Stencyl 3.4.0 is now out. Get it now!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - rob1221

Pages: 1 2 3 ... 414
2
Ask a Question / Re: best way to center a drawling event (text)
« on: October 13, 2017, 09:37:20 am »
To add onto this, if you want to center some thing to another thing, just remember [ [thing2 width or height - thing1 width or height] / 2]

It's a good formula to remember and can be used for other things like centering actors to other actors or the screen.

3
Ask a Question / Re: Stencyl apk over 100MB needs expansion apk?
« on: October 11, 2017, 09:33:28 am »
If you want to use Ceosol's suggestion then you'll need to block the smaller and lower performance devices because their lower memory won't be able to handle the larger images (scaling down in game doesn't reduce memory).  If you want to support those lower end devices then it's better to cut out the higher scales, although the game will look more blurry on larger devices.

5
Ask a Question / Re: How to implement lighting without shaders?
« on: October 01, 2017, 05:30:48 pm »
Here's a sample game showing RGB lights with blend modes.  Click to create a light that will bounce around the screen and you'll see the actors and background through it.

The image API method is a similar concept, replacing parts of the black rectangle with transparency rather than colors.

6
Ask a Question / Re: How to implement lighting without shaders?
« on: October 01, 2017, 04:07:13 pm »
Try a white circle on the same layer as a black rectangle but with a higher Z-order.  Set the actor blend mode to screen on the circle then layer blend mode to multiply.

7
Ask a Question / Re: How to implement lighting without shaders?
« on: October 01, 2017, 03:01:17 pm »
If you're using layer blend modes then try multiply on the layer and screen on the lights.

8
Extensions / Re: Perlin Noise
« on: August 05, 2017, 07:53:54 am »
It's attached to the first post.

9
Ask a Question / Re: Is Stencyl still being developed?
« on: August 04, 2017, 05:32:46 am »
While there are a bunch of bugs fixed I wouldn't say the current 3.5 version is more reliable than 3.4 right now.  A major update to OpenFL causes a bunch of issues, and I'm sure not all of them have been found yet.

10
Ask a Question / Re: Encountered errors - Running game on Android
« on: August 03, 2017, 05:02:27 pm »
There doesn't seem to be any details in the log about the error, which makes it hard to help.

11
Ask a Question / Re: Problems with custom blocks in exe
« on: July 27, 2017, 05:10:33 am »
It looks like you cannnot have a custom block parameter named "value" as that converts into "__value" in code form which I guess can't be used as a variable name on that platform.

12
Every so often "Stencyl 3D" comes up as a subject of conversation. To help illustrate the difference one extra "D" makes, here's the 3D solution: http://anorthogonaluniverse.com/misc/vallas/3dformula.txt
:o :o :o

13
Ask a Question / Re: Help me
« on: July 21, 2017, 09:55:21 am »
This is a bug that has been fixed in Stencyl 3.5 (currently in subscriber-only beta).  Unfortunately I don't know of any workarounds.

14
Extensions / Re: SteamWrap (for Steam Games)
« on: July 19, 2017, 05:35:19 am »
Set up your depots and launch options then use the SteamPipe GUI tool.  For details refer to the Steamworks documentation or forums as I haven't written a guide for that and it would take a long time to do so (mostly due to needing to cover many different cases).

15
Extensions / Re: SteamWrap (for Steam Games)
« on: July 18, 2017, 11:44:18 am »
Maybe?  I don't know.

Pages: 1 2 3 ... 414