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« on: December 12, 2018, 05:11:46 am »
So, I have a feeling this is related to the max string size problem I had several months back, which I overcame by compressing the size of all the images in the game. I am, once again, unable to compile. The error is a bit different this time, it says "cannot grow buffer" but the effect is basically the same. After adding more images to the game, it is no longer able to finish compiling.
I am very concerned that I won't be able to finish this game due to this issue. I have a lot of artwork left to include. Is there any way to overcome this issue? Currently, I have about 1200 resources, ranging from tiny UI elements of less than 20kb, to full screen images up to around 300kb in size. The total size of the game is 91mb when compiled.
Any help would be appreciated. Today is the last day of development for the month on this game, and I need to get it compiled for the monthly release.
Here is the error description from my log:
2018-12-12 06:52:04,035 INFO [Thread-13] stencyl.sw.util.StreamGobbler: [haxelib.exe] Error: Buffer.add: cannot grow buffer
2018-12-12 06:52:04,243 DEBUG [pool-1-thread-2] stencyl.sw.util.Util: Process 'haxelib.exe' exited with code: 1
2018-12-12 06:52:04,243 ERROR [pool-1-thread-2] stencyl.sw.io.write.resource.HXWriter: Failed: Building for Flash. (Return code: 1)
2018-12-12 06:52:04,246 ERROR [pool-1-thread-2] stencyl.sw.util.dg.MessageDialog: Encountered errors while building your game.: Check your logs and post them to the forums. - Please describe what you have been doing. Be as specific as possible.