wrote for myself a few days ago after having to modify a custom block I was working on multiple times. It's not very descriptive but hopefully it could be of use to someone:

Adding New Fields to Existing Custom Blocks

1. Open YOUR_BEHAVIOR'S_CLASSNAME.design document in /snippets/
2. Find relevant <receiver> for your custom block and note the second value.
3. Open /resources/data.xml
4. Find "custom-YOURVALUE"
5. Modify block text under "gui" and add new field with appropriate name, order and type.
6. Go back to the CLASSNAME.design file.
7. Add "get-byobval" value to end of <receiver> tag.

11
Chit-Chat / Re: What makes a game a Great game?
« on: October 17, 2017, 03:31:38 am »
A developer needs to have good taste, and they need to be able to break down what they like about games, other media and even their own fantasies, and they need to be able to execute on their intentions in a fashion that meets or exceeds their own standards.

12
Chit-Chat / Re: Calibri Font Free for Commercial Use?
« on: October 15, 2017, 01:40:47 pm »
No! It's licensed by Microsoft, but the license is a bit confused.
After some research I think I have no permission to do, but tomorrow i will call Microsoft support to ask about.
Anyway, thank you
Let us know how it goes!

13
Chit-Chat / Re: How powerful can Stencyl exe games get.
« on: September 04, 2017, 03:23:04 pm »
Very awesome!  :)

How are you managing to keep that framerate when I can't even have a guy shoot more than 30 bullets without my flash freezing up.

It's an exe export. You gotta start making exe games flash is about to die in less than 3 years.
Technically, flash is being discontinued at the end of 2020, so it's actually more than 3 years. :)

For those who want to continue making web games, HTML5 is the way to go, and Stencyl's HTML5 target should be out of the beta phase by 3.5.

14
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 20, 2017, 02:28:27 pm »
We are one day away from the eclipse. I'm shaking out of excitement. :D

If Donni11 is correct, at least it's coming up soon then. I think my great-grandparents are starting to get tired of flinging things with spatulas. :(
Here's a new one:

How about screwing in some ol' fashioned incandescent lightbulbs? Leave em' on for a little while and after they're good and hot, splash em' with water! They'll explode!

15
Chit-Chat / Re: Watch out for the Eclipse 2017
« on: August 19, 2017, 07:49:47 pm »
I'm pretty sure there are no mistakes in the original post but thank you for the concern :) :) :) :) :)

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