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Messages - irock

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Chit-Chat / Re: Where I've been, and What I've done.
« on: November 09, 2018, 07:38:53 pm »
Welcome back, you fool

Journals / Re: Non Named (Debugging, maps, and other stuff)
« on: August 30, 2018, 03:43:04 pm »
Thinking of implimenting a simple node based pathing system for enemies based off nodes already placed in the map (how hard would this be to do?)
It's easy enough to get an actor to walk in a straight line between nodes. The hardest part would be having NPCs successfully navigate around other actors that may also be moving around. It's doable though.

Ask a Question / Re: Windows Update Harms Performance of All of My Games
« on: August 14, 2018, 09:07:51 pm »
I don't know what's causing your performance issues exactly, but it isn't surprising to hear that it might have come from a Windows update. Microsoft has notoriously been putting out updates for Windows 10 that have had a negative impact on gaming performance (at least for certain games). Fullscreen Optimization is one example of a "feature" that I've had to disable to even be able to play Overwatch anymore.

Chit-Chat / Re: Stencyl Thank You!
« on: August 13, 2018, 02:05:53 pm »

(I've moved this to Chit Chat because the Your Games section is for Stencyl games)

News / Re: 3.4.0 (Final) - February 14, 2017
« on: July 23, 2018, 10:00:16 pm »
The engine upgrade brought about more problems than expected, and there are still bugs that are being worked through. It's incredibly difficult to predict when all the kinks will be worked out and when it'll be ready for a public release.

congrats on the success! keep it up  8)

Ask a Question / Re: How to get enemy to follow you with a delay?
« on: July 04, 2018, 11:05:35 am »
What you could do is:

Have a list, and in an "always" event, add the player's coordinates to that list. If you use the "add [item] to [list}" block, the most recent items will be higher in the list, and the oldest items will be at the bottom, closer to 0.

Also in an "always" event, check if the list has at least 50 items in it with an "if" statement (50 items represents 0.5 seconds, because "always" updates 100 times per second) and if it does have at least 50 items, move your enemy to the coordinates stored in the 1st item in the list (item 0), and then remove item 0 since you're done with it.

Ask a Question / Re: Stencyl 3.5 not opening
« on: June 22, 2018, 06:14:26 pm »
Do you mean the application crashes/closes immediately?

If so, there are instructions on the nightly download page for that:

Mac Users - You must do this to run the app.

If on Mac, drag out of the folder and back in it again if the app does not launch. This only affects the private builds and does not affect our public builds.

Shared Resources / Window Resize Example
« on: June 20, 2018, 02:28:25 pm »
To showcase one of the new screen-related blocks in 3.5, I made a window resize demo so I could make a video for Stencyl's social media accounts.

I figured I'd post the demo I made here in case anyone was curious how it was done. Test it on the Windows or Mac targets and make sure you're using the latest nightly build.

Chit-Chat / Re: How to change the names of global attributes.
« on: May 20, 2018, 11:08:16 pm »

Now if only someone could let us know how to change custom block details.
Is this helpful?

Ask a Question / Re: Stencyl Crashes
« on: May 12, 2018, 01:02:28 pm »
It appears to be an error with the Spanish translation. Try following these instructions:

Ask a Question / Re: Stencyl Crashes
« on: May 10, 2018, 07:26:13 pm »
The next time it crashes, generate your logs and attach them to your post.

Here's how to generate logs:

Ask a Question / Re: Ordered disappearing blocks
« on: May 04, 2018, 05:47:15 pm »
Glad it worked! No need to credit me, just happy to spread the knowledge!

Ask a Question / Re: Ordered disappearing blocks
« on: May 04, 2018, 01:18:28 am »
I made a demo game for you to look at:

Chit-Chat / Re: your most favourite food
« on: May 04, 2018, 12:23:21 am »
sushi is the best

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