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Messages - Hectate

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1
Chit-Chat / Re: Summer Games Done Quick 2017
« on: July 05, 2017, 06:12:25 am »
I always enjoy SGDQ and never have enough time to watch as much as I would if I could. I second this recommendation!

2
Chit-Chat / Re: IM STILL ALIVE AND THRIVING
« on: May 30, 2017, 01:26:55 pm »
We're just going to end this thread now so nothing goes further. Safest possible course of action.

3
I've never done anything on a Mac in my life, but it looks like you didn't follow all the instructions to produce your own certificate. The certificate you circled is the one from Stencyl LLC for the Stencyl software itself installed on your Mac.

4
Mechanics Mini Jam / Re: Unicyclympics?
« on: May 15, 2017, 09:19:13 am »
It's QWOP levels of hilarity!

5
Mechanics Mini Jam / Re: Mechanics mini Jam starting May the 8th
« on: April 27, 2017, 05:20:51 am »
Dropping a reply so I can remember to check it out :)

6
Chit-Chat / Re: Corrupted Flash Drives? Anybody?
« on: April 04, 2017, 03:46:07 pm »
So there's a few factors here. First is the quality of the flash drives. Poor quality or knock off (or worse, fraudulently branded) drives will definitely have a tendency to fail more often than higher quality ones. The fraudulent ones are particularly bad because they will be sold as some high number of GB, and the firmware reports that number to the OS, but the actual contained size is smaller - when you save past the actual limit, it just overwrites something else, and thus, you have a corrupted drive.
Even if the drives are decent quality, they will always have an expected usable life based on the number of reads-writes to them. Running software directly from them is certainly possible but it will shorten the lifespan of the drive more than expected. If you read about Raspberry Pi users' troubles with corrupted SD cards you will see what I mean. This kind of storage medium is not a fully ideal approach for this type of use.

Other than that, I would have to say that it's impossible to tell for sure if Stencyl caused the corruption - hopefully some other people can chime in here with similar or different experiences.

7
Ask a Question / Re: Concave Collision Shapes
« on: March 31, 2017, 01:42:23 pm »
I definitely had trouble with concave terrain once upon a time, but that was (literally) years ago (Dreaming Big). It's safest to just use multiple convex shapes to generate your own concave shape as a result. That's what I did and it solved my collision issues.

8
Chit-Chat / Re: Stencyl on Steam ?!
« on: March 27, 2017, 07:43:52 pm »
Quote
it would also be able to open the floodgates for quantity over quality,
I am amused because this is exactly what devs said on Kongregate when Stencyl was starting to be used.

That said, Stencyl on Steam is a question of the market; are the people on Steam the ones that would be interested in it? I don't know how well the "developer" market is on Steam, availability of that software is not the same as making money selling it. :)

9
Ask a Question / Re: How to make LAVA
« on: February 08, 2017, 04:58:15 pm »
Or the Tile API. If you check tiles near (or underneath?) the character and find that they match the tile ID of any lava tiles.

10
Ask a Question / Re: How powerful is the Stencyl calculator?
« on: January 20, 2017, 05:55:19 am »
Depending on what you're trying to accomplish and how you're currently doing it, there could be a better way. If you read up about sorting algorithms, for example, you'll see computer science experts talking about "best case" and "worst case" scenarios. Depending on what you already know about the data you feed to a sorting algorithm, then, you could pick one that would be the most performant for your use.

Obviously that's just an example and there are plenty more possible. As always, it depends on the "problem".

11
Ask a Question / Re: availability of forum
« on: January 20, 2017, 05:50:18 am »
I know the server is not hosted on a fridge :) but unless it's down for everyone there must just be connectivity issues on the route between you and it. Maybe a whale sat on the transatlantic cable... hah

12
Chit-Chat / Re: Text-based vs Blocky programming?
« on: January 18, 2017, 12:29:09 pm »
I've seen/heard these questions a lot, and I use both. Blocks are great for quick prototyping, as long as they let you do what you want. I'm not afraid to dig into code for things (like transitions!) that require a more custom solution (new classes, complex algorithms, etc).

Interestingly, the "blocks" paradigm is not the only visual programming language out there. "Node" based languages (Unreal engine, for example) are growing in popularity. They definitely make it "easier" to trace the flow of the code around functions. Some people don't even think of them as programming, but that's what it is; human-created instructions for computers.

13
Well if you want to wait until next Black Friday to download them, be my guest :)

14
Yes, we were just talking about that in Discord also. I think the correct route will be to create an example game that a user can open and see a bunch of these in action and also look at the blocks in a behavior. I also want to make some example GIFs, and there's actually a nice video on the official Stencyl Facebook page of some of them.

15
Thanks a lot.

A bug: the Push transition behaves as the Crossfade in-out transition.
Right, so that's another feature not a bug. Alternative explanation; I created placeholder code for it and never actually wrote anything that did a "Push" instead. I'm not sure how I missed it because I thought I tested all of them but I guess not.
We'll correct it in a future release.

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