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Messages - colburt187

Pages: 1 2 3 ... 132
1
Ask a Question / Re: Collision trouble
« on: February 19, 2018, 11:52:39 pm »
Have you seen the "cannot exit screen" behaviour? maybe that would be a better option than collisions.

2
Ask a Question / Re: Player Can Make Purchases boolean block
« on: February 19, 2018, 10:32:27 am »
I've never used the product ID block unfortunately, I've only even done non consumable iaps, hopefully someone else can help.

3
Ask a Question / Re: Player Can Make Purchases boolean block
« on: February 19, 2018, 04:33:02 am »
What does the product ID block read out as if your draw it to the screen in a draw block?

4
Ask a Question / Re: Player Can Make Purchases boolean block
« on: February 17, 2018, 02:18:09 am »
Ive never used that block, not really sure what its purpose is. I think you want to request the info for all your product IDs in the first scene and not have it blocked by any bools.

5
I would suggest looking for the 'On Ground' behaviour in the stencyl forge, I always use that for detecting this sort of thing. If you draw your in Air bool to the screen is it behaving correctly?

It doesn't look like you currently have any logic in place for the rotation, something like "if mouse is down set turning speed to -800" should do the trick. make sure your actor can rotate.

6
Ask a Question / Re: Spaceship Actor is present in scene but is not visible
« on: February 06, 2018, 11:37:06 am »
I just need the stencyl file, so export game and email that file.

7
Ask a Question / Re: Spaceship Actor is present in scene but is not visible
« on: February 06, 2018, 11:35:44 am »
Ok, well if you ever get too frustrated then send it over.

Do you have always simulate on the player character?

8
Ask a Question / Re: Spaceship Actor is present in scene but is not visible
« on: February 06, 2018, 11:32:24 am »
If you want to email me the game file I can try to track the issue down, colinwlane@gmail.com

9
Ask a Question / Re: GameAnalytics on stencyl
« on: February 04, 2018, 01:38:14 am »
Don't think so, probably the best bet would be enhance supporting it http://community.stencyl.com/index.php/topic,52083.0.html

10
Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 03, 2018, 02:25:27 pm »
Was it in stencyl 3.5? I know 3.5 can do iPhone X but my game runs at 20 frames per second in 3.5

11
Ask a Question / Re: iOS and Android do not compile.
« on: February 03, 2018, 01:25:10 am »
Ok so you can compile in iOS? I'm always confused about if you need an apple dev account or not to test on device.

12
Ask a Question / Re: iOS and Android do not compile.
« on: February 02, 2018, 12:27:54 am »
Whats your iOS set up? do you have a developer account and have made your P.12 file etc?

13
Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 02, 2018, 12:21:11 am »
I can understand the points - and the earlier versions not producing flash on high sierra is certainly a concern (something that has caused me a bit of grief as well).

However, I am still making and publishing games. I just released one yesterday on iOS. I'm getting close to releasing another (maybe in a week or two). I am still making money using stencyl so it is obviously not dead.

It definitely is worrying times though. I want to update my backlog of games to the latest xcode and iPhone X but my tests in 3.5 have not gone well. My boxing game that runs flawlessly in 3.4 runs at 20fps on an iOS device. Apple will eventually stop featuring and supporting games released without Xcode 9 and iPhone X support. The decision to not keep a stable up to date version of the engine while working on the 3.5 beta has damaged my confidence. 

14
Ask a Question / Re: Continued timer in a list
« on: January 28, 2018, 02:49:59 am »
You need to make the timer a 'game attribute' which is the purple attributes, you can create them in the settings. These attributes can be saved and are not reset when the scene changes or the actor is killed etc.

15
Ask a Question / Re: Connecting attribute to an actor
« on: January 28, 2018, 02:47:02 am »
I think you need to clarify your question, I don't quite follow it.  What attribute do you want to connect to what actor? Are you asking how to simulate the key press with the button?

What is the actual problem right now, the button press doesn't do what you want it to?

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