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Messages - LuxuryNightmares

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Ask a Question / Re: How hide a part of an actor?
« on: May 12, 2016, 09:07:57 am »
You could just add frames of animation to the bar.  And each frame would represent a percentage level.

What is the one picture that says Prism Surveillance ?

This is the first level for my isometric color game.  "Prism Surveillance" was the name of the fictional company running the tests on the player.  Prism Surveillance is a company that specializes in security dealing with color.   Player would have to solve color puzzles to get to the next room. 

Hello everyone,  I just wanted to post some of my dead projects that has been lurking on my hard drive for some time now that haven't seen the light of day.  Some of these projects were abandoned, forgotten, or non payment from customers.  I just graduated from college (WOOOT!) so i'm excited to have free time to actually focus on just game development.  This is kinda my way of spring cleaning.

These are free for anyone (although pretty much useless without the whole set) I hope to spark someones creativity.  Now that I graduated and have the free time I am open to make game art for anybody.  My specialty is hand painted sprites ( I know, technically all sprites are hand painted)  What I mean by that is I start with a sketchbook, draw my ideas, scan them, bring them into art programs and paint them.  I like to do vectors as well!  But I don't do retro art only because I just suck at it.  I will do free stuff if your game idea sounds really cool!

Project:  Dragon Souls
Description:  This was going to be a beat em up game with RPG elements.  Created some really cool stuff, cant show the rest because technically the person brought it.  This what was left for abandonment and unpaid.  Its a neat portfolio piece, shows some detailed sprites I can make.
Status:  This project was canceled by developer.


Project: Color Theory
Description:  This was a personal project for me.  Inspired by the game Portal,  this was a isometric puzzle game. Pretty much whole idea is the player has a color gun.  The gun could shoot one beam of light once at a time (only the primary colors Red, Green, Blue) The player would have to unlock doors and destroy enemies by blending the correct colors.  (For instance to open a Yellow door, you would have to shoot the color receiver on the wall with a beam of Red light and Green because red and green makes yellow.)  I wanted a puzzle game that challenges the players mind to think with mixing colors.
Status:  On hold?  It's a cool concept but I really cant determine how the game mechanics would work.  If you could only shoot the primary colors how would you get orange?  (you would need red and yellow)  And if you could shoot yellow ( which is a secondary color) then where is the challenge in the game?  Your free to use this idea if you want.  The gun sprites are still work in progress.

Project:  Untitled
Description:  This was a ludem dare game I was making.  It started basic and then it grew too big for me to handle.  (like all my ludem dare games I try to make too complex games)  This was a new art style I created and fell in love with.  The goal of the game was to capture towers.  You had to sneak into an enemies tower, hack the control panel, and wait out 10 minutes defending it until the hack was complete and you captured the base.  Player would have different armor sets, guns, vehicles and mechs.  Think of Metal Warriors (SNES) mixed with a tower defense. 

Other random abandoned projects...

Stencyl Jam 15 / Re: Stencyl Game Jam 15 - FAQ
« on: March 19, 2015, 02:32:56 pm »
Does the game have to be fully complete?  Or is the Jam for mini games only?

For example, I have an idea for a platformer, so does this mean I have to complete all the stages?  Or can I create just the first 2 stages? 

Ludum Dare 29 / Re: Ludum Dare 29 - (April 25 - 28)
« on: April 25, 2014, 05:07:58 pm »
God, this last hour is killing me!  I'm so anxious to start on a fresh game!

Chit-Chat / Re: Post Your Workstation - Where are Your Games Born?
« on: April 05, 2014, 07:04:06 pm »
My games are born in a messy table with books, art materials on the side and my laptop in the middle of it.  :P

Haha!  Yeah my desk is usually a messy pile too, thought I would clean it up for a photo.  Creative minds usually have messy work places.

Chit-Chat / Post Your Workstation - Where are Your Games Born?
« on: April 05, 2014, 11:43:21 am »
Thought it would be interesting to see everyone's computer rigs, desk and where they work.  My games are born here.

Game Art / Re: A vector exporter
« on: March 15, 2014, 09:32:30 pm »
I haven't had any issues using vectors in Stencyl either.  All vectors turn into raster images when exported from any program. Is that a problem your facing?  Losing the quality when exporting?

Game Art / Re: Composer Available | Custom Music & Royalty Free Pack
« on: February 28, 2014, 12:02:51 pm »
Im interested, i'll pm you.

Wow!  Your game looks really awesome!  For not being an artists, your art is pretty amazing.  I love the concept of this game. How far are you in completion?

Ask a Question / Isometric movement with mouse?
« on: January 31, 2014, 07:00:39 pm »
Hello everyone, this is my first question.  I normally ever ask questions, I just spend days and weeks on it until I figure it out (good learning experience) but I am at a complete lost with this one.

So I already figured out isometric actor movements using keyboard keys to move the actor.  But I'm having a hard time converting the movement with a mouse click..  I know how to move an actor with a mouse click, I know how to move the actor in a isometric grid using keyboard buttons..

I guess what I'm really asking is..

How do I create an actor that switches frames of animation according to the direction it's moving towards the mouse click?  How can I make the actor know this is mouse click is "north east" and switch the frame of animation according to so.  This doesn't necessarily have to be isometric, I'm more interested in switching the animation of the actor according to the location of the mouse click.

If anybody have any suggestions to point in the right direction that would be awesome.  Thank you for taking the time reading this.

If you're truly committed at freelancing, you can add your software and computer costs as your tax return deductions (money you get back).  Seeing how you're self employed, these items are used for your business.

Rule of thumb for freelance designers with pricing is..
For a fun creative job, people usually charge less (you're more likely to get the job and you'll have fun doing, its a win win)

A job that's boring, uncreative and tedious you would charge more (the more money will drive you to finish the miserable task)

Or you can used a formula..

Hourly Rate = R * ( (p+c) / 2) )

P = Fun factor
1 = Very Fun!
1.25 = Ehhh its okay 
1.75 or 2 = Ughh, why am I doing this?

C = Clients financials
1 = Cool guy, but hes probably broke
2 = Client has released previous projects, he does have money
3 = Big Company

R = A basic fair hourly rate.  Usually 50 or 60$

If your basic rate is 50$ and you're doing a project for somebody who has released stuff before, and the job hes asking you do is doesnt sound that interesting...

Hourly Rate = 50 * ( (1.25 + 2) /2 )
Hourly Rate = 50 * (3.25 / 2 )
Hourly Rate = 50 * 1.625
Hourly Rate = 81.25

Note.  These numbers are just a reference, you can adjust them where you see fit.

Game Art / Re: Anyone interested in a little art challenge?
« on: January 25, 2014, 04:17:19 pm »
This sounds awesome!  Count me in!

Game Art / Re: PIXEL UFO
« on: January 25, 2014, 02:22:08 pm »
Hope this helps.

Game Art / Re: Max's Art
« on: January 20, 2014, 10:46:17 pm »
Hey Max!  First off I have to say your games are really inspiring!  I love following your work.

I did a rough concept of your design in Illustrator using vectors.  It's not exactly what you were going for, but  I did more of a science fiction theme with the concept you had... but you can grasp the idea of textures, gradients, and light using vectors. I just think you need play around more with brushes, layers and transparency.

-Illustrator brushes are great for getting that texture, set it at a low opacity.
-Use layers with different opacities and transparencies really bring out detail and highlights.

Your art is definitely good, but if you're looking to redefined the concept with more detail, play with these.  My art teacher always told me draw what you see not what you know.  Look outside or at pictures and study the moon.   

I can also give you Illustrator file if you want to look over it, just pm me.

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