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### Messages - miaubian

Pages: 1 2 3 ... 7
1
##### Shared Resources / Re: 2.5D techdemo
« on: January 03, 2014, 04:56:31 pm »
but isnt sin and cos based on the unit circle with radius 1? so that i need to calculate the radius/distance to rotate it properly? well im not sure because and have not tried it .

nevermind, maybe i try it some time and see i it works. lets end this for now. i am exited what you do in the future

2
##### Shared Resources / Re: 2.5D techdemo
« on: January 03, 2014, 02:34:50 pm »
can´t you measure the distance of two points with a right triangle like this, so that you have a radius for the circular rotation: http://www.mathsisfun.com/algebra/distance-2-points.html  ?

3
##### Shared Resources / Re: 2.5D techdemo
« on: January 03, 2014, 01:53:26 pm »
yes, i forgot about the radian. "distance" just as placeholder, you have to make a right triangle, at least here

yep, its just like rotating in 1 plane, and then rotation in the new plane again. i really need to refresh my math skills, things i thought i would never need again

4
##### Shared Resources / Re: 2.5D techdemo
« on: January 03, 2014, 01:19:38 pm »
to have it rotate around the X axis or the Y axis wasn't too hard either but I remember having it able to do both at the same time was a huge f'ing pain in the ass because I wasn't smart enough to figure it out for hours.

i try to think how i would do the rotation on 1 axis and it seems to be quite hard

hm to rotate around with a angle of lets say 30, a point would have to go from its initial point √2*(initial distance to the point from camera)*(1-cos(30))
and all this with an angle of 180-30/2 so 75

and with this you can build a right triangle to determine how much the initial point has to move on the x and y axis

is that right?

edit:
well, maybe  x=cos(angle/180*Pi)*(initial distance)  and y=sin(angle/180*Pi)*(initial distance)   is better

5
##### Shared Resources / Re: 2.5D techdemo
« on: January 03, 2014, 12:09:06 pm »
NobodyX:
i know stencyl cant do this, but imagine placing "points" like this with x,y,z and connect them to rectangles, then defining the color of the rectangles bases on their angle and distance to a lightsoure

6
##### Shared Resources / Re: 2.5D techdemo
« on: January 03, 2014, 12:00:10 pm »
dude99999:
thanks, yes it needs a lot work to look correct. but it needs some math, and i know what i need to do, but i cant remember the formulas
the closest to 3D is propably NobodyX, see above

Turbo Assassin:
ah yes, i saw that when i started 3 months ago, same mechanism

NobodyX:
just awesome. is it playable somewhere? i thought of using values to place the actors to get a "parallax" effect in it.

7
##### Shared Resources / Re: 2.5D techdemo
« on: January 03, 2014, 05:07:01 am »
http://www.stencyl.com/game/play/23487  another test, look a bit strange

8
##### Shared Resources / Re: 2.5D techdemo
« on: January 03, 2014, 04:37:51 am »
thanks, about the 2.5D term, i looked that up last time

»2.5D (...) used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.»

source: wikipedia

9
##### Shared Resources / 2.5D techdemo
« on: January 02, 2014, 02:37:32 pm »
i just had a idea that came to my mind after working on a point and click behaviour for a project for university.

i just did a really quick demo, you can find it here:
http://www.stencyl.com/game/play/23482
controls: arrows
Can you find the player?

only 2 actors with 1 frame each
it needs some work, but i cant remember the formulars from the math lessons

remember my old "demo"? (http://www.stencyl.com/game/play/21477)
i think i could get this to work with this

10
##### Game Art / Re: Free 100x100 Stone Tiles
« on: December 28, 2013, 10:55:44 am »
yes something like this:
http://www.kickstarter.com/projects/finnmorgan/sprite-lamp-dynamic-lighting-for-2d-art
or
the legend of dungeon ( unity 2d game )

can someone do this for stencil?

11
##### Game Art / Free 100x100 Stone Tiles
« on: December 27, 2013, 09:11:28 am »
Just some stone tiles i created while trying out some stuff in zbrush. feel free to use them for your games

12
##### iPhone / iPad / Android / Re: FontFlip - A typography game with a twist
« on: December 19, 2013, 11:01:50 am »
i see what i can do

and again, how do you handle the licensing for the fonts? i am only familiar with the licensing for print and web. is the license for the fonts the same for apps and websites? because Futura only (regular) is around \$50?

13
##### iPhone / iPad / Android / Re: FontFlip - A typography game with a twist
« on: December 19, 2013, 09:54:48 am »
there was no need to update to 6, and now iOS7 is ugly as hell

14
##### iPhone / iPad / Android / Re: FontFlip - A typography game with a twist
« on: December 19, 2013, 08:43:37 am »
too bad its only for ios6, i dont want to update

how do you handle the licensing for the fonts?

15
##### iPhone / iPad / Android / Re: FontFlip - A typography game with a twist
« on: December 18, 2013, 11:43:42 pm »
how many fonts are in this app? And how is the difficulty?  i mean comic sans / futura is not that hard

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