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Messages - designpeg

Pages: 1 2 3 ... 36
1
Ask a Question / Re: Installining Googlr Analytics sdk
« on: November 06, 2018, 08:53:04 am »
Not exactly the answer you're after, but I can HIGHLY recomend Game analytics over Google  - https://gameanalytics.com

Free, has a stencyl extension with great documentation for the blocks, allows amazing in depth stats and comarisons and with the latest version it's a two way system - you can alter aspects of your game from Game analytics dashboard and do A/B comparisons on the differences.

2
Extensions / Re: HaxeUI
« on: October 30, 2018, 10:28:39 am »
This will be amazing! Will it work on all platforms?

3
Ask a Question / Re: ios audio extension
« on: October 30, 2018, 01:37:34 am »
Fantastic, really useful extension.

4
Ask a Question / Any way to keep status bar visible in IOS
« on: October 23, 2018, 03:03:42 pm »
Does anyone know if it's possible to keep the status bar, (clock, wifi, battery etc), visible in IOS - I want to keep it on iPhone X. I'v tried the obvious in Xcode - tick boxes for hide status bar - this keeps it visible in the loading screen, but it hides again once a scene loads. Any advice appreciated.

5
Ask a Question / Re: Post data to URL block question
« on: October 05, 2018, 01:25:41 am »
Hi Ceosol, unfortunately that wont work for me. It used to, but the service I use has changed it's login and now requires a rather complicated authentication process, and requires the token to be in a headed, (it works for me when I use cURL it the terminal, or AJAX in Javascript), I just assumed that the post data block was doing curl behind the scenes. I see there's a curl extension for openfl, I think I'm going to have to try that.

6
Ask a Question / Post data to URL block question
« on: October 04, 2018, 01:43:06 am »
Hi, I'm trying to use the Post data to URL block, but can't get it to work.

Does anyone know:

1. Is the data posted as a header , eg .  "Content-Type:application/json"  or just added to the url, eg https://url.com?foo=value&bar=anotherValue ?
2. What format should the data take in the block?
3,  Is whatever the block returns converted to a text string, or do  I need to use code blocks  to deal with whatever object is returned?

7
This has been broken for ages, you could use the console in xcode as a work around - that's what I do and although it's a bit of a hassle you can get more info on memory use etc at the same time.

also, you may need to:

1. Find your Xcode App
2. Right click it and choose "Show Package Contents"
3. Navigate to: /Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/
4. Copy the folder with the newest iOS Version
5. Rename this folder to "Latest"

8
Ask a Question / Re: I want to use the looping block?
« on: September 28, 2018, 02:11:16 am »
Don't know if this is helpfull, but I've stopped using the "do every  XX seconds" block, I've found it much more flexible to create an event block that calls itself after a period of time,  this way  you can stop it repeating easily with a boolean or change the interval time easily with a variable. The boolean can either be inside the timer or outside depending on your needs. In the example i've attached, I've created a scene behaviour called repeat that has all the repeating actions in it for the scene, repeatSomething would be given a meaningful name to describe whatever is going to be repeated, the whole repeat action is kicked off in the create block, but could be started from anywhere.

9
Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 19, 2018, 11:01:12 am »
just tried b9990 and I have the same problem - app starts up, then black screen.

10
Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 19, 2018, 03:44:49 am »
Cool, I'll try it tonight.

11
Ask a Question / Re: Newest Xcode version seems to have broken Stencyl?
« on: September 19, 2018, 03:21:18 am »
I've got 3.5 and the latest version of xcode (for IOS 12) and it works for me. My biggest issue with using 3.5 is that a loading bar screen pops up for a split second between the launch screen and the first scene loading - hopefully that will be fixed before I release my game - as it looks really sloppy on a published app.

12
Ask a Question / Re: On Stencyl 9987 the game wont launch
« on: September 15, 2018, 01:58:11 am »
I have the same problem, I didn't save the log b4 I reinstalled the previous version I had, but the error said something like, 'lime unsigned" if that's a help

13
Extensions / Re: iOS Video Player
« on: September 12, 2018, 07:21:33 am »
cool thanks, I'll try that version. Thanks

14
Great, that really clears thing up for me! I will definitely be buying this in the near future.

15
Ask a Question / Re: appleTV support ?
« on: September 12, 2018, 05:50:05 am »
Hey, I know this an old thread, but I just wonder if any of the devs has looked in to this? The openFL forum seems to suggest it was possible to compile for apple tv back in oct 2015. It would be amazing if stencyl could add appleTV as a target in Stencyl 3.5.

OpenFl running on appleTV: http://community.openfl.org/t/openfl-running-slow-on-the-apple-tv/6702

OpenFl MFI game pad support on appletv: http://community.openfl.org/t/apple-mfi-gamepad-support/6668/5

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