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Messages - Majora64

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1
Journals / Re: Merrak's Isometric Adventures -- Physics!
« on: December 07, 2017, 12:11:23 am »
Ok this is cool. That editor looks like itll help streamline the process. I havent gone through every page of this journal but are your levels hand made or do you generate them with tile api or proc gen?

2
Ask a Question / Re: Need Help with a 360 degree gun
« on: December 06, 2017, 01:34:02 pm »
I used this for when I was working on a top down shooter...I don't think it's perfect but maybe itll nudge you in the right direction. A more seasoned Stencyler could probably refine this behavior. The +300 at the end was because my actors gun wasn't centered with my actor so I tried to compensate for that...not sure if it's correct but play around with it.

3
Journals / Re: Hoppy Pals
« on: December 05, 2017, 10:59:42 am »
It's definitely coming along well so I'm hopeful that SadiQ will be appreciative when he reads your guys kind words. Here's the water test...go ahead and try it for yourself.

http://www.stencyl.com/game/play/37927



4
Journals / Re: Hoppy Pals
« on: December 03, 2017, 10:28:50 pm »
Was able to commission a nice water wave effect with splashes. It's still in the works but it's coming along.  Also working on some Ui stuff as well but I'm also trying to keep iphone X optimization in mind.

Does anyone know the current state of iPhone X testing? Can I just export my game as an Xcode project or can I compile to Xcode simulator and reboot the game in iPhone X simulator in Xcode? I'm just unsure of how iPhone X handles actor placement...




5
Journals / Re: SkateRide - Isometric Skateboarding Sim (demo coming soon)
« on: November 27, 2017, 10:26:40 pm »
Merrak will be here any moment  :D lollll this looks awesome btw! I think the last awesome skate game I played was THP8 so I'm excited to hear that you come from a skate background. Keep it up!

6
Journals / Re: Hoppy Pals
« on: November 27, 2017, 05:49:03 am »
Issue is add 3 to temp id  for the second loop counter.
- create actor of name (TempId+3) as text.
So then, it be 3+0, 3+1, 3+2.
This should help fix the issue.
hope this helps.

That was it... *facepalm
Thank you!!!!  :)

7
Journals / Re: Hoppy Pals
« on: November 26, 2017, 06:21:26 am »
I have done a character select screen for The Poppytales with no knowledge of lists. You could make six actor types (tied to an atlas) and make an event using a number attribute for the page number. For each, change the animation to what it is meant to be on each page.

There is probably a better solution but that is what I would do.

That sounds like a pretty good solution but I already have the bulk of this behavior down. Worse comes to worse I'll give it a whirl. I can swipe back and forth between pages just fine and add as many characters and pages (not scenes) without issue, it's just displaying the characters in more than 1 row is a problem and I don't know how to scatter my character icon placement while keeping them intact in the list.

8
Journals / Re: Hoppy Pals
« on: November 25, 2017, 02:17:56 pm »
So I'm trying to fix up the character selection screen and what not but I'm having an issue displaying the correct actors sequentially in rows. If I wanted to display them all in a straight line everything would work fine but I want the first row to display 3 characters from my list of characters and the second row to display the next 3 in the list.

The first page displays:
Bunny, Flappy Bird, Frog
Bunny, Flappy Bird Frog

The second page displays:
Cow, Bunny, Frog
Cow, Bunny, Frog

But I would like the first page to display:
Bunny, Flappy Bird, Frog
Cow, Bunny, Frog

and the second page and so forth...
I'm still figuring lists out so if anyone can help me with this thatd be awesome. thank you!


I also decided to add an admob banner to the bottom ONLY when the shop is open or other UI elements are open...I don't see any harm in it.

9
Journals / Re: RETREO REDUX Xapper
« on: November 25, 2017, 06:33:47 am »
I think it's an interesting concept and I can easily see this going several different ways but I think right now it's trying to do a little bit of everything and it's a bit much for me. I don't like how I have to wait for the next letter to pop up while the timer goes down- it seems unfair. I like the shooting mechanic but I don't think it pairs well with the rotating letters (probably because I think the letters are unfair to begin with while being timed). If you wanna keep the shooting mechanic I could easily see this turning into a puzzle-education game with mechanics similar to the "Puzzle Bobble" series (which I'm sure you've played). Perhaps using an engine like that and pairing it with a list that generates letters on each bobble that you can shoot and match with other letters would imo create a more engaging experience if that's the route you wanna go. I could see this being geared towards flash but could work on mobile but the controls wouldn't be as appropriate imo.

If you remove the shooting mechanic I could easily see random Letter actors (not every letter of the alphabet, some correct and some incorrect) being generated on screen every time a new word comes up and scattered messily on the screen but instead of shooting letters you have to tap all the letters in succession correctly in order. Perhaps a mistake could cost you the game or it could cost you time or a life.  I think this could be more suited towards mobile.

I like the time idea but instead of a countdown timer I think a meter that constantly decreases could do nicely. Something about looking at a countdown timer makes me feel like I'm in a rush, but a meter makes me feel like I can work towards keeping it filled. Depending on if you get a word correct or not will either cause the meter to increase or decrease or outright trigger a game over.

Wasn't crazy about the UI placement. Instead of directing me to choose a game mode I think it would be nice to drop me straight into the game (my first few times) and explain how the system works as I play through it. I notice alot of newer games do this and I think it's better to integrate the tutorial than to just read it(at least for me..). My first time playing I didn't understand the inner circle, how to shoot or how to move without guessing..

Hope this helps somewhat, I really enjoy the concept and will check in every often now! Good luck!

10
Journals / Re: Hoppy Pals
« on: November 21, 2017, 01:07:07 am »
Originally I wanted a Coverflow like character selection but I'm not sure if there is a way to display actors in a smooth Coverflow way on Stencyl (if it can be done let me know pls). TheIndieStation has an awesome tutorial for a mobile character selection screen so I followed that along and have the basic layout of it working which I think will look pretty cool when finished. I want to have fun with the characters so if there's any you'd like to see I'm taking requests. I was gonna do some of my favorite video game characters (they won't look exactly the same but familiar) and just give them generic names (dunno if that's considered bad dev manners or just fanboy).


I've also taken a liking to the way Apple advertises their colors. Alot of their new backgrounds are these captivating gradients that really play to the phones display and "I like it alot". I'm by no means an illustrator master (in fact I just picked it up for this game but I enjoy the program and am falling in love with vectors) so when I found out it was easy to create complex gradients I was "hoppy". Here's some test ones. The first one is the current background for the game and the 2nd one is me fanboying...


11
Journals / Re: Hoppy Pals
« on: November 21, 2017, 12:56:44 am »
As for progress I'm  for the most part hoppy with the current build but I have shifted the game aesthetic so many times which resulted in the game dragging on longer than I had hopped which I can't help but feel a little disappointed in.
Typo or pun?

You decide ;)

Thank you for checking on in the game, but how's Poppytail coming along? Making some good headway?

12
Journals / Re: Hoppy Pals
« on: November 21, 2017, 12:11:09 am »
Nice to see the water waves have returned! It's actually pretty neat to look at the old screenshots and see how things have progressed. I'm glad you kept the archive of older versions.
The waves are back! Not 100% to my liking but it will have to do. I've reached out to SadiQ to see if he could help refine it but I'm pretty sure he's busy so it's ok. As for progress I'm  for the most part "hoppy" with the current build but I have shifted the game aesthetic so many times which resulted in the game dragging on longer than I had "hopped" which I can't help but feel a little disappointed in. 

I didn't plan this game out the best and it has taught me that I still have so much to learn about time management, follow through/commitment and staying organized. I know we shouldn't compare ourselves to others but when I see some devs on here pushing quality games out (what appears to be) every month or 2 while something small took me almost 2 weeks, it's discouraging lol. Do you have any tips for streamlining development cause I mean I wanted to be done with this game like 3 months ago lol. At this point I just want to be done with the game, but at the same time I still want to give it my all..that and my Stencyl license expires next month so you could say things are getting pretty serious  :D

13
Journals / Re: Hoppy Pals
« on: November 20, 2017, 02:55:33 pm »
Don't Fall in the water! (Notice how the score increments when the cloud begins to fall and when the player collides with the side of the cloud...this is a NO NO!)









14
Journals / Re: Hoppy Pals
« on: November 20, 2017, 02:41:45 pm »
Hey, I just wanted to "hop" in and say this looks adorable! I love the squash and stretch when the character jumps in particular. This looks like it'll be very readable on mobile too, with how clear-cut and colorful all the graphics are.
The puns are killing me lol! Thank you for your feedback and welcome to Stencyl. I checked out your game too and it looks really fun. Initially it reminded me of a cross between Paper Mario, Kirby's Dream Land, and Yoshi's Wooly world. Keep up the good work! Also, are you the guy developing the game "Albatross"?
Thank you! All those games are influences, and that's the exact kind of vibe I'm going for! I've actually never heard of Albatross, despite my username lol

Well you're on the right track and I will follow development on your game closely. And nvm lol I follow this one dev and he's making a game called Albatross I figured I'd ask. Cheers!

15
Journals / Re: Hoppy Pals
« on: November 20, 2017, 07:42:51 am »
Hey, I just wanted to "hop" in and say this looks adorable! I love the squash and stretch when the character jumps in particular. This looks like it'll be very readable on mobile too, with how clear-cut and colorful all the graphics are.
The puns are killing me lol! Thank you for your feedback and welcome to Stencyl. I checked out your game too and it looks really fun. Initially it reminded me of a cross between Paper Mario, Kirby's Dream Land, and Yoshi's Wooly world. Keep up the good work! Also, are you the guy developing the game "Albatross"?

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