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### Messages - Xazo-Tak

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1
##### Ask a Question / Can I embed Free Version into HTML?
« on: February 26, 2013, 12:58:38 pm »
Title.

2
##### Paid Work / Re: I need tiny bit of math to make XY of one actor relative to rotation of another.
« on: September 29, 2011, 01:36:10 pm »
Why don't you replicate the behavior from the screenshot? You don't need trigonometry to do it.

I thought that wouldn't work. Turns out it does, but I seem to have the position of the turret will be closer/further to the ship, depending on my rotation. Either it's the original code, or more likely a mistranscribing.

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##### Paid Work / Re: I need tiny bit of math to make XY of one actor relative to rotation of another.
« on: September 28, 2011, 01:17:38 pm »
Well this is just GREAT. I can't do anything till they upload that code, and they haven't had any activity since that message.

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##### Paid Work / Re: I need tiny bit of math to make XY of one actor relative to rotation of another.
« on: September 22, 2011, 08:37:12 pm »
Woah... I didn't think the code for that was that complicated... I should definitely learn trigonometry. But anyway, think you could upload that to stencylforge? And I'll set the kongregate API to recognise you since I'll probably put the game there.

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##### Paid Work / Re: Needing some advanced code (Reward!) Or some advice on how to do it myself.
« on: September 22, 2011, 03:55:32 pm »
Well, to fix something to a specific position relative to another actor is fairly straightforward. You pick one actor to be the "parent", and you do all your movements to that actor (up, down, left, right). The other actors are "children" and once you determine where you want them, just continually set their X,Y coordinates based on the parent's X,Y coordinates, plus the necessary offset (which might be negative though to subtract).

The issue you'd encounter with this is if you wish to add rotation to it. Since rotating the parent actor doesn't actually change it's X,Y coordinates, you'd have to use math to determine the adjusted coordinates of any children as well as apply the same angle to them.

Precisely my problem! I do not know what bit of math I need. Just that one very small bit of code could make my day. Offset and relative x y is easy.

6
##### Archives / Re: 5 Star Rating System [Resolved: Not Interested]
« on: September 21, 2011, 08:09:49 pm »
Though a problem is that the like/dislike system tends to create either 90% like it or 90% dislike it, due to the fact that something that is generally very hard to dislike, but not even 4.5 star material gets 100,000 likes and 1000 dislikes, even if it would have gotten a rating of only 4 stars. Youtube is a great example of this 100/1 ratio effect.

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##### Archives / Re: We need REAL wait block
« on: September 21, 2011, 08:04:37 pm »
Sorry if I'm being a necro, but this suggestion is too good to ignore. Pause behavior would be good, but the scratch wait block which only pauses one script would also be a good addition.

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##### Archives / Re: Stencylforge, back button.
« on: September 21, 2011, 08:00:13 pm »
Oh goodie. I had the same problem. In fact, stencylforge kinda sucks currently, so I want 1.5 now. NOW. NOWNOWNOWNOWNOWNOWNOOOOWWWW

9
##### Archives / P2P will be vital if multiplayer is added to stencyl.
« on: September 21, 2011, 07:56:25 pm »
Everyone's suggesting that multiplayer should be added to stencyl, but nobody seems to pay attention to the fact that by the time multiplayer is added, the main age group using stencyl will have changed to about 12-18, since this is a new program and has yet to gain the same popularity as similar programming languages.

The age group 12-18 don't generally have servers, so P2P would be handy for them, since the more traffic on the game, the more hosting is done, and at no cost to the game owner, who probably couldn't afford the cost of hosting the average multiplayer game. So when and if(please add?) multiplayer is added to stencyl, without P2P it will be unusable without taking large measures to about 97% of the stencyl community.

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##### Ask a Question / Re: Multiplayer games
« on: September 21, 2011, 07:42:33 pm »
Yeah, I don't think I could afford a good server.

P2P multiplayer support in stencyl would solve a lot of problems, since everyone's asking who will be hosting and whether it's paid or not if multiplayer is added. Hmm... TO THE SUGGESTION BOX!

11
##### Archives / Re: Several ways to decrease game size (and possibly increase it's performance)
« on: September 21, 2011, 07:39:02 pm »
This is one of the reasons I have a dislike for certain flash movies and games. Noticably bad sound quality; just sounds unprofessional.

If you want to make your sounds and music sound... terrible, then you can compress them on your own with the same effect.

Yes, but this is going off the point of stencyl (i.e A fast, easy way to make games)

Anyway, I think that we should be able to select what bitrate we want, and whether to auto convert.

12
##### Archives / Re: Abilities about background and the game .
« on: September 21, 2011, 07:33:17 pm »
I think parallax should come with backgrounds!

13
##### Ask a Question / Re: Multiplayer games
« on: September 21, 2011, 07:12:03 pm »
Since I don't think I could run a server, is it possible to have the server hosts being everyone who is playing at the time? That might cause complaints unless I add a warning though.

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##### Paid Work / Re: Needing some advanced code (Reward!)
« on: September 21, 2011, 05:52:11 pm »
I think that the issue you're having is you've presented a potentially difficult problem with minimal perceived reward. That said, I know that I don't have time for any of my own projects, much less committing myself to work on another person's. Perhaps other people are in the same boat as me?

Additionally, I'm trying to imagine what you're requesting and I really don't think I get it. Could you describe what you're trying to accomplish?
What would be satisfying? And I just made an edit, hopefully it should make sense.

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##### Paid Work / Re: Needing some advanced code (Reward!)
« on: September 21, 2011, 01:20:03 pm »
It's been days, and 0 replies 12 views?
GRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRR

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