Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dustincovan

Pages: 1
1
Stencyl Jam 12 / Re: Smooch Chase
« on: April 27, 2013, 05:16:51 am »
Great game, man! It's awesome to see this in the contest. I really like the atmosphere you've created with it. Keep up the good work!

2
Stencyl Jam 12 / Re: Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 24, 2013, 07:05:39 pm »
Whoo! I went back to play the game, and I got to the end finally... I think. :p But it gives me the option to retry again so I don't know if that's actually the end.

One tip of advice: set the player's friction to 0 so he won't stick to walls and then, to me at least, that makes a big difference in making it feel a lot more professional.

Thanks for sticking with it! There are a few different endings depending on the actions you take, but it will always give you the option to keep playing until you're satisfied. So, the length of the game depends on the player. 

And about the friction, I had it where the Yeti couldn't wall jump before, but because of the larger size of the actor preventing the player from seeing the entire environment all at once, I felt like making it easier to jump up to the higher levels made more sense and hopefully led to less frustration. But thanks for the advice. I appreciate it!

And thanks for playing!

3
Stencyl Jam 12 / Re: Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 23, 2013, 01:21:24 pm »
In response to several players' input, I've updated the game to make the choices more clear, so that the player doesn't accidentally make a choice they didn't intend to make.

Thanks for the input, and thanks for playing!

4
Stencyl Jam 12 / Re: Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 22, 2013, 02:17:19 pm »
Idk what to say :D I had slow internet so I couldn’t play it. But I was very curious because of the comments here. So I did link the game to some friends of me and ask them to tell me about the game. All the comments made me more curious and finally my internet was better so I could play it.  At least it was funny and interesting, especially because I did play it together with 5people so we did share stuff we saw. I think if made correct and keep the “wtf movements”, this could be something very interesting. But I would suggest that more happened in the beginning. Like the text boxes. Some ppl who was playing did the same again and again. So they just came back to the main menu. I think most ppl will quit playing that game because of that. Because they don't get it. We where more ppl so we could share stuff like how to not get back to the main menu. We are not sure if it is more to do after killing the boss. We did mess around and also went to the disco lol. But yea I  am looking forward to this. Sound interesting. But remember to let us feel progress so ppl don't end up quitting because they pressed “yes” and came back to the main manu. I have a feeling that this game could possible be so strange and unique that ppl talk about it and share it just because of those strange movements.

Oh and those black skulls remember me of something from bleach(the anime serie).

- Tobben

Thanks a lot for playing and commenting, Tobben! That's really awesome that you got your friends involved in playing it and were able to share different things that each one of you saw to help each other understand it. I really appreciate you spreading the word on it like that!
I'm glad that you found it funny and interesting, and I will reevaluate the beginning to see what I can do to make it more understandable, and help people avoid making a choice that they don't want. I'm sure that can be annoying. Thanks for the input.
I'll have to check out Bleach and see these skulls you're talking about too! Sounds like something I might like! Thanks for playing!

5
Stencyl Jam 12 / Re: Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 22, 2013, 10:20:24 am »
Quote
Played this for a few minutes but came away rather baffled!  ???
Interesting look and idea, but Im abit confused by what I just saw.

Well, I appreciate you playing nonetheless! Each of the characters give you clues to what has happened in the world and what they would like you to do, and different answers are revealed depending on what actions you take. Also, I created it so that just because a character "asks" you to do something you don't have to do it to play the game, and you may not even be able to accomplish the tasks as they are asked of you, and then you have to figure out how to play in spite of these seemingly "failures". So, if you keep playing, you may get more of an understanding of what's going on. But even if you've had enough, I appreciate you giving it a try before!

6
Stencyl Jam 12 / Re: Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 22, 2013, 10:12:25 am »
mhhh, so i think in terms of game-mechanics its horrible and not fun to play at all, but i think its intended and fine! In terms of craziness and a wtf-sense its brilliant :D. creepy as hell and i don't understand either the story nor the message if it has one!

interesting entry!

Thanks for your comment! I appreciate your openness to the different style of gameplay, and although I wasn't purposefully trying to make the gameplay "horrible and not fun to play at all" (ha ha) you definitely understood that the intention of the game was something beyond that. I'm glad you like it, and I'm glad you found it interesting. Thanks for playing!

7
Stencyl Jam 12 / Re: Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 22, 2013, 10:07:47 am »
Stunning large actors, excellent to see :)

Thanks a lot! Those larger actors ate up a bunch of my megabyte allowance, but for the purpose of this game I needed them bigger. I'm glad you like them. Thanks for playing!

8
Stencyl Jam 12 / Re: Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 22, 2013, 10:06:04 am »
Quote
Am I missing more content? I gave the worm back to its Mother, is that it?

That's it only for the beginning, and then when The Enemy asks you if you're satisfied, if you answer "Yes", it will take you back to the start screen, but if you're not satisfied and you answer "No" then there is much more of the game to play. Thanks for playing!

9
Stencyl Jam 12 / Re: Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 22, 2013, 10:03:28 am »
Playing this game is like an intense battle where it's pushing me away and pulling me in at the same time. Unfortunately a lot of the pushing me away comes from the gameplay being much less enjoyable than no gameplay at all. With that said though, I'm a million times happier with people making stuff like this than bland stuff.


Thanks for playing, and for taking the time to comment. I appreciate it. Also,  I'm really glad you like the experimental side of it.

10
Stencyl Jam 12 / Yeti Yeti Yeti Yeti by Dustin Covan
« on: April 18, 2013, 06:58:26 pm »


How do you play a game designed by The Enemy?

What do you do if the only tasks you can seemingly accomplish are the ones where The Enemy wins?

Are they really the only options?

Is The Enemy really your enemy?

What kind of Yeti goes around trying to solve a worm’s problems in the first place?

These are just some of the questions you may ask yourself once you choose to experience Yeti Yeti Yeti Yeti, by Dustin Covan.

Like an episode of Teletubbies directed by David Lynch, this interactive short story will reveal itself to you in ways you may not be used to or comfortable with; however, satisfaction is guaranteed.

http://www.kongregate.com/games/dustincovan/yeti-yeti-yeti-yeti?acomplete=yeti




11
Ask a Question / Re: Position of Actor at Beginning of Scene
« on: December 22, 2012, 09:07:17 pm »
Thanks for replying, Photon. The behaviors my actor has so far are 1. 2 way horizontal movement, 2. Camera Follow, 3. Cannot Exit Screen, and 4. Jump and Run Movement. Thanks in advance for any help you can give.

12
Ask a Question / Position of Actor at Beginning of Scene
« on: December 22, 2012, 07:43:08 pm »
Hi, I changed my scene's properties to 50 width and 40 height, and now no matter where I place my player actor in the Scene Designer, when I go to test the scene, my actor falls from somewhere up above and lands at the bottom of the screen where I have my ground tiles, rather than starting already on the ground tiles where I placed it in the Scene Designer.
If I prevent my actor's vertical movement in the 2 way horizontal behavior, my actor starts at the bottom correctly where I placed him, but if I allow vertical movement again, it falls from up above again.
Can somebody please tell me if I am missing something, or if there is a way to have my actor start out where I placed him in the Scene Designer when the scene starts?
Thank you.

Pages: 1