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Messages - neocite

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1
Windows / Mac / Flash / HTML5 / Tiny Talks [ALPHA]
« on: December 05, 2013, 02:50:53 pm »
The world's very first game with the Trending Topics from Twitter is ALPHA!
www.kongregate.com/games/trendstockr/tiny-talks

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Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 05, 2013, 02:49:21 pm »
Flash doesn't use "atlases", so every graphical resource gets loaded up front. If your game has many graphics, this can add up.

http://www.kongregate.com/games/trendstockr/tiny-talks

3
Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 05, 2013, 02:48:59 pm »
You log shows that the game starts running.  So where does it stop working?

Publish in the game ... slowdowns and freezes still happen
http://www.kongregate.com/games/trendstockr/tiny-talks

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Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 04, 2013, 07:03:02 am »
So why doesn't the game work in 3.0?  Can you post logs?

Sure!

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Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 10:31:03 pm »
Are you using any AS3 code?

I'm only using the resources of 2.2 Stencyl own.

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Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 10:19:54 pm »
Are you using any AS3 code?

I do not use any imported code. Only the assembly features of logic itself Stencyl

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Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 09:53:12 pm »
Using 3.0 will very likely improve the performance of that game.  However if you really are using hundreds of images on screen, then you should try reducing that number.

Thanks for the tip of the 3.0 but I just try and play even opens in Stencyl 3.0.

8
Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 09:41:46 pm »
Using 3.0 will very likely improve the performance of that game.  However if you really are using hundreds of images on screen, then you should try reducing that number.

Ok! thanks.

9
Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 09:30:18 pm »
You still haven't answered the question of how many separate images you have on screen in that screenshot.  If it's in the hundreds, then that's your performance problem, especially if you're using 2.2.

So... if I have the hundreds of images to version 3.0 may help, but it is very likely that I will go through, correct problems?

10
Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 09:16:37 pm »
PNGs displayed how?  Actors?  And how many?

The data of the game that we are developing are as follows
Gameplay: 25 players - each with + or - 30 frames divided into a maximum of 10 frames per animation.
Some characters from the game possesses 60 frames.
30 sound effects and background music.
We have to dynamically write values ‚Äč‚Äčthat are provided by a service http

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Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 09:03:52 pm »
I don't know if that 500MB is normal, but for Flash I don't think it's a big deal.  Focus on FPS instead.  I see you have particles at the bottom, so how are you making them?

Since you are a subscriber, I recommend trying to port your game to 3.0.

Are a sequence of pngs

12
Ask a Question / Re: 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 08:41:33 pm »
If you have 500mb RAM... Then that's the problem. ( I didn't even know they made RAM that small )

I have 16gb.

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Ask a Question / 500mb RAM Flash game. It's normal?
« on: December 03, 2013, 08:31:00 pm »
Hi! Are reaching the end of the first phase of our project and observe that our game is very slow. Does anyone have any hint of what we can do to improve it? follows the profiler Flash debugger to how you look is our situation.

14
Ask a Question / Get remote pictures
« on: November 16, 2013, 01:43:03 pm »
Hi! I need get facebook profile image and show/draw in menu scene off my game. Someone can help me? The facebook profile image is URL address (https://graph.facebook.com/999999999/picture).

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Can you show me what the original images look like? Do they have "masking colors" like black or magenta rather than being transparent?

The general rule of thumb is *not* to use any masking colors like black or magenta when importing in. Import in images with transparency for best results.

Good news! I did downgrade Stencyl (3.0 to 2.3) and is the bug stopped happening. Thank for your help.

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