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Messages - Justin

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1
Windows / Mac / Flash / HTML5 / Re: Poppytail 2
« on: December 06, 2017, 02:06:22 pm »
Try holding "alt" and pressing "print screen" on your keyboard while running the game in windowed mode, and then paste the image into paint.

2
Windows / Mac / Flash / HTML5 / Re: Poppytail 2
« on: December 05, 2017, 11:57:34 pm »
When I looked at the game's page on GameJolt, it looked like the preview images were just copied from the game's resources folder. A serious buzzkill when looking at a new game.

I know next to nothing about marketing games, but I think a good first step would be to get rid of all of the existing images and replace them with some interesting in-game screenshots.

3
Ask a Question / Re: iPhone Game scaling on iPad
« on: December 05, 2017, 02:13:17 pm »
Are you able to use 3.5? Scaling should be better in the latest betas, and if you're able to update and still think that ipad/iphone should use different scaling methods, that should also be easier to accomplish with 3.5.

4
Don't know if thedragonllama had the same crash, but I've fixed the issue bonzero had with the latest build, 9690.

5
Ask a Question / Re: The memory optimization of stencyl is horrendous
« on: November 25, 2017, 08:58:44 am »
Guys, the problem here seems to be with the toolset, not the engine.

Stencyl's resource handling and memory usage has been improved for 3.5, but since that's not available to the public just yet, best suggestion is to figure out the issue with the batch script.

The batch file that increases Stencyl's memory requires you to have a 64 bit version of Java. Make sure you have 64-bit Java, and then have the first line of the .bat script point to that Java install.

6
What problems do you have with 3.5? If you've posted them already, links will suffice. Otherwise please creates new issues/threads, or post in the 3.5 topic.

7
Ask a Question / Re: Long compile times
« on: November 18, 2017, 02:15:24 pm »
Right. Xcode 9 changed some stuff around again so the simulators are only recognized in Stencyl's nightly builds.

So it sounds like the only thing to look at is long rebuilding compiles. And iOS only? Interesting.

8
Ask a Question / Re: Long compile times
« on: November 18, 2017, 09:27:58 am »
Oh by the way, check if the simulators show up under the "Run" menu. Perhaps they're there but not under the quick testing menu.

9
Ask a Question / Re: Long compile times
« on: November 18, 2017, 09:15:47 am »
I'll look into it today.

11
Journals / Re: Non Named (Menu working stuff)
« on: November 06, 2017, 07:57:17 pm »
No, telemetry shouldn't cause the ram to keep increasing.

There's clearly something going on every frame in the second screenshot to the left. What takes up the most memory in the allocations tab when you select a range of those frames?

13
Ask a Question / Re: Simulator won't work anymore?
« on: November 01, 2017, 02:51:50 pm »
Oh, I just realized that you're using an older version of Stencyl. I'm fixing the issue, but the fix will only be available for 3.5 users. In your case, you should remove the space from your Stencyl install (name it Stencyl-full1 or something).

14
Ask a Question / Re: Simulator won't work anymore?
« on: November 01, 2017, 01:04:09 pm »
Uhh I'm not sure, that usually only happens to Windows users who have Stencyl installed in Program Files. Sounds like it might be annoying. I'll try putting some spaces in my Stencyl path on mac and see if it breaks in the same way and fix it if it does.

15
Ask a Question / Re: Simulator won't work anymore?
« on: October 31, 2017, 04:37:08 pm »
Mine has more quotes. You can just copy and paste it.

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