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Messages - Justin

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2
Journals / Re: Merrak's Isometric Adventures -- Physics!
« on: October 05, 2017, 11:14:49 pm »
Yes, that's the one.

3
Journals / Re: Merrak's Isometric Adventures -- Physics!
« on: October 04, 2017, 11:26:15 pm »
I'm often reminded of the article about Link's movement in Zelda 1, how it would automatically adjust him to move on the half-tile grid so that you would never unexpectedly collide with either side when passing through a 1-tile-wide area. It's good to see these things taken under consideration.

4
I never really noticed this game before, but I just saw the trailer on Twitter. From your dialog and the feel of the game, it looks like you took some cues from Paper Mario and/or Burrito Galaxy (although I don't have a vast knowledge of indie games so there could be a thousand others with cute/funny world and dialog that I don't know of). Anyway, it looks cool.

I love to see Stencyl used for larger projects, so if you have any suggestions or complaints, let me know!

5
Chit-Chat / Re: Introduce Yourself!
« on: September 25, 2017, 08:02:33 pm »
Quote
Pineapple Juice > Orange Juice

uhhmmmmm........

6
Looking spiffy. Good luck!

7
Dialog Extension / Re: Help i cannot install dialog extention
« on: September 07, 2017, 02:21:11 pm »
The repository is broken for 3.4.

8
Dialog Extension / Re: Help i cannot install dialog extention
« on: September 07, 2017, 06:13:02 am »
http://www.polydes.com/3.4.0-extensions/

Take the following files

engine-extensions/com.polydes.datastruct.zip
engine-extensions/com.polydes.dialog.zip
extensions/com.polydes.common.jar
extensions/com.polydes.datastruct.jar
extensions/com.polydes.dialog.jar

Put them in your stencyl workspace. You can find it by opening Stencyl and going to Debug > View > View Workspace Folder.

The .zip folder should be extracted. Make sure you only get one folder, not multiple layers of folders, and it's named correctly. If you did it right, the following paths should be valid.

stencylworks/engine-extensions/com.polydes.datastruct/blocks.xml
stencylworks/engine-extensions/com.polydes.dialog/blocks.xml

Just move the .jar files.

stencylworks/extensions/com.polydes.common.jar
stencylworks/extensions/com.polydes.datastruct.jar
stencylworks/extensions/com.polydes.dialog.jar

Reload Stencyl and try it out.

You can use the sample game to start with. Grab that from the link above in the sample-games folder. Import it to Stencyl by dragging it into your games library.

You can watch TheIndieStation's tutorial series for more, and you can search/browse this forum as well.

http://community.stencyl.com/index.php/topic,40279.0.html

9
You don't need to save state between scenes if you use that block. It has pretty limited applicability though.

10
Ask a Question / Re: Do one-time effects cause lag? (All platforms)
« on: September 03, 2017, 01:08:57 pm »
Effects don't really work the same way anymore. Before, the pixels in an actor's animations were all modified according to the effect, at the time it was applied. This is why they took so long. Now, it's an instant change that simply enables a shader for the actor.

11
Journals / Re: 3D Library Adventure
« on: September 03, 2017, 12:06:29 pm »
Did the firewall prevent the game from running at all? I put in some really simple safeguards in case the engine can't connect to the toolset, but I'll need to make sure they all actually work.

12
Ask a Question / Re: Do one-time effects cause lag? (All platforms)
« on: September 03, 2017, 12:01:33 pm »
It used to be really bad on all targets except flash, but the first 3.5 update made it perform well on all platforms. Yeah, it's not looking so great with the latest update, so it'll need to be looked at and fixed, but we should be able to get good performance on all platforms again.

13
Journals / Re: 3D Library Adventure
« on: September 01, 2017, 01:39:29 pm »
I fixed the android issue (another reference moved from openfl to lime) with b9486 this morning.

14
Journals / Re: Merrak's Isometric Adventures -- Back to the Goat..
« on: September 01, 2017, 06:30:27 am »
That's a fun idea, and I'm starting to like how it sort of gives the vibe of an 80s or 90s game series.

15
Journals / Re: 3D Library Adventure
« on: September 01, 2017, 06:26:03 am »
My first guess is that you need to update some openfl.gl references to lime.graphics.opengl. Past that, if you share some errors, I might be able to help.

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