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Messages - DeathWish

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1
Windows / Mac / Flash / HTML5 / Re: Gravitas - A puzzle game
« on: November 24, 2011, 07:26:56 am »
super nice! do this for iOs with a little bit of polish and your rich!!
Actually, this is a very good idea. If you make gravitas for the ipod touch/iphone/ipad, with rotating the device rotating the game, the game would probably be a hit.

2
Journals / Re: What are you working on?
« on: November 23, 2011, 02:13:45 pm »
A launcher game, like Burrito Bison or Learn to Fly.

3
Ask a Question / Wait until?
« on: November 22, 2011, 01:19:24 pm »
I want to make it so if _____=0, it waits until an actor is still, and then changes scene. However, I don't know how to make a "Wait until" type of block. I just need to know this, because if not, I'm stuck with having a chance the scene ends early/late.

4
Chit-Chat / Re: We simply need a Skyrim thread.
« on: November 12, 2011, 10:40:48 am »
I really want to try an Oblivion game, I've never had the chance.
You mean Elder Scrolls game. Oblivion is just Elder Scrolls #4.
If you play any, play either oblivion or Skyrim. Morrowind is okay, not too good, and the other, well... Don't. :P

With Skyrim you don't need to know the stories of the old ones, but it's sometimes mentioned, so I recommend Skyrim.

5
Chit-Chat / We simply need a Skyrim thread.
« on: November 12, 2011, 08:57:43 am »
I just bought it, it seems epic. Oblivion was one of my favorites, and this one, well...
http://www.youtube.com/watch?v=K27GuSSha0s&feature=player_embedded

6
Chit-Chat / Re: Looking for Game Creators
« on: November 12, 2011, 07:46:20 am »
I can try to make a game for the site now, any type of game you want made in particular?

7
Chit-Chat / Re: Looking for Game Creators
« on: November 11, 2011, 01:54:28 pm »
If I ever make a game that I'm not ashamed to put online, I'd be happy to put it on for free, with never getting payed, and not even needing too much credit. I'd just like to be able to upload it on diverse sites :P

8
Ask a Question / Re: Hitting with a sword
« on: November 11, 2011, 01:46:56 pm »
Hello guys, I'm new using StencylWorks and I would like to know how to created a command like hitting the A button and my character will swing his sword to attack an enemy.

I already have a swinging sword animation, so what I need is a way to make that work and be recognized as an attack. Also, how do I set the attack range of my sword?

Thanks in advance. :)
Is the sword a actor by its self or not?
We don't need to know this.
To make it trigger, just make a new actor behavior, and put , if a was pressed, then inside, put
-Switch animation to (Animation attribute you want it to make)
-If this actor hit an actor, kill last collided actor


If is in Flow, If a was pressed is in user input (Originally if _ is down, but you change it), Switch animation to is in actor-drawing, this actor hit an actor is in collision, and kill last collided actor is in actor properties (Originally kill self).
Make attribute by going to attributes, create attribute, make it an animation attribute named "Animation" or something, and put that in switch animation to. Then, attach it to whichever actor has the sword, whether the actor is a sword alone or a sword with the human. Then, make it the animation you want-I'm sure you took the crash course or have already used the program so you know, though.

Hope this helps you. By the way, if something fails-

-If the animation doesn't go back to the normal, download animation manager-Note that this may break some animations in-game, so if it does, deactivate it.


If you have any more problems, PM me.

9
News / Re: What is iStencyl? (Part 1)
« on: November 09, 2011, 12:14:07 pm »
You should probably also say that the minimum iOS is 4.0-People with 1st Generation iPods/iPhones won't be able to play the games. What a bummer, I have a 1G one. I guess it's reasonable that it's for 4.0, if it was for all generations (3.1.3 up) it'd probably lose a lot of content.

10
Ask a Question / Re: Killing Enemy!
« on: November 09, 2011, 02:44:15 am »
I think the best idea would be to make an enemies group, and have megaman be in a players group. Then, make it so that the bullet

When this collides with something
If group for this actor's colliding shape=Enemies
Kill last collided actor

(I think that should work, but I'm not too good with the actor's colliding shape part-But I used that for spikes and it worked, so it'll probably work here too).


And by the way, but the enemy sprites in the Enemy group, and the bullet in a new one called bullet-Have the bullet group only collide with enemies and tiles.


And by the way, if you want to have a bullet take out, let's say, half of the life of the enemy, you can simply add the health behavior from the forge to the enemies, make them have, let's say, 30 life, and NOT invincible, and have another one in the bullet, Inflicts Damage, and have it take out 15 or whatever you want. Make sure the bullet and the enemies collide, though.

11
Game Ideas / Re: Strategy Game Idea
« on: November 07, 2011, 12:57:36 pm »
Sounds great, can't wait to play it :D

12
Ask a Question / Re: Rotating whole scene
« on: November 06, 2011, 07:26:48 am »
Maybe ask Austlang? He made a great game, Gravitas, with rotating the whole scene.

13
Chit-Chat / Re: Terraria Online: looks pretty cool.
« on: November 04, 2011, 02:29:10 pm »
I bought that game a long time ago, and don't regret it, it's one of my favorites. I'd recommend it to anyone :D
It's like minecraft, but much more adventurous. It has bosses, and many more items. Even floating islands.

And Terraria wasn't inspired by Minecraft, by the way-The creator said he was inspired by many different games.

14
Game Ideas / Re: Traditional RPG
« on: October 29, 2011, 02:27:31 pm »
And what should I do? :P
Could you give us a general idea about what the RPG will be like/about?

15
Game Ideas / Re: Traditional RPG
« on: October 27, 2011, 06:35:06 pm »
great the more interested the merrier XD not sure which is the best way to go about doing this though this will be my first time ever trying to organize a collab maybe using emails or such? or the stencyl forge itself or both +the forums all opinions welcome I'm anxious to get started XD. I know how the great programmers are afraid of thieves and closely guard their codes and systems just like how in the past I've closely guarded any and all graphics especially my best edits and originals because they took so long to make but I realize as time goes on i just get better at what i do . I'm sure the same can be said of all users who invest their time and countless hours on projects. but if we all work together on a project we can create something fun to play and all in all it's only going to force everyone who is currently making the bucks to up the ante on their own work in order to compete with us.. right now my best skills would be in the graphics dept so that will be my contribution. anybody else with a passion for traditional rpgs please read and respond so we can figure this out
I think Stencylforge would be our best chance.
Well, get on http://www.stencyl.com/chat/enter/1 if you want to talk about the game (It's the official Stencyl chat, and we can PM each other). I'll be on there for quite a while :)

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