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Messages - colburt187

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1
KPI, I had to google that, The "Key Performance Indicators" are a bit mixed. Downloads are excellent, 80k on the thursday then 190K on Friday and its stayed above 100K since them. Currently at around 879K in total.

Revenue has been less than expected for this many downloads, impressions have been low. I have been making some changes to the game flow to try to increase things and its worked to an extent.

Total revenue is around $13,500 so far which is a good number but way below what I expected for a game with this much exposure. Hopefully I can improve things a bit and it will be a good long term earner.

2
Id be interested to hear about this. Although I wonder if it would only be an issue on very old devices.

3
Ask a Question / Re: Importing from USB
« on: June 25, 2017, 02:35:58 am »
hmm so they game you the game folder instead of a .stencyl file. Are you on windows or mac?

4
iPhone / iPad / Android / Re: List Of Apple Featured Mobile Games
« on: June 24, 2017, 08:53:21 am »
Should add touchdowners. Its a Great game. Is it made with stencyl? Its really really good.  I would pay Colin Lane to see the source code.  Its got a lot of stuff I know people are looking to implement. Only problem IMO is that its too easy.. but then again all ive gotten is reviews saying that I should make Ms Rainbow(My game i've shown 1.4mill ads) easier... So maybe its perfect. (Im quite a gamer). Love the game, and love this list, keep it up man!

Yeah its always hard to find the difficulty balance. Looking at the leader boards people are not getting big numbers in arcade mode so I think the difficulty is good.

Also all the things I used are available, LetMeThink implemented the camera zoom for me but it is the same code as in the camera zoom extension. Anything else you would like to know about?

5
iPhone / iPad / Android / Re: List Of Apple Featured Mobile Games
« on: June 24, 2017, 08:52:12 am »
List updated with Touchdown!! featured in India. No confirmation yet from other countries.

Thanks for adding it. if you want to check features you can always look at Appannie, it lists them all https://www.appannie.com/apps/ios/app/touchdowners/details/

6
Yeah nice big global feature, Banners in the US and EU. 83k downloads on day one.

Looks like my advert frequency was a bit too low so upping that in a quick update.

7
Ask a Question / Re: character walk through tile.
« on: June 21, 2017, 01:02:28 am »
Your issue was that your ground, grass tiles had collision on them, so your character was spawning inside the tiles, thats why the movement was weird. You need to click on the tile set in the tiles tab and adjust all the collision boxes for the tiles you are using.

I also changed the moment to the stencyl built in 8 directional moment, see what you prefer.

8
Ask a Question / Re: character walk through tile.
« on: June 20, 2017, 02:41:56 am »
I can have a look, email to colburt187@hotmail.com

9
iPhone / iPad / Android / Touchdowners, coming out on the 22nd June
« on: June 17, 2017, 03:55:56 am »
Hello fellow Stencylers,

suitcasenuke and myself are back again with a new game, Touchdowners is a wacky physics take on American Football. A 3 vs 3 match where you control all 3 of your players at once. You can jump forwards, backwards and throw the ball. Its chaos in a fun way.

Also maybe its the first commercial stencyl game with camera zoom?

see the trailer below, Ill post download links when its live.

https://youtu.be/-IlF-hMfO-c

10
Ask a Question / Re: Sorta a list by largest to smallest?
« on: June 17, 2017, 02:19:38 am »
Im not sure if I fully understand the question, But the list utils extension has blocks to sort lists by value.

11
Journals / Re: What The Ball / Monsters Roll In - Beta Testers needed
« on: June 13, 2017, 01:15:46 pm »
Awesome, really like the re design. I'm glad you found your flow on this project again.

12
Ask a Question / Re: Text drawn behind actors anchored to screen
« on: June 10, 2017, 09:26:31 am »
Draw the text from the scene events or behavior instead of an actor and it should be in front.

13
Im not very good at these complicated questions, but maybe a couple of screenshots of what you currently have might help people think of better ways of doing it.

14
Why do you want to disable the watch advert button for 24hrs anyway?

15
Ask a Question / Re: Hello, I've been looking everywhere...
« on: June 06, 2017, 02:46:33 pm »
Have a look at the game file I attached, Press Z to create a unit from the left castle, the right castle creates enemy units every 5 seconds. When units hit each other they both die, nothing happens when they reach the castle.

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