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Messages - austlang

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1
Windows / Mac / Flash / HTML5 / Quadratus - Another Puzzle Game by Myself
« on: January 31, 2012, 07:05:24 pm »
Hello Stencyl community,

   My latest puzzle game is called Quadratus (for now), and I have created a 5 level demo to share with everyone, which you can check out here:

http://www.stencyl.com/game/play/10940



  I am just getting my concept out to the community for some feedback, so consider this a demo/teaser. I am hoping to have a completed game rather soon, but I would like to do some more testing before I release it to the app store.

Enjoy!

CONTROLS:
This is intended to be played on the iPad, but obviously this is testing in Flash. To "Swipe" the screen, simply click, drag, and release in the desired direction.

FEATURES:
- Lock and Key Gameplay!
- Scoring and Lives
- Handmade graphics
- Soothing music and sound

STILL TO COME:
- More exciting gameplay and levels
   
   This is WIP and there is a chance that something will go wrong, though gameplay should be pretty smooth by now.


2
Archives / Re: [iOS] MAC Address necessary?
« on: January 27, 2012, 09:38:03 am »
Thought that might be the case, and I suppose that's just one more reason to like the Pro license when I get it. Thanks for the speedy reply.

3
Archives / [iOS] MAC Address necessary?
« on: January 26, 2012, 02:24:44 pm »
I have been working on my iOS game for awhile now, and it is finally ready for testing with Ad Hoc Builds. I was wondering if it is really necessary to require the device's MAC address for distribution? It seems like everything really needed would be provided with the necessary Provisioning Profile, and it would be easier to test with applications like Test Flight (testflightapp.com).

If the MAC address is 100% needed for some reason by StencylBuilder, that's understandable. But, as is, it is one extra piece of information that developers need to gather from their testers.

So really, I am just looking for clarity here.

Thanks!

4
Thanks Jon, email sent.

5
Is the server hosting the latest version that can build Ad Hoc apps? I am using Preview 4, and I am pretty sure I have all my certificates in order, but I cannot seem to get the game to build and I get a codesign error.

EDIT: reread the first post and saw that the server should be building. Will go back and check all my certificates again.

Yeah I didn't know there were so many different certificates. But now I am getting this error:

[BEROR]Code Sign error: The identity 'iPhone Developer: Austin Langston (xxxxxxxxxx)' doesn't match any identity in any profile
error: Specified application doesn't exist or isn't a bundle directory : '/Users/StencylBuild/temp/Build/Release-iphoneos/AppScaffold.app'

Kinda really stuck on this one...

6
Game Ideas / Re: Quadratus - A Simple iOS puzzle game Demo
« on: January 11, 2012, 09:11:16 am »
Yo I just want to say your stuff is tremendous, austlang. Very inspiring to see someone kicking ass at puzzle type gameplay!

Always appreciated when someone likes my work!

7
Game Ideas / Re: Quadratus - A Simple iOS puzzle game Demo
« on: January 10, 2012, 01:34:59 pm »
I love puzzles, and austlang, you are a great puzzle designer!

a simple concept with a lot of possibilites! the way I like it! keep the good work!

Thanks! Have you played Gravitas?

8
Old Questions (from 1.x/2.x) / Re: What iOS games are you working on?
« on: January 10, 2012, 01:34:01 pm »
This is what I am working on:

http://community.stencyl.com/index.php?topic=6437.msg41346;topicseen#new

Hoping to be finished with it next week!

9
Windows / Mac / Flash / HTML5 / Re: Gravitas - A puzzle game
« on: January 10, 2012, 09:40:14 am »
Thanks (again) Jon. The only thing keeping me from releasing Gravitas on iOS is that issue. In the meantime, I am working on another iOS puzzle game called Quadratus. I posted a thread on it here:

http://community.stencyl.com/index.php/topic,6437.msg41316.html#new

10
Game Ideas / Quadratus - A Simple iOS puzzle game Demo
« on: January 10, 2012, 09:25:30 am »
Moved to Announce Your Game thread.

11
Windows / Mac / Flash / HTML5 / Re: Gravitas - A puzzle game
« on: January 08, 2012, 07:55:23 pm »
Just so everyone knows, I AM porting Gravitas to iPad, and hopefully iPhone as well. I will post it when it's ready!

That's terrific to hear. Can't wait to see it in action, as I liked the original and featured it on our showcase.
http://www.stencyl.com/stencylworks/showcase

Awesome, thanks Jon!

12
News / Re: iStencyl Game Jam (Ends Jan. 15th)
« on: January 04, 2012, 10:27:19 am »
Hey Jon thanks for the update!

13
News / Re: iStencyl Game Jam (Ends Jan. 15th)
« on: January 04, 2012, 09:09:55 am »
Does anyone know how the StencylBuilder trial for testing iOS games with Windows is progressing?

14
Old Bugs (1.x/2.x) / Re: Enable Continuos Collisions = Game Crash
« on: December 30, 2011, 12:24:38 pm »
Hey Jon,

  Thank you for looking into this, I am emailing you my project (to the address I found in the contacts page) along with some details.

15
Old Bugs (1.x/2.x) / Re: Enable Continuos Collisions = Game Crash
« on: December 29, 2011, 02:59:52 pm »
Is there any headway on this? It is completely halting production of my game, and consequently my purchase and use of an iStencyl Pro license.

If there is anything I can do to help or speed up the process, please let me know.

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