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Messages - rob1221

Pages: 1 2 3 ... 407
1
Ask a Question / Re: Issue with tile data?
« on: Today at 10:49:26 am »
Checking the tile ID rather than tile data doesn't prevent the crash, so it's probably not an issue with the tile data block.  I think the crash is most likely caused by the random number blocks.  One of the issues with using random number blocks in loops is that they can become stuck on the same number, so if your loop depends on that number changing, your loop will then not finish and cause a crash.

If my guess is correct about the problem, this thread has information about how to prevent repetition in random numbers: http://community.stencyl.com/index.php/topic,50813.0.html

2
Ask a Question / Re: Issue with tile data?
« on: Today at 09:23:41 am »
If you have a sample game I can look into this and see if it's a bug or not.

3
I believe that when you test, an Xcode project is created in your games-generated folder in your workspace.  Try opening and running that instead.

4
Normal speed is 10.  A higher step size means slower speed, not faster.

5
Ask a Question / Re: Can't draw without crashing game
« on: March 20, 2017, 05:16:46 am »
An error can cause other things to not work as expected so it's not a good comparison until that error is fixed.

6
Ask a Question / Re: Can't draw without crashing game
« on: March 19, 2017, 05:02:22 pm »
If your actor is showing under other things it could still be on the same layer.  It really depends on how you're displaying things and the order you're displaying them in.  A sample game would help to determine if there's a bug to be fixed or not.

7
Ask a Question / Re: Dynamic custom event trigger?
« on: March 19, 2017, 11:05:35 am »
Try one of the other blocks specific to actor behaviors as the one you're using only accepts raw code and does not accept any attributes.

8
Ask a Question / Re: Audio files for games
« on: March 18, 2017, 06:05:29 am »
I'm currently using LMMS for music and Chiptone for sound effects (both are free).

9
Congrats on the greenlight  8)

10
Ask a Question / Re: Could someone explain 'set image origin'
« on: March 17, 2017, 06:25:56 am »
I've updated the Stencylpedia article (at least on Github) so it matches how the block works, but there's still the issue of game scale which I think should be included by default.  I could just make a new block and deprecate the old one so it doesn't break existing games.

11
Ask a Question / Re: Could someone explain 'set image origin'
« on: March 16, 2017, 09:57:25 am »
Quote
origin point changes on different devices with different scale for me.
If the origin point is supposed to be a ratio of the image size then that sounds like it might be a bug.

12
Ask a Question / Re: Moving from Win to Mac
« on: March 14, 2017, 05:18:40 am »
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1) Can I install Stencyl on a Mac on my exisiting license without additional cost?
From the pricing FAQ:
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You may install and use Stencyl on any computers you own. You may share a license with one other person, as long as you *both* publish from the same Apple Store/Google Play account. If you use separate accounts, you must buy licenses for each developer.

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2) Can I copy the Workspace folder from the PC to the Mac and test from the Mac?
I'm not sure if the entire folder is transferrable, but games and engine extensions certainly are.

13
Ask a Question / Re: Actor touch area on mobile devices
« on: March 14, 2017, 05:14:26 am »
It's based on the actor's image which includes transparent space.

14
Ask a Question / Re: Engine Extension template
« on: March 13, 2017, 06:27:51 pm »
Most extensions call functions of the Haxe files and for native extensions there are more functions called in C++, Obj-C, and Java files.

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swf library is like a jar file?
Yeah, but it's been a while since I did anything with Flash extensions and don't even remember how to refer to SWF code.

15
Ask a Question / Re: Engine Extension template
« on: March 13, 2017, 05:57:21 pm »
I think there are test extensions still included with Stencyl, but check the engine-extensions folder to be sure.

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