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Messages - colburt187

Pages: 1 2 3 ... 119
1
Extensions / Re: Joints Extension
« on: Today at 02:38:14 am »
Hey!  Just came across this extension and I've been toying with it to see if it would be beneficial to work into my project.

But... the Joint Sandbox demo doesn't download anymore on the Forge and I can't figure out how the weld joint works.  I assumed that since there really weren't any blocks to configure it, that it'd just work automatically, but that's not the case.  When I turn on debug drawing it looks like a second (and sometimes a third depending on the coordinates I give it?)  joint is being created between the point I declare and the center of the first object.  This joint stretches when the other object begins to move.  I've tried changing all sorts of physics options on the "glued" object, but nothing seems to help.

Any advice?  Am I missing something?

can you post your code, I've worked quite a bit with joints.

2
Hmm interesting!

3
It depends on the game but in general I would say interstitials are best. You have many options, the built in Admob adverts, or the various advert extensions available. First thing you need to generate revenue is decent download numbers.

4
Ask a Question / Re: Image to large
« on: August 15, 2017, 09:26:18 am »

5
Ask a Question / Re: Need some help with animating a Joint
« on: August 15, 2017, 09:23:00 am »
yeah sounds very difficult, I can't think of a way to do it.

6
Ask a Question / Re: Is there can send push notifications?
« on: August 15, 2017, 09:20:01 am »
Robin has a couple of notification extensions, is this what you are looking for? http://byrobin.nl/store/product-category/engine-extensions/mobile-features/

7
I have absolutely no idea what it is the public wants.
I try to have all the  games start out slow so as to not discourage the player.

( throwing my hands in the air ) .  ???

what sort of games do you play? this is a playable dorito advert, you didnt make this for the public, you made this for a potential advertiser.

8
At the top of this code you are telling the actor to always set its speed to 10, this happens 100 times a second, so no mater what else you do it will always have its speed set to 10.

Im not sure but maybe the code will work if you remove the top block setting the speed.

9
Ask a Question / Re: Using Adobe Flash Player for commercial use
« on: August 13, 2017, 06:39:52 am »
Pretty sure you don't need to worry about that.

10
Its probably using the old on screen button behaviour that has a bug with the list attribute. Open up the on screen button behaviour and find the list attribute called touch ID, then add a 0 to it.

11
Extensions / Re: Change Audio Pitch [V 1.0]
« on: August 09, 2017, 01:18:35 am »
Yeah I think this is a really essential function to have!

12
Ask a Question / Re: Assets show up as black/blank on mobile?
« on: August 08, 2017, 02:16:22 am »
try splitting the frames into more animations, like 3 groups. like 12 frames for each animation. then you will have to manually tell it when it should change animation.

13
Ask a Question / Re: Shooting with two guns
« on: August 06, 2017, 10:53:35 pm »
Behaviors are shared as .png in stencyl, download it then click the import button in stencyl. Or I think you can also drag and drop it into you actor behaviors.

14
Ask a Question / Re: Shooting with two guns
« on: August 06, 2017, 11:56:22 am »
Yeah of course, did you see I attached a behavior that has the code I used in it?

15
Ask a Question / Re: Shooting with two guns
« on: August 06, 2017, 11:18:38 am »
I've no idea. I don't understand it, I just know it worked for me. I'm pretty sure your question has been answered before on the forums, maybe try to do a search and see if you find anything useful

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