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Messages - Justin

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Ask a Question / Re: Update Android SDK
« on: Yesterday at 02:58:52 pm »
Hi, sorry for the late reply. I've fixed the issue with the SDK download in the latest private build of Stencyl. You can see more details on the issue I filed.

Ask a Question / Re: Xcode build failing library not found Catalina
« on: July 09, 2020, 07:13:37 pm »
Sorry, I meant your full Stencyl logs from when you attempted to build the game.

edit: Ah, hold on, so you're exporting an Xcode project and then building that?

Did you open Xcode from within Stencyl using Tools > External IDE > Launch Xcode? Did you make any changes to the exported Xcode project before attempting to build it?

Ask a Question / Re: Error building on Android on Stencyl b10557
« on: July 05, 2020, 06:55:53 pm »
While it's the same issue in terms of the game not being built, if you look at what's actually happening, it's a different problem altogether. This means we're making progress!

From the first log file:
Code: [Select]
2020-06-30 21:41:39,044 INFO  [Thread-32] stencyl.sw.util.StreamGobbler: [haxelib] * What went wrong:
2020-06-30 21:41:39,044 INFO  [Thread-32] stencyl.sw.util.StreamGobbler: [haxelib] Could not compile settings file '/Users/Puji/stencylworks/games-generated/Ecothots5 tutorial screen/Export/android/bin/settings.gradle'.
2020-06-30 21:41:39,045 INFO  [Thread-32] stencyl.sw.util.StreamGobbler: [haxelib] > startup failed:
2020-06-30 21:41:39,045 INFO  [Thread-32] stencyl.sw.util.StreamGobbler: [haxelib]   General error during semantic analysis: Unsupported class file major version 57
2020-06-30 21:41:39,045 INFO  [Thread-32] stencyl.sw.util.StreamGobbler: [haxelib]   java.lang.IllegalArgumentException: Unsupported class file major version 57

Based on my suggestion, you switched to JDK 8, and this error now no longer appears in the log.

From the second log file:
Code: [Select]
2020-07-05 13:28:06,519 INFO  [Thread-11] stencyl.sw.util.StreamGobbler: [haxelib] :deps:purchases:compileReleaseAidl (Thread[Execution worker for ':' Thread 2,5,main]) started.
2020-07-05 13:28:06,520 INFO  [Thread-11] stencyl.sw.util.StreamGobbler: [haxelib] Starting process 'command '/Users/Puji/stencylworks/android-sdk/android-sdk-macosx/build-tools/29.0.3/aidl''. Working directory: /Users/Puji/stencylworks/games-generated/Ecothots5 tutorial screen/Export/android/bin/deps/purchases Command: /Users/Puji/stencylworks/android-sdk/android-sdk-macosx/build-tools/29.0.3/aidl -p/Users/Puji/stencylworks/android-sdk/android-sdk-macosx/platforms/android-29/framework.aidl -o/Users/Puji/stencylworks/android-builds/Ecothots5 tutorial screen/purchases/generated/aidl_source_output_dir/release/compileReleaseAidl/out -I/Users/Puji/stencylworks/games-generated/Ecothots5 tutorial screen/Export/android/bin/deps/purchases/src/release/aidl -I/Users/Puji/stencylworks/games-generated/Ecothots5 tutorial screen/Export/android/bin/deps/purchases/src -I/Users/Puji/stencylworks/android-builds/Ecothots5 tutorial screen/extension-api/intermediates/aidl_parcelable/release/compileReleaseAidl/out -d/var/folders/ql/w4pwvsl16xx8m3svf0pb06x80000gp/T/aidl5947440563656987567.d /Users/Puji/stencylworks/games-generated/Ecothots5 tutorial screen/Export/android/bin/deps/purchases/src/com/android/vending/billing/IInAppBillingService.aidl
2020-07-05 13:28:06,520 INFO  [Thread-11] stencyl.sw.util.StreamGobbler: [haxelib] > Task :deps:purchases:compileReleaseAidl FAILED

Unfortunately the exact cause of the failure is omitted from the log here, but I have a hunch. If you downloaded the android tools with a Stencyl version prior to private build 10538, it may not have installed them properly. Specifically, the file at "/Users/Puji/stencylworks/android-sdk/android-sdk-macosx/build-tools/29.0.3/aidl" may be missing the "executable" permission.

If this is the problem, then you should be able to fix it by redownloading part of the android SDK. Preferences > Tools > Download Android Tools, and redownload the "Build Tools" component.

Ask a Question / Re: Xcode build failing library not found Catalina
« on: July 05, 2020, 06:17:01 pm »
Not enough information here to determine the problem. It says it's missing a file that should exist, which may indicate that there's been a problem earlier on in the process.

If you provide the full logs from the build, that may help depending on the information it provides.

Ask a Question / Re: Error building on Android on Stencyl b10557
« on: June 30, 2020, 08:06:26 pm »
Seems like it's a problem with using a Java 13 JDK. I've filed this in the issue tracker.

If you use a Java 8 JDK, it should work.

It looks like you got past the initial error. The new one looks very similar to #1720: Android Keystore Generator not making usable keystores. If this was a new game, I would recommend regenerating the keystore file (in Stencyl, Settings > Mobile > Android Certificates > Generate Certificate).

However, if you're updating an older game and want the update to be seamless for users, instead of having to download the update as a new app, then I'm not sure. Perhaps using the same JDK that you were using when you first generated the keystore would allow it to pass.

Is this the same problem we solved on your other computer by making the aidl file executable?

Could you delete the /Users/guzboroda/stencylworks/android-sdk/android-sdk-macosx/build-tools/28.0.3 folder and try redownloading the android build tools using the build of Stencyl you have now?

This issue was posted on the issue tracker (#1823: OutOfBound error when saving game under new name), and was fixed earlier this month. The latest private build is b10558.

That being said, if you try the new build and you still have a similar problem, let me know and I'll try to get it fixed up as soon as possible.

Set the parallax scale factor for any layer to 0 and it will act the same as the HUD layer but keep the same layer order.

Ask a Question / Re: How do I activate my 25 seat education plan?
« on: June 22, 2020, 01:56:37 am »
Sorry to hear about the delay. It's possible that your email landed in the spam box. I've notified our billing manager, so he'll look into this and get back to you tomorrow after he wakes up.

Ask a Question / Re: AdMob Compile Error
« on: June 16, 2020, 09:11:46 pm »
Ah, I understand.

Ask a Question / Re: AdMob Compile Error
« on: June 16, 2020, 09:07:08 pm »
I'm getting the following error when I enable AdMob

I do not have the AdMob Extension enabled.

Which is it?

In any case, just make sure that ads are disabled for your game. This was already reported and fixed on the issue tracker at #1821: Build error when enabling Admob. It's only available for subscribers until 4.0.3 is released.

Chit-Chat / Re: Stencyl merchandise?
« on: June 03, 2020, 06:07:07 pm »
I've already got a Stencyl shirt, silk-screened myself probably about 10 years ago. :)

Ask a Question / Re: Encountered errors while building game
« on: May 31, 2020, 04:55:31 pm »
Yes, as Luyren said, saving the game does NOT stop compiling. It only makes the progress dialog go away. Currently, there's no way to actually stop a compilation apart from closing Stencyl or manually closing related processes in your operating system's task manager.

I'm working on an overhaul of our system for long running tasks, including a better progress display, so that one progress overlay doesn't cancel out another, and also to allow cancellation of certain long-running tasks, like compiling games. They'll be available in the next major release.

Unfortunately, false positives are just something software publishers have to put up with. Most anti-virus vendors allow you to submit information about false positives so that they can make the correction on their end. Here's Bitdefender's.

If Bitdefender actually provided a detailed analysis of what operations Stencyl was performing that they didn't like, we could look into it and consider implementing the blocked functionality in another way. Otherwise, there isn't much we can do.

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