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Messages - irock

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News / Re: Stencyl jam #19! March 27th, 2020
« on: Yesterday at 05:12:18 pm »
Theme: Reset

News / Stencyl jam #19! March 27th, 2020
« on: March 18, 2020, 02:44:14 pm »

Theme: Reset

Important: Sign up on our jam site!

It's time for the 19th official Stencyl Jam! Participants will have approximately 10 days to create a new game in Stencyl based on the jam's theme, and potentially win some stuff! The jam will run from Friday, March 27th (8:00 PM EDT) to the end of Monday, April 6th (11:59 PM EDT).

The first place game will receive $200, a Stencyl Studio License, and Luyren's Cutscene Resource Pack! Second and third place entries will also receive a Stencyl Studio License and Luyren's Cutscene Resource Pack.

Join the Stencyl Discord Server!


1st Place $200
Stencyl Studio license
Luyren's Cutscene Resource Pack
2nd Place Stencyl Studio license
Luyren's Cutscene Resource Pack
3rd Place Stencyl Studio license
Luyren's Cutscene Resource Pack

Cash and Stencyl Studio licenses are provided by Stencyl.

If you already have a Stencyl license, your current license period will be extended by a year.

Thank you to Luyren for generously offering his resource pack to the winners!


A panel of judges will be organized by Stencyl. The judges will play and give a score for each game, and the average score will be calculated per-game in order to determine the winners.


  • All games must be made in Stencyl.
  • You're only allowed to work on your submission during the jam period, from Friday, March 27th (8:00 PM EDT) to the end of Monday, April 6th (11:59 PM EDT).
  • Your game must be submitted to this jam site before April 6th at 11:59 PM EDT.
  • Games will be heavily judged based on how they relate to the theme. The theme will be announced at the start of the jam.
  • Assets and code made before the start of the jam may be used, but they must be made publicly available for use before the start of the jam, and you must disclose your usage of them.
  • Teams of any size are allowed. Keep in mind that a top-three team of multiple people won't receive extra licenses. It will be up to your team to decide how to split the winnings.

You should use a behavior instead.

In a new Actor Behavior, create an unhidden text attribute called "name" and attach the behavior to the Actor Types (or Actors, directly from the Scene Designer) in question. From the Scene, double click on the Actors and type names into the "name" field for the behavior you attached. You can access it using the "get value for actor" block:

This isn't usually the type of game I play, but I really like the presentation of the whole thing.

News / Re: Stencyl 4.0.2 - December 14, 2019
« on: December 14, 2019, 09:11:28 pm »
So many nice bug fixes in this release.

Windows / Mac / Flash / HTML5 / Re: classic game
« on: December 13, 2019, 11:57:56 am »
Did you play my classic game "Jumping Adventure" if not play it now!
Yes  :)

Windows / Mac / Flash / HTML5 / Re: MY NEW GAME{JUMPING ADVENTURE}
« on: December 09, 2019, 12:58:53 pm »
I like how you can climb on ceilings. I look forward to your future games!

Ask a Question / Re: windows 7 and stencyl 4 and adobe flash
« on: November 20, 2019, 05:58:19 pm »
Stencyl 4 should run on Windows 7.

I hope teaching your son goes well! It's good to start them early.

iPhone / iPad / Android / Re: Jack: Snake Attack - Out now!
« on: October 22, 2019, 03:05:05 pm »
Congrats on the release!

You did a nice job on the art. It's got a nice style, and the different backgrounds are interesting.

A big issue I have with the game is that most of my deaths are because of accidental inputs. I'll often mean to tap to swing my hammer, but the game will interpret my tap as a swipe downward, probably because my finger moved down a small amount as I tapped. I think it would be good to require the player to move their finger a minimum distance before you register it as a swipe input.

I also feel like there's no immediate feedback for when I tap and trigger the hammer swing, so the hammer mechanic feels rather disconnected from my input. The only feedback I notice is when the hammer's made contact with the ground, and I'm not sure if there's any feedback for when the hammer swing starts. Maybe you're delaying the hammer swing so you can allow time for a swipe input, and this is a consequence of that. It has a big adverse effect on my ability to time my swings.

I hope this feedback was helpful!

Shared Resources / Re: Luyren's Cutscene Resource Pack
« on: October 17, 2019, 11:54:14 am »

Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: June 07, 2019, 03:12:26 am »
Hi I'm new to Stencyl I would like to program my own game engine in C and was wondering if anyone had any e
I don't remember posting this

Chit-Chat / Re: A small tip for stencyl, rather when to use it
« on: June 03, 2019, 03:46:59 am »
Hi I'm new to Stencyl I would like to program my own game engine in C and was wondering if anyone had any e

I also have somewhat exciting news. I have this one grant-funded project I am working on. So far I am the only developer on it. I am actually using both Unreal Engine and Stencyl in combination with each other. We are submitting one grant tomorrow, another is due in June and a third is being submitted in October.

That's really interesting, what are you doing in Unreal vs Stencyl?

News / Stencyl jam #18 Winners
« on: May 07, 2019, 02:17:37 pm »
The winners of Stencyl Jam #18 are...

1st. Up-Nest by havana24

Flap your way to the top of each level while dodging tricky enemies and spikes. Blast barrels and baddies to refill your flap meter. Choose an upgrade at the end of each level to hopefully make your life easier, or at least undo the mistakes you made in the previous room. This game doesn't shy away from its Downwell influence, but the end result is something so crunchy and fun it's hard to put down.

2nd. Little Blip by LittleGames

Launch your ball into the air, land on a platform, and launch again, trying to get as high as possible. There's a catch though: you can only land on platforms that are the same color as the ball. Swap the ball's color by passing through the colorizer zones. The monophonic beeps and blips in this game are incredibly satisfying, harkening back to the simple but mesmerizing aesthetics of the earliest video games.

3rd. 1.3rd Project Innocence by Akemi Yume

Defeat all of the enemies in each room to move forward. The player has several abilities at their disposal; the basic platformer essentials (walking and jumping), a basic shooting attack, a quick dash for dodging bullets, and a radial spray of bullets that must be charged up and timed well. Although the game may seem somewhat underwhelming at first, each room becomes its own interesting and unique challenge. You'll find yourself developing strategies, tailored to each room, that utilize all your abilities to clear out the enemies without getting killed.


Congrats to all the winners! You'll each be receiving a year of Stencyl Studio.

And, good job to everyone who participated! There were 18 new games made, which is something everyone should be really happy about.

It had been a while since our last Stencyl Jam. We're planning on doing these more frequently, so you can expect another one sometime this year.

News / Re: Stencyl Jam #18: April 12-22
« on: April 14, 2019, 04:24:53 pm »
Desktop, HTML5 and Flash are all equally fine.

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