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Messages - Fiendish

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After following this conversation, just want to agree that a solid working solution to a zooming behaviour would be an incredible boost to Stencyl. With the limits of iOS screen sizes it really would be a game changer for many projects.
I was very glad to see the posts from MeToo and Hectate and this post is just an encouragement for you to hopefully push forward to reach a stable solution.

Thanks for your efforts guys

Windows / Mac / Flash / HTML5 / Re: Scintilla
« on: May 15, 2013, 04:08:50 pm »
Sweet artwork, looking forward to it!

Windows / Mac / Flash / HTML5 / Re: Canon
« on: May 10, 2013, 10:28:47 am »
This is an elegant little game and you should definitely continue with it.
As others have said it needs a smooth level progression and the text instructions could be replaced with a graphical walk-through at the start to retain the simplicity.
Great chime sounds, and minimalist atmosphere.
Good luck with the next version.

Not a dumb question at all rob1221  !

I love you and I want to have your babies

Old Questions (from 1.x/2.x) / bump simple question?
« on: May 04, 2013, 01:01:36 am »
I need to put the App ID somewhere in Stencyl don't I? can someone claryify, in tutorials it is always in a menu I don't have on my version. Please help

like the question says, I can't find where to put the identifier (backwards IN Stencyl 2.2.

All tutorials I see have information for entering this in seemingly different versions of Stencyl, I can't find it in either Settings or Preferences>Mobile.
Could some kind soul please let me know the exact menu I should be looking at?

Archives / Me Four
« on: April 18, 2013, 01:13:43 pm »
Essential, I hope this is going to be seriously considered and implemented.

Old Questions (from 1.x/2.x) / Re: What is 2x resolution? [RESOLVED]
« on: April 12, 2013, 12:32:32 pm »
Is this dropdown menu only available in the iOS version, because I dont' see it?

Archives / Re: A "Get Actor by Name" block - Me Too
« on: April 11, 2013, 02:42:36 pm »
In other programs, you can call Actors by name and I think it is more than a fair request and should be a strong candidate for implementation for ease of use in the future.

As the OP said we can get scenes by name.

Unless I am wrong, Actor Identifier though useful, is limited in this case as it lets you name Actor Types and not instances of Actors.

I like to create Actors on a scene at runtime and it would be great if I could just tag each one with a Name at creation for messaging later.

I know ID's are for internal use, but Actors (not just Actor Types)also have a Name, and a block that works with that would be a Huge benefit.

Resolved Questions / Thanks
« on: April 06, 2013, 07:43:44 am »
Thank you dtrungle and Innes for your quick replies, nice community.  :)

You pointed me in the right direction and problem now solved.
I was having difficulty just because I am not used to how things are structured yet; but things look promising for using Stencyl as the prototyping tool for my next game.  bookmarked !

Many Thanks

Resolved Questions / Passing Attributes between Actors (SOLVED)
« on: April 05, 2013, 07:04:41 pm »
New to Stencyl, Liking it a lot so far, but a few things eluding me.

task:make a character spawn at the position of another character and move/rotate with it.

In most programs it would be trivial to put the coordinates + angle of Actor 1 into variables, and for Actor 2 to be driven by those variables; however, in Stencyl I cannot find any straightforward way to do this. As I said I am new to Stencyl (but not to programming).

I am assuming that using Game Attributes would be overkill as they persist through scenes, but I can't find a lightweight way to pass attributes between Actors, even if they are in the same scene.

If someone could shine some light on this it would be greatly appreciated.

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