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Messages - CrowbarSka

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Resolved Questions / Re: Is it possible to move an entire scene layer?
« on: September 06, 2011, 05:56:04 am »
That's good to know. Thanks very much for your help! I'll get back to the drawing board.

In case you're interested, I'm doing some R&D to see how feasible it would be to rebuild my game in StencylWorks (I currently have a WIP game made with Unity). http://luminesca.blogspot.com/

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Resolved Questions / Re: Is it possible to move an entire scene layer?
« on: September 06, 2011, 05:32:06 am »
Thanks for the advice. I'm dubious of that approach though, because I need to work with very large bodies of water which means either:

a) use a very large image for one actor (inefficient to render)
...or...
b) use a small tiled image with lots of actors (inefficient to process)

That's why I was hoping to move the whole layer, because then I could tile the visuals and keep them small and just use one instance of the behaviour to control the whole thing.

But it seems like the only way... :-\

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Resolved Questions / [SOLVED] Is it possible to move an entire scene layer?
« on: September 06, 2011, 01:57:53 am »
My game is a side-scrolling platformer which takes place mainly underwater, and the player will be able to raise and lower the water level, and also jump in and out of the water. So I want to make a kind of water volume which can span the entire level.

What's the best way to achieve this? Is it even possible using Stencyl's scripting engine?

I considered adding a layer covered in water tiles (rendered in front of the main gameplay layer) which would just slide up and down, but I can't see any way of doing this.

This also raises the issue of collisions and triggers: would they slide with the visuals so you can still jump in and out of the water in its new position?

Thanks in advance!

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