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Messages - Ganu

Pages: 1 2 3 ... 15
1
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: October 02, 2012, 02:25:06 am »
I need to make a game and i can't keep on waiting for 3.0

Version 3 is technically the same features as version 2.2 - but with a new backend engine to allow to export to many different format.  As long as you don't use lots of AS3 or Objective C specific code - a 2.2 game should work fairly painlessly in 3.0.  If I were you - I'd start making your game now.
I remember that someone said there will be some engine plugins in 2.5 but I see it was abandoned...

2
Thanks, I didnt know there are graphical objects. :D

3
Ok. But why not merge "always and draw" wrappers then?

4
Hi, I was wondering why we cant place draw block in always wrapper, but we can do everything in drawing wrapper... Does 'Always' and 'When drawing' have some diferences?

5
Ask a Question / Re: Change tiles while in the game
« on: September 18, 2012, 02:40:18 am »
Last time I tried to use tile API it was bugged...

6
Ask a Question / Re: How to make a drawing system?
« on: September 14, 2012, 10:48:25 am »
Yo I think You could design some sort of brush by [fill a pixel at pos()] of desired size etc.
Then to erase, you could use the same brush to fill pixels with white colour to erase.

7
Ask a Question / Re: Losing focus problem
« on: July 19, 2012, 08:08:16 am »
Oh damn, I`ll have to redo the functionality...

8
Ask a Question / Losing focus problem
« on: July 18, 2012, 11:55:20 pm »
Hi I`m creating a game where you have to click and drag your mouse to shot the actor, the problem is it often needs you to drag mouse outside of game screen and then game loses focus and you cant shoot with desired force...

9
Ask a Question / Re: Game pausing problem...
« on: July 13, 2012, 12:18:19 pm »
But Its the same method but using more code block, but I`ll try.
Edit: Using this method its not even executing. I think those wrappers do specified operation only in the frame when game is paused or unpaused.
Edit2: Most likely the problem is that "kill actor of type block cant even exist in code when this actor is not yet alive"...
Edit3: Nope its still not this... omg

10
Ask a Question / Game pausing problem...
« on: July 13, 2012, 11:55:21 am »
Hi I have problem, well I get the idea of creating pause menus but there is something wrong with my code, it does pause and unpause my game when I press ESC but when the game is unpaused it incredibly lags.

11
Resolved Questions / Re: Warning with tileset?
« on: July 13, 2012, 11:46:48 am »
Try saving them as a bitmap before importing them?  The Flixel engine doesn't use vector graphics anyways.
Agreed.

12
Ask a Question / Re: Randomly Generated Platforms as You Go
« on: July 13, 2012, 11:41:16 am »
do every (amount of seconds) seconds
{
generate random number
     if(random number is: 1)
     {
          spawn specific platform;
     }
     else if(random number is: 2)
     {
          spawn other platform;
     }
          etc...etc...etc...etc...etc...
}

PS: Nice game idea though, simple but funny!

13
Resolved Questions / Re: Warning with tileset?
« on: July 13, 2012, 11:37:44 am »
Need more information.

14
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: June 24, 2012, 01:32:07 am »
Jezus was the first pirate ever. Remember how he took one piece of bread and one fish and put them on a server where everyone could download it? ;)
HAHA good one +1

May I ask will the new engine give us better performance in games?

15
Ask a Question / Re: How to NOT click 2 objects at once?
« on: June 12, 2012, 07:50:05 am »
Use the attribute solution then. You could even use some maths to determine which is closest to the click/tap in order to ascertain which the player was likely clicking. Then set the boolean attribute to true so the second actor doesn't get clicked.
That`s the best solution.

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