Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Corerupted

Pages: 1 2 3 ... 5
1
Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.1)
« on: January 08, 2014, 05:56:02 am »
Don't quote me, but I believe that Stencyl 3.0 will be available to everyone at no charge once it's finished.   I've spent the last several months in a cave though, so I'm in no way a credible news source.  If it does become free, there shouldn't be much need other than old projects to every use 2.x again.  3.0 seems to be better in every way.... except the compiling screen.  Sometimes I fall asleep waiting for my projects to run.

I am quoting you, got a problem with that?

Yes Stencyl 3 will be free when released but the question is when will it be released?

2
Toolset Extensions / Re: Easy RPG Creator for Stencyl 3.0 (ALPHA V0.1)
« on: January 05, 2014, 11:15:57 am »
Um it requires Stencyl 3 right? why can we run it in v2.?

I did actaully import it and the only error I get is attached

my bad i see now that they didnt add the red colours
in that piece every code block shines red

Quote
Behavior: Design_1_1_DatabaseInformationLoader at line 46
Access of undefined property nme.
        var item:String = nme.Assets.getText("assets/data/ERPGItems.txt");

Behavior: Design_1_1_DatabaseInformationLoader at line 49
Access of undefined property nme.
        var weps:String = nme.Assets.getText("assets/data/ERPGWeapons.txt");

Behavior: Design_1_1_DatabaseInformationLoader at line 52
Access of undefined property nme.
        var arms:String = nme.Assets.getText("assets/data/ERPGArmors.txt");

Behavior: Design_1_1_DatabaseInformationLoader at line 55
Access of undefined property nme.
        var dialog:String = nme.Assets.getText("assets/data/ERPGDialog.txt");

Behavior: Design_1_1_DatabaseInformationLoader at line 58
Access of undefined property nme.
        var chars:String = nme.Assets.getText("assets/data/ERPGCharacters.txt");


thats the error it gives if possible how can i fix this or what did i do wrong?

3
And for some reason random isnt random

4
Ok i know i am a very hard person to work with but what i am saying isnt that hard "sortoff".

  • I want an NPC (Non-Playable Character), in my case the "Enemy" or "Mob" to Move.
  • The movement I have more or less worked out and it Works glitchly
  • The Enemy moves
  • But only once in each Random direction
  • I want it to move a random amount of times in each random direction
  • But between each random amount of times there must be a pause of X seconds
  • That pause of X seconds is one of the components that doesnt work that well
  • The second component is the move a random amout of times
  • The third one is the delay does not work
  • Now I need help with those components either as something that I can copy or paste into a code block
  • Or an example of a working code block structure that I can use

Attached is not one of my best pictures but should be effective in explaining all u need to know
1 = My random movement
2 = The movement for each direction (Only showing Move Left but all movements follow this structure)

Please someone help.
[/list]

5
to be honest i dont understand large masses of information unless its in coding (this case block- im too lazy to learn action script) or just simplified like i did it.
Quote
My coding works with this concept
- Calculate max distance
- Set times to move to a random number diveded by grid block size (32)
- Repeat times to move times
- Need a wait X seconds
- set x or y position (x for left or right, y for up or down) to current position plus or minus 32
= Random AI movement

To explain what I want in the easiest manner posible is when you look at the first picture attached you will see halfway down in the blocks is a Repeat loop a code block and a do after. The code block contains illegal coding but is something that would work in delphi. I want in that repeat either after or before the movement the actor to wait X seconds or in this case Delay between movement in one direction seconds.
Now that you know the background the do after block doesnt do what I want it to do because I wanted it to execute the WAIT so u can look at the block of coding without the do after and then give me some advice to cause a pause.

Edit:
Now that I think about it if i add a normal 4 directional movement behaviour to the enemy's behaviour and and repeat X times move in that direction, will it work?

6
The AI isnt mainly my problem I got that to work my problem is I want to make the actor pause  a few times when moving in one direction to simulate grid based movement

7
My first question is about a bug i get in my RPG game. (note to self starting with RPG games as first game is very hard but fun and challenging)
When I change the scene I told the actor to kill itself but it doesnt it stays alive then in the next scene 1000 actors are created.(that part fixed) Also sometimes my map change doesnt work at all. but the error i have now is the actor that was killed is spawned in one of my collision props resulting in 2 player actors instead of just one. (attachment helps alot more than my explaination)

Second problem is with my AI movement. It works and moves but the delay fails meaning my mobs teleport to their end destination instead of a grid based delayed movement. Attached is an example of my coding and the code block basicly say more or less what i want to achieve. I find it strange that stencyl doesnt have a wait x seconds building block.

My coding works with this concept
- Calculate max distance
- Set times to move to a random number diveded by grid block size (32)
- Repeat times to move times
- Need a wait X seconds
- set x or y position (x for left or right, y for up or down) to current position plus or minus 32
= Random AI movement

Ask if u need more info but specify please
I don't get what your saying. Sorry.

Is it better now? I edited it.

8
Shared Resources / Re: Anyone Need RPG Sprites?
« on: December 30, 2013, 06:06:23 am »
Thank you so much i am so glad i was just browsing these forums because i have been looking for a non-naked sprite for some time now and I actually was using armour for the frontal view for each direction the actor is looking at lol. Bless you mate

9
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: December 30, 2013, 05:41:28 am »
one thing im really exited about is the inventory manager guz i tried to make my own and its very complex  :(

10
Modified Read Again

My first question is about a bug i get in my RPG game when i change scenes.
When I change the scene I told the actor to kill itself and it does because the scene first checks if actor exists before changing. But the error i have is that the actor that was killed is spawned TWICE and thus one is randomly in one of my props resulting in 2 player actors instead of just one. (attachment might help more than my explaination)

Second problem is with my AI movement. It works and moves but the delay fails meaning my mobs teleport to their end destination instead of a grid based delayed movement. Attached is an example of my coding and the code block basicly say more or less what i want to achieve. I find it strange that stencyl doesnt have a wait x seconds building block.

Hope this explains better

(I want my AI movement behaviour to cause my chosen actor to move randomly and that part is working but the actor in this case the enemy is just moving to the end position instantly instead of pausing X or N miliseconds after each displacement of 32 pixels)

My coding for Random AI Movement works with this concept:

- Calculate max distance (uses distance formula bla bla bla)
- Set times to move to a random number divided by grid block size ( this case 32 pixels)
- Repeat times to move times
   - Wait X or N seconds
   - set x or y position (x for left or right, y for up or down) to current position plus or minus 32
= Random AI movement

Bold, Underlined and Red are Atributes

Ask if u need more info but specify please

11
Ask a Question / Null field error
« on: November 13, 2013, 06:10:44 am »
Can some1 help they say i have a null field somewhere in method or function or whatever. i will attach my coding where the game system messages "`" says the error is.
Also attached is all other events for that behavior. say if i need to attach the other events with an added reason.
Lastly attached is my system messages or that is what i think it is called

12
Ask a Question / Re: Making RPG Game
« on: October 19, 2013, 12:09:12 am »
Yea yesterday I figured out how to create my Inventory's GUI. The list part I had figured out a while go. I made the Inventory Manager Behaviour an Actor Behaviour and attached it to my player.Currently working on the connection between the lists and equiping. After that I will move onto combat and the NPC/ Story of the game.

If anyone have any advice or suggestions or even any usefull behaviour/ codings please gladly share it.
I am rewriting most of the pre-shipped behaviours and will release all of them when I finished my game in a RPG kit if anyone is interrested (I can promise a time because I am working at a chilled pace)

One question I have regarding Online gameplay for example an online RPG on Kongregate. How is it done? I want to already start thinking about what I can do in version 2. Like setting targets or something.

Attached is a preview of all the actor behaviours I have currently.

13
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: October 18, 2013, 11:54:25 pm »
What i meant to ask like 3 times:

"So i am guessing that you guys don't have the 2.x version avaliable´╗┐ yet, right?"

14
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: October 17, 2013, 08:11:50 pm »
Ok so where is the download link or something?

15
Toolset Extensions / Re: Easy RPG Creator for Stencyl
« on: October 17, 2013, 01:59:48 pm »
How to get this?

Pages: 1 2 3 ... 5