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Messages - Justin

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Ask a Question / Re: [SOLVED] Downloading/installing SDK Error (incl. Log)
« on: December 28, 2020, 11:00:02 am »
The adoptopenjdk path you provided didn't work because of the "\bin" part at the end.

Ask a Question / Re: Downloading/installing SDK Error (incl. Log)
« on: December 27, 2020, 08:57:29 pm »
Checks File > Preferences > Tools and see if SDK, NDK, and JDK are all set.

You've hit this issue, which was fixed in b10616. You can build your game with a more recent version of Xcode, or update Stencyl.

Please post more of the surrounding logs. That line alone isn't enough to see what the problem is.

Chit-Chat / Re: Full-Time IndieDev Journey (Original Post Not Updated)
« on: December 16, 2020, 07:05:09 pm »
That's great to hear! Congratulations!

Ask a Question / Re: Baldi's Basics Floor Maps Demo doesn't loads
« on: November 25, 2020, 09:53:52 pm »
Does the error happen if you try testing again?

Ask a Question / Re: stencyl on chromebook.
« on: November 24, 2020, 06:14:46 pm »
You can't normally run Stencyl on a Chromebook. The only way is if the Chromebook has Linux app support enabled, and not all Chromebooks have that capability. Try searching for guides for Linux apps on Chromebooks. I can't recommend a guide myself since I don't have a Chromebook and can't verify the accuracy of any guide.

Ask a Question / Re: Cant even start a new game
« on: November 18, 2020, 05:40:32 am »
Please attach your logs.

In Stencyl, Tools > Logs > Generate Logs.

Here's the new error.

Code: [Select]
[haxelib] Error: clang: warning: include path for libstdc++ headers not found; pass '-stdlib=libc++' on the command line to use the libc++ standard library instead [-Wstdlibcxx-not-found]
[haxelib] In file included from ./src/scripts/MyScripts.cpp:1:
[haxelib] /Applications/Stencyl/plaf/haxe/lib/hxcpp/hxcpp/include/hxcpp.h:17:13: fatal error: 'typeinfo' file not found
[haxelib]    #include <typeinfo>

You might be lucky and be able to get away with using an older version of Xcode. If not, you'll need to update hxcpp, and if that's the case, it would likely require changes to various other parts of Stencyl as well, or the other third-party frameworks. Again, it's not a situation we can provide support for.

Stencyl is having trouble picking up the Xcode install correctly.

See line 4 from the following log snippet. "Xcode found in the [____] directory." is supposed to have a filepath where I placed the [____]. It's completely missing in your log.

Code: [Select]
stencyl.sw.util.StreamGobbler: [xcode-select] /Applications/
stencyl.sw.util.StreamGobbler: [xcodebuild] Xcode 12.2
stencyl.sw.util.StreamGobbler: [xcodebuild] Build version 12B45b Xcode found in the  directory. Xcode Version: 12.0

It seems like xcode-select is already set to "/Applications/". For some reason (perhaps an unlogged error), Stencyl isn't picking this path up and instead sees an empty path.

Try setting these values in [stencylworks]/prefs/boot.txt:
Code: [Select]

When you start Stencyl next time, your logs should show the Xcode path where it was missing.

Please do try to update your game to the latest version though. We generally can't provide support for old versions of Stencyl. If you run into issues updating, let us know and we can try to help resolve them.

News / Stencyl 4.0.4 - November 14, 2020
« on: November 14, 2020, 08:05:16 am »
Stencyl 4.0.4

Download Now

If you find any issues, please report them on the issue tracker.

Other issue tracker links:
[4.1.0] tag: features and issues planned for our next minor feature release.


- Update Stencyl's version numbering scheme. (#1920)

- [mac] Drag and drop import doesn't work with file paths that contain emoji 8) (#1880).
- Fix issues with selection while typing in Open Resource Dialog (#1754).

- Fixes to android certificate generation
  1. parent folder wasn't created if it didn't exist
  2. ask to delete existing keystore if it's already there.
  3. ensure keytool is added to the path
  4. don't assume success of the keytool command

macOS/iOS Compilation and Testing:
- Compilation error if Stencyl is installed to a path with spaces in it on macOS. (#1909)
- Can't build macOS/iOS games if Xcode was installed/updated recently and not opened. (#1942)
- Fixed a bug causing iOS compilation errors when using Xcode 10.1 (the latest available on High Sierra). (#1898)
- Building in Xcode is broken, when Xcode is launched from Stencyl. (#1941)
- When testing on iOS, game will fail to launch if debug symbols are missing. (#1940)
- Can install games to iOS 14 devices, but can't launch them from Stencyl. (#1936)

Engine Extensions:
- Fix parsing of linked engine extension paths with extra spacing.
- Allow https links to block help docs.

- Actor scale was unaccounted for in determining if an actor is on screen. (#1918)
- [mac] Game appears in bottom-left corner of screen. (#1813)
- Renamed bringImagetoFront for consistency. (#1891)

Third-Party Libraries:
- Update Lime: 7.6.3 -> 7.8.0

Other minor fixes:
- [mac] Xcode version number detected by Stencyl has only been the major part (10, 11, 12, etc) since Xcode 10.
- [windows] Quieter logging at startup when registry items not found.

Ask a Question / Re: Not saving, not running
« on: November 05, 2020, 12:43:44 am »
It's very possible that I never tested with "none". That page may say splash screen, but what it actually creates is in fact a launch storyboard.

Ask a Question / Re: New Stencyl Build won't launch to Xcode
« on: November 03, 2020, 12:18:10 pm »
Thanks, this should be fixed in the latest build. (10655)

Try adding "/Contents/Home" to the jdk path.

Ask a Question / Re: Xcode and iOS
« on: October 31, 2020, 11:05:25 am »
I've updated ios-deploy for build 10650. Please try it out and let me know if it worked for you on the issue tracker.

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