Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - designpeg

Pages: 1 2 3 ... 35
1
Extensions / Re: GameAnalytics extension for Stencyl!
« on: June 20, 2018, 07:29:45 am »
I've used the updated version - works great!

2
You can use the loses focus and regains focus blocks (loses focus fires when you close a game, or answer call etc), the code may not run until you go back to it, Regain should be self explanatory.

3
Extensions / Re: GameAnalytics extension for Stencyl!
« on: June 13, 2018, 08:37:55 am »
Cant compile.

"[haxelib] /Users/macpro/stencylworks/engine-extensions/gameanalytics/GameAnalytics.hx:413: characters 25-34 : Unknown identifier : customDim
[haxelib] /Users/macpro/stencylworks/engine-extensions/gameanalytics/GameAnalytics.hx:396: characters 25-34 : Unknown identifier : customDim
[haxelib] /Users/macpro/stencylworks/engine-extensions/gameanalytics/GameAnalytics.hx:379: characters 25-34 : Unknown identifier : customDim"


I get the same error. I've raised a ticket with Game Analytics a few days ago. I'll post here with further info.

4
Extensions / Re: New Music A.I Extension (Free):
« on: June 06, 2018, 05:00:56 pm »
This sounds great, i’d love to use this.

5
Chit-Chat / Re: AdMob and GDPR
« on: June 06, 2018, 01:12:36 am »
I hope we can see in stencyl dialog  to ask user to accept if not the game exit .that what most big company did

I think that if we have a third possibility is a good thing. For example the user can selected to disable the Advertising ID, so the ads is showed but with no targeting.

This would be perfect, but I think at the moment it's up to Google, and at the moment they are still recording some personal data, even for non targeted ads, and unfortunately,  GDPR doesn't allow you to say 'agree or no play'.

6
Extensions / Re: GameAnalytics extension for Stencyl!
« on: May 31, 2018, 01:11:54 pm »
Fantastic!!!

7
I'm pretty sure that SimplAnalytics is no longer in business. No site and the extension shows errors in connections when attempting to send data. I've removed it from my app. I'm hoping GameAnalytics is going to produce a Stencyl extension to fill the gap - they've made noises that that's their intention elsewhere on the forum.

8
Ask a Question / Re: Sending and Email
« on: May 31, 2018, 02:17:54 am »
Maybe take a look at http://mandrill.com  I've used it in another project and it worked great - if you want to send an email from an app without sending it from the users' email account. I've not used it in Stencyl, I believe there's a CURL extension for stencyl, you could use this to send via mandrils curl api

9
Chit-Chat / Re: AdMob and GDPR
« on: May 30, 2018, 05:06:14 am »
I think the answer is for Google to incorporate a choice for serving ads that stores/transmits NO personal info to EU users.   
They are seemingly trying to get around this so they can still collect info - GDPR as I understand it doesn't allow you to give users the choice of either agree  OR use a service.

In my next game, I've creating a series of mock ads that will be displayed if there is no internet connection (to dissuade people playing in airplane mode) - iI know they make me no cash, except that they can encourage people to buy the ad free version, if Admob forces a choice, I will probably show these in eu, and rely on income from the rest of the world (not ideal).

10
Ask a Question / Re: Subtitles Option
« on: May 25, 2018, 09:17:23 am »
Trial and error would probably take you ages, maybe make a small stencyl 'game' that plays your audio track and  adds the track time to a list when you tap it, then you could listen and tap when you need each line to come up. (Though if you could get audacity working it would be much easier to tweak the timings).

11
Ask a Question / Re: Subtitles Option
« on: May 25, 2018, 05:38:06 am »
Hi, I've got a working karaoke in my game, getting the timings for the words was the biggest challenge, but I found you can add a label track to your sound in Audacity (free app), and then export it as a text file with start and end times for each word.

I've also got a lip sync feature, to make the timing for this I used a free app  Papagayo https://en.wikipedia.org/wiki/Papagayo_(software) if you set the framerate to 100fps, then type in your text it automatically matches phonemes to mouth shapes and outputs a text file with timings and mouthshape, which you can then use.

It's a great app - see screenshot.

Hope this helps.


12
Ask a Question / Re: Exporting Game to Xcode Errors
« on: May 18, 2018, 02:01:15 am »
Make sure you set the 1024 x 1024px icon in xcode - Apple will reject your app if you don't include this. Not sure about the other missing icons.

13
Ask a Question / Re: Exporting Game to Xcode Errors
« on: May 17, 2018, 07:26:56 am »
That last mach-O error - are you trying to run your game in the simulator, or an actual device from xcode?

I get the same error  when I try to use the simulator, but xcode will compile and run fine on my actual devices.

14
Ask a Question / Re: Web safe fonts?
« on: May 14, 2018, 07:54:38 am »
Hi, It's worth knowing that when you choose a font as described above, it's turned in to a bitmap font, so you need to do it multiple times if you want to use the font at different sizes, or colours.

15
Chit-Chat / Re: AdMob and GDPR
« on: May 11, 2018, 02:45:07 am »
I'm almost finished my next game, and I'm seriously considering only releasing it in non EU countries initially, as nothing seem to be sorted at the moment, which is a real shame.

Pages: 1 2 3 ... 35