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Messages - Rounded Squarish

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Hello and thank you for reading, we are looking for an additional developer to help us finish our tower defence prototype named Slinger, made in Stencyl.

High Concept

Slinger welcomes you to the wild wild west and drops you into the shoes of the inhabitants of Munched. Slinger is a 2.5D Tower Defence game, with RTS elements, set in the plains of the wild west. Players will have to build and upgrade their towns, creating fighters out of their townsfolk as they go. The main aim of Slinger is to repel the horde of mountain monsters and get them out of Munched! Players will progress through the game earning more points which will, in turn, allow them to unlock new units and skills.

We have documentation and a working demo and are very close to finishing the prototype and intend to complete it by the end of July. Unfortunately we cannot offer any monetary reward for working on the game but you will be fully credited for your help and have our eternal thanks in bringing this vision to reality. Thank you for your time you can contact us on here or via PM.

Game Ideas / Re: Devil Pixel W.I.P
« on: January 10, 2014, 10:52:45 am »
Hey another update for Devil Pixel as gone live, 10 additional levels in a new game zone. Hope you enjoy let us know what you think as always. Thank you!

Stencyl Jam 12 / Re: Stencyl Jam 2013 - The Winners
« on: May 14, 2013, 02:24:47 pm »
Congratulations to the winners! some great work produced for this Stencyljam.

Stencyl Jam 12 / Re: Get Off My Land
« on: May 01, 2013, 09:04:58 am »
 :) Thanks very much glad you enjoyed the game, makes it all worth while. We would have liked to have done some more testing and balancing before release but the Stencyljam deadline caught up with us.

Stencyl Jam 12 / Get Off My Land
« on: April 30, 2013, 01:56:54 pm »
Hey this is our entry, 'Get Off My Land', for the StencylJam 2013. We hope you enjoy playing it as much as we enjoyed making it. A massive special thanks to 'dtrungle' for all his hard work on the game.

A U.F.O invasion has begun over a small dairy farm. For decades, Cattle have been subject to alien abduction and probing but one cow is ready to fight back! Become a ruthless cow, fighting to survive. Aim your Udders to the Sky and blast away waves of Alien spacecraft.
Get them off this planet... Get them Off your land!

Paid Work / Re: Developer needed for StencylJam
« on: April 11, 2013, 04:28:12 am »
hey dtrungle, the project is still early in development, we have been designing the game but now need help actually developing the title.

We need you to mock-up a working prototype to get the game up and running, implementing the core mechanics such as aiming,shooting and a score & health system etc as well as random enemy spawning. We will then work together fine tuning and polishing the game until its finished.

We have been using 2.2 in the past but if you would prefer to use 3.0 that's no problem.

I will PM you soon with further details. Thanks a lot.

Paid Work / Developer needed for StencylJam
« on: April 10, 2013, 03:35:03 am »
Hey this is a shout out for help for our April game. We are looking for a developer to help us complete our survival/shooter game 'Get Off My Land' for flash. We are currently developing small games, that we can confidently complete in under a month, but we still require a certain level of commitment to get them finished. We are looking for someone who can commit at least a couple of hours a day to the project. The game will implement Mochiads and We are hoping to enter this into the 'StencylJam' and Aprils 'OneGameAMonth' challenge, any profit & credit will be split equally. To check out the game here is a link to a rough GDD, thanks for your time

Windows / Mac / Flash / HTML5 / Re: CMYK
« on: March 07, 2013, 03:33:55 pm »
Hey we have managed to finally update CMYK so check it out, some refinements, additions and fixes that you guys requested, enjoy!

Windows / Mac / Flash / HTML5 / CMYK
« on: January 30, 2013, 09:05:59 am »
Hey guys our game went up on stencyl arcade last night, a month of hard work for january's 'onegameamonth' challenge. give it a try and let us know what you think, thanks!  :)

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