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Messages - Jay123

Pages: 1 2 3 ... 6
1
Chit-Chat / Re: When you hit the wall...
« on: November 19, 2013, 01:12:22 pm »
Thanks for all your input guys taken it all on-board as many have said we are all different and do what works best for ourself's i think in the future i'll try not to take such a long break as it is distracting and hard to get back into. I think taking a good 2 or 3 weeks break after finishing a project is probably the best idea but i guess sometimes enough is enough and better take that long break than crash and burn and maybe not recover.
 :)

2
Chit-Chat / Re: When you hit the wall...
« on: November 18, 2013, 10:31:26 pm »
yes perhaps 2 weeks is extreme but in my case i needed it or i was close to crash and burn :P maybe a few days is better in most cases to refresh, reboot and go again but i know what you mean it's going to be hard getting back in but i find for myself once i start again i'm ok and go at it fairly hard
 :)


3
Chit-Chat / When you hit the wall...
« on: November 18, 2013, 04:29:26 pm »
Take a break !!!
Just spent the last 2 weeks not doing much except the things i like to do in my spare time. Now i feel refreshed and will be back into it in a few days game development sure isn't an easy thing as you need be a jack of all trades if you have a limited budget and need to get things done. Game Design, Story telling, Graphics, Music, Sfx, Coding, Websites, Blogs, promotion etc. Oh and the game needs to be fun !

If you've hit the wall do youself a favour and have a break ! it helped me and i know it can help you
 :)




4
Chit-Chat / Re: How serious are you ?
« on: November 10, 2013, 01:33:16 pm »
voting is now closed, i have come to the conclusion not many have taken this 'seriously' thus the survey is complete.
:)

5
Chit-Chat / Re: How serious are you ?
« on: November 06, 2013, 06:18:16 pm »
@Warzone Gamez cool story bro, seriously.
 8)

6
Chit-Chat / How serious are you ?
« on: November 05, 2013, 10:32:05 pm »
I'm doing a survey feel free to respond
 :)

7
Chit-Chat / Re: Fiverr
« on: November 05, 2013, 05:08:35 pm »
thx for this didn't know about it
 :)


8
Game Ideas / Re: Tactical RPG
« on: October 29, 2013, 06:01:30 pm »
thanks for the heads up rob may refer to that guide if i get stuck will try on my own first and see how i go. Those game assets are a good find by the way  :)

9
Game Ideas / Re: Tactical RPG
« on: October 29, 2013, 03:52:39 pm »
That looks interesting Rob, i'm yet to do pathfinding for my game i know it's gonna be tricky but i look forward to the challenge. Yours seems to work fine, those assets look good though i couldn't find anywhere on the website that talks about the license except for the words commercial license for individual product.



10
Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: October 28, 2013, 11:10:58 pm »
cool thanks for that, i've been playing with lighting on layers also i know others have used actors it's interesting to see how others implement things and it's great encouragement to see things running smoothly in a game like yours.







 

11
Chit-Chat / Re: Distraction = Enemy
« on: October 28, 2013, 09:20:37 pm »
It's now Tuesday and i think you maybe right.  :o

12
Completed / Re: Toolset Grid & Screen Bounds Box
« on: October 27, 2013, 08:10:54 pm »
i see Jon and now i understand why. Yes to customize the grids color would work
 :)

13
Chit-Chat / Re: Distraction = Enemy
« on: October 27, 2013, 08:08:42 pm »
Monday seems to be my distraction day trying to get my brain in the mood for it all you know. Maybe Monday should be part of my weekend  :P

14
Game Art / Re: Would you pay for this art?
« on: October 27, 2013, 08:05:03 pm »
I guess if i was super pressed for time and needed something fast i could buy it for the right game but at the end of the day they're basic and many could do it without a fuss, that being said keep up with it maybe make a set of graphics and build a portfolio if that's what you interested in. For myself even though my assets are basic it kinda suits the gameplay so it's all cool and i guess yours could suit someone's game also. Stick at it if that's what you really want to do.
 :)






15
Windows / Mac / Flash / HTML5 / Re: Lakeview Cabin (R-rated horror game)
« on: October 27, 2013, 07:57:07 pm »
I like some of the things you're doing with coding as well as the creative approach although the style of game may not be for me i can appreciate the effort gone into it. How did you approach the lighting by the way, using a big actor with a hole ?. All the best with it :)


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