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Messages - Denver2003

Pages: 1 2
1
Extension Ideas / Re: Steamworks (steamwrap)
« on: May 11, 2016, 12:11:28 pm »
SteamWrap_IsSubscribed will return true if user have bought the game in steam

2
Extension Ideas / Re: Steamworks (steamwrap)
« on: May 11, 2016, 10:43:27 am »
Use my version of steamwrap! SteamWrap_IsSubscribed is very helpful function for protect the game!
And you can use SteamWrap_GetAccountID function for saves of different users!
If you need to use other steam functions i can add it to steamwrap.

3
Extension Ideas / Re: Steamworks (steamwrap)
« on: May 11, 2016, 10:37:17 am »
The achievement popup will show when you run game directly from steam only!!!

4
Extension Ideas / Re: Steamworks (steamwrap)
« on: May 11, 2016, 09:48:11 am »
Yes, steamwrap.ndll. Why do you think that achievements don't work on mac?  You can try my version of steamwork libs. It works fine for me on all platforms. You just need to set up it for your game.

5
Extension Ideas / Re: Steamworks (steamwrap)
« on: May 11, 2016, 08:58:57 am »
Check existing files libsteam_api.dylib and  steamwrap.dll in .app directory
I used steamwrap from git, but i added 2 helpful functions(SteamWrap_IsSubscribed and SteamWrap_GetAccountID).

6
Extension Ideas / Re: Steamworks (steamwrap)
« on: May 11, 2016, 07:58:45 am »
I don't know what you mean, but achievements works fine in my game. On all platforms!
If you launch the game directly from steam, everything works well and achievement window appears on top. 

7
Extension Ideas / Re: Steamworks (steamwrap)
« on: May 11, 2016, 02:12:37 am »
Hello
Apparently that value is supposed to be set to the iOS project name (no idea why but whatever).  I also encountered a problem where a Mac64 folder wasn't found, so I made one and copied the Mac ndll into it although I'm not sure if that's correct.

<set name="APP_FILE" value="??????" />  - its your APP FILE name without .app extention.
As I understand, it is necessary to copy lib files to required folder!

Right now I'm stuck on making blocks for the leaderboards because I don't know all the parameters that I need.  The function uploadLeaderboardScore() takes a LeaderboardScore object, and that object has 4 parameters called leaderboardId, score, detail, and rank.  The first two are standard for leaderboards, but I have no idea what detail and rank are, even after looking at the C++ code and Steam documentation (they're both integers).  Rank has a default value so maybe it isn't required, but even so I'd still need to figure out what detail is supposed to be.
detail- it  is just additional info about the record. For example,it is your record replay ID to show other players(if you have DB of replays on server).
rank - it is your rank in leaderboard. It should not be sent to the server.

8
Yes, but it was my fault.  I added achievements on Steam partner page, but i didn't press Publish button. Leaderboards works fine without it, but achievements don't.  After clicking Publish, everything worked fine.

9
Windows / Mac / Flash / HTML5 / Re: Gravity Den on Steam Greenlight
« on: April 17, 2016, 09:07:45 pm »
Hey I see you got Steam achievements working as well as a Mac version, which I know Dead6hot had problems with.  Could you share how you did it?
Hey. Nothing special, It works on Mac as well as on Windows or Linux.

And Yes! Gravity Den  is available on Steam now!


10
Extension Ideas / Re: Steamworks (steamwrap)
« on: March 31, 2016, 02:18:58 am »
Hello,
I plugged this extension. And everything is fine. My game is connected with steam. Leaderbords works very good(upload and download).
But functions SteamWrap_RequestStats() and SteamWrap_RequestGlobalStats() is failed! Achievements don't work too!


logs from steamwrap.hx

[haxelib] Steam.hx:132: Leaderboard score downloaded: TIME_SCOREBOARD,-1,-1,-1
[haxelib] Steam.hx:123: STEAM: [STEAM] ScoreDownloaded SUCCESS (TIME_SCOREBOARD,-1,-1,-1)
[haxelib] Steam.hx:123: STEAM: [STEAM] Leaderboard.DOWNLOAD(TIME_SCOREBOARD)  SUCCEEDED
[haxelib] Steam.hx:123: STEAM: [STEAM] LeaderboardFound SUCCESS (TIME_SCOREBOARD)
[haxelib] Steam.hx:123: STEAM: [STEAM] Leaderboard.FIND(TIME_SCOREBOARD)  SUCCEEDED
[haxelib] Steam.hx:132: Leaderboard score downloaded: SCORE_SCOREBOARD,10,666,1
[haxelib] Steam.hx:123: STEAM: [STEAM] ScoreDownloaded SUCCESS (SCORE_SCOREBOARD,10,666,1)
[haxelib] Steam.hx:123: STEAM: [STEAM] UserStatsReceived FAIL ()
[haxelib] Steam.hx:123: STEAM: [STEAM] Leaderboard.DOWNLOAD(SCORE_SCOREBOARD)  SUCCEEDED
[haxelib] Steam.hx:123: STEAM: [STEAM] LeaderboardFound SUCCESS (SCORE_SCOREBOARD)
[haxelib] Steam.hx:123: STEAM: [STEAM] GlobalStatsReceived FAIL ()
[haxelib] Steam.hx:50: download TIME_SCOREBOARD
[haxelib] Steam.hx:123: STEAM: [STEAM] Leaderboard.FIND(SCORE_SCOREBOARD)  SUCCEEDED

what could be wrong here?

11
Windows / Mac / Flash / HTML5 / Re: Gravity Den on Steam Greenlight
« on: March 22, 2016, 11:47:27 am »
Demo version is updated today
Completely new graphics!
Try it!

win
mac os
linux

12
Windows / Mac / Flash / HTML5 / Re: Gravity Den on Steam Greenlight
« on: March 21, 2016, 10:33:09 am »
Thank you for your congratulations!
Thanks for the tips!

Here's some reminders:

2. Try to figure out the code signing for the Mac app before publishing it on Steam. You will get a ton of negative reviews if you have Mac listed and the Mac app isn't signed correctly. I read that you have to use terminal bash commands to manually sign an .app for Steam. If you figure out some other way to do it or to target it correctly, please let us know.

Do I need a Apple Developer ID to sign my application? Or is there another way?

13
Windows / Mac / Flash / HTML5 / Re: Gravity Den on Steam Greenlight
« on: March 18, 2016, 11:30:56 am »
We got Greenlit!! Thank you so much everyone!!!

14
Ask a Question / Re: I would like to get info about the following?
« on: March 13, 2016, 12:04:23 am »

2-I am suing latest Ubuntu LTS 14.04.3 (64 bit version).

Testing games works,export is done,but when i try to run the game

Could not load module std@get_env__1

Please message me how to solve this problem??
Hi
I also have same problem in ubuntu. 
Have you decided this?

15
Windows / Mac / Flash / HTML5 / Re: Gravity Den on Steam Greenlight
« on: March 07, 2016, 12:01:14 pm »
Hey, guys! Help me to get last percent to greenlit)))  ;D

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