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Messages - SDK

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Windows / Mac / Flash / HTML5 / Re: Apsis (WIP)
« on: May 19, 2012, 06:50:26 pm »
Hi SDK it looks nice!

Like you said > power ups would be necessary, health packs among them ;)

I didnt make it far but i got 8k or something. What happened was though that i never had to look at the enemies, just at the regular stream of bullets, so it thought i was playing frogger for a while rather than a sidescrolling shooter. Intentional ?

Thanks for playing.

Only 8k, my best is just over 50k  :P but thats about where the enemies run out at this point. I do have a lot of practice from testing though lol.

The trick is to make the most of your shield, your ship has a max of 100 hp, every bullet your shield absorbs gives you + 1 hp. But every time you get hit without your shield you lose 10hp. It was my intention to have you focusing on the bullets, this is to promote use of the shield, you want to maneuver to areas with lots of bullets while your shield is up to gain the most hp and EMP charge, and then get to a safe spot before your shield drops.

There are some enemies you need to focus on though, if you make it further, there are large missiles that cross the screen, also when you kill them, they leave mines behind.

When I finish the power ups, it should be much easier to get started.  :)

Windows / Mac / Flash / HTML5 / Apsis (WIP)
« on: May 19, 2012, 04:50:52 pm »
Hello everyone. I'd like to get some feedback on my latest project, this is the first game I've got nearly completed.

It's a fairly simple side scrolling space shooter, and it's still very much a work in progress. I feel that the way the game plays is pretty much complete, I still need to add a few things here and there, but you should be able to get the idea.

As I said its still a work in progress, If you do manage to survive all the waves of enemies, nothing will happen yet, you just keep flying through space. Anyways, here's some of the things I still need to do.

-Increase types of enemies, and add more waves.
-Epic boss battle
-Weapon power ups
-Add a screen for when you die, listing score, option to return to menu or restart
-Music and sound effects need some polishing
-Fix my pause screen (some wacky stuff happens if you pause in between waves of enemies)

If you find any glaring bugs I'd like to here about them, also If you have any suggestions, I'm all ears.

Ask a Question / Re: aligning actors with rotating weapons
« on: June 28, 2011, 10:56:31 pm »
I think I've actually got this thing figured out.

I created two attributes "X Offset" and "Y Offset"
And set them to...

Then when I fire my weapon, the muzzle flash is created like so...

Note, subtracting 70 from the x-center, and 45 from the y-center is just to adjust for the transparent pixels in my muzzle flash image.

Now as I rotate my weapon, and fire no matter where i point it, the flash is spawned near the tip of the gun.

If there's a better way of doing this I'm still interested in hearing.

Ask a Question / aligning actors with rotating weapons
« on: June 28, 2011, 11:14:04 am »
hello everyone, my name is SDK.

I've found Stencyl about a month ago, and have been working on a game. I started with literally zero experience making games, and its pretty amazing what I've been able to accomplish with this program.

I've hit a little bump in my first game and was wondering if anyone had any ideas that could help me out. So basically I've made a platform shooter, with rotating weapons. when I fire, a bullet is created, and also a muzzle flash. I've managed to align the bullets with the weapon fairly well, and the muzzle flash, as long as I'm aiming forward, if I aim up to far, or backwards, the weapon rotates, but the muzzle flash still spawns at the same x and y. I cant figure out how to make the x and y adjust, based on the angle of the weapons. I'll attach screen shots.

1. All good...

2. Not so much...

I've been struggling with this one for a few days... Any help would be appreciated greatly.

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