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Messages - Justin

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1
Ask a Question / Re: Stencyl wont open
« on: February 18, 2019, 03:04:34 pm »
Thanks, I've fixed the issue so that Stencyl can keep loading if an unloadable extension is present like that. Will be part of the next public release.

2
Ask a Question / Re: Stencyl wont open
« on: February 18, 2019, 02:38:13 pm »
It looks like the error is caused by you having "com.polydes.dialog.jar", but not having "com.polydes.datastruct.jar", which is a dependency of the first one.

-- edit --

I've tried opening Stencyl with com.polydes.dialog.jar and without com.polydes.datastruct.jar, and it did throw an error, but it did not prevent Stencyl from opening. Could you send me your com.polydes.dialog.jar file before you delete it, so I can test it and allow Stencyl to continue loading?

-- end edit --

I'd suggest you delete the file: C:\Users\mikea\AppData\Roaming\Stencyl\stencylworks\extensions\com.polydes.dialog.jar

Then you can open Stencyl, and go to Extensions > Extension Repositories, add "http://www.polydes.com/repo" if you don't have it, and then install the dialog extension from there.

3
Extensions / Re: In Editor Preview Hooks?
« on: February 15, 2019, 03:04:28 pm »
None of the source for the editor is open. Only the engine source is available. As I mentioned before, it probably wouldn't be too easy to mess around with given it's current state. But in the future, I'd love to make the Scene Designer more extendable and prepare an API and documentation for that.

4
Ask a Question / Re: THIS IS UNBEARABLE!!!!!1
« on: February 14, 2019, 07:43:13 pm »
Looks like you're running Stencyl on limited memory. It's possible that the issue you're having is a result of that.

See http://www.stencyl.com/help/view/ninety-percent-warning/ for a guide on increasing the amount of memory Stencyl is allowed to run with.

5
Extensions / Re: In Editor Preview Hooks?
« on: February 14, 2019, 07:37:23 pm »
The editor is entirely Java, so any "preview" feature would need to be written in Java. Either you could write Java code to emulate the UI within the Scene Designer (though I'm not so sure this would be easy given the current state of Scene Designer extension), or you could utilize the game controller to pass information to a running game, and have the actual game (and its Haxe code) be your preview.

6
Ask a Question / Re: [Solve]Stencyl v.4 compilation error
« on: February 10, 2019, 03:46:10 pm »
This is fixed in b10264.

7
Ask a Question / Re: Android building problems in Stencyl 4.0
« on: February 10, 2019, 02:35:48 am »
It turns out this was due to Java 11. This issue is fixed in b10262.

8
Dialog Extension / Re: How to Install for Stencyl 3.4
« on: February 04, 2019, 03:15:15 am »
It works. You need to update it through the extension repository.

9
Ask a Question / Re: Android App Crashes On Interaction
« on: February 01, 2019, 06:53:36 pm »
Same place you got it originally. Attach a behavior to the actor, and choose "from your library" instead of "from this game".

10
Ask a Question / Re: Android App Crashes On Interaction
« on: February 01, 2019, 05:12:55 pm »
Is On Screen Button the one that comes with Stencyl? It might be a bug in the behavior that's since been fixed. Try removing it and replacing it with the version that comes with Stencyl now.

11
Ask a Question / Re: Android App Crashes On Interaction
« on: February 01, 2019, 03:02:50 pm »
Try testing in debug mode. Run > Run App in Debug Mode > Android.

12
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: February 01, 2019, 02:43:36 am »
From looking inside your log though, I see another error, which seems to be due to your use of "C:\Program Files (x86)\android-builds" as your android build folder. This doesn't work because you don't have permission to edit files there (unless you run Stencyl as admin). You'll need to change your android build folder to somewhere you have permission to edit without running as admin.

13
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: February 01, 2019, 02:39:35 am »
I believe this is indeed fixed in more recent private builds, which will soon be released as a new public build. In the meantime, you should be able to get around this by using JDK 8.

14
Ask a Question / Re: Does Stencyl meet Google's new 64-Bit requirement?
« on: February 01, 2019, 12:49:43 am »
Alright, I've made Stencyl additionally export for 64-bit when publishing. For now, since we don't detect what type of device is connected, and I don't think we should make tests take longer, we only export ARMv7 for testing purposes.

Build 10254.

15
Ask a Question / Re: Error On 4.0 Upon Opening Preferences
« on: January 30, 2019, 03:00:21 am »
Hey, sorry about that, it's up again.

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