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Messages - mikuri

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Resolved Questions / MMO tools
« on: May 22, 2013, 06:44:37 pm »
Hello, is there any plans for helping Stencyl Makers to build some MMO games in the future?
By providing tools like server connection, user login, and things like getting other players actions and etc...

A real-time bullet hell MMO would be sooo nice.

Ask a Question / Re: Flash to Android
« on: April 22, 2013, 08:45:47 am »
There's a Stencyl splashscreen/banner so I suppose it's alright if you convert it with a third party software. I simply wonder it it works nice Oo

That's a good idea :)

Stencyl Jam 12 / Re: Barbie Walking in the park
« on: April 21, 2013, 08:24:40 pm »
Needs more clothes choices. And more poses. With outfit exports with Facebook share.
And she needs to walk.


What I use for iOS: use SELF for the button itself.

Old Questions (from 1.x/2.x) / Re: Trying to create iOS RPG game
« on: April 21, 2013, 09:12:14 am »
Maybe the problem is using a 2.2 ressource in Stencyl 3.0?
Something might be hardcoded in AS3 or something.

I have yet to explore the RPG side of Stencyl, but hopefully there'll be some exemples by that time.

Archives / Re: bad community
« on: April 21, 2013, 04:48:59 am »
You don't ask for help, you ask us to give you the exact code to do whatever in your game.
We try to help you out and all you give use back is insults and such.

I now hope you won't get any help. And anyway you probably didn't even paid for the software.

Suggestion Archives / Re: Move delete bin?
« on: April 20, 2013, 07:29:21 am »
Drag the begining of the code a bit under it then?

Game Ideas / Re: Need your idea here
« on: April 20, 2013, 06:55:03 am »

Ask a Question / Re: menu help
« on: April 20, 2013, 06:54:27 am »

Ask a Question / Re: 3 main question got stencyl now
« on: April 19, 2013, 03:08:12 pm »
1. Create a scene, put a button on it and when pressed/released, switch to gameplay scene.
2. Create an animation in your actor.
3. I believe there's a cutscene system in StencylForge.

NOTE: Use StencylPedia for those easy questions, they are very basics and they are all included in it.

Old Questions (from 1.x/2.x) / Re: RTS saves, or something near.
« on: April 19, 2013, 01:12:17 pm »
Awesome, then I should't have any problem with that then. My saving system is nearly done and it takes me where I want when I load :3

Thank you sir :)! And this topic is not closed.

Stencyl Jam 12 / Re: Tiny Tomb Robber (iOS)
« on: April 19, 2013, 01:07:31 pm »
Really awesome o.o! The graphics are neat too :3

Old Questions (from 1.x/2.x) / Re: RTS saves, or something near.
« on: April 19, 2013, 05:15:58 am »
Alright thanks for the input. I managed to build my saveing system just fine. But I have a little question, juste to make sure I'm good.

Let's say I start a new game, game attribute is set to 1 by default. Then I switch it to 2. Then I try to load the save (even if there's none).

Does the load save action overwrite my game attribute since I never saved or will it keep the value 2?

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