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Messages - rob1221

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1
Ask a Question / Re: No Codesigning Identities found (Apple iOS)
« on: January 14, 2019, 03:30:16 pm »
I haven't found a confirmation of current requirements, but Xcode 10 (and thus High Sierra) will be needed starting in March: https://developer.apple.com/ios/submit/

Do you also have the development certificate installed on your Mac in addition to the distribution one?

2
Ask a Question / Re: No Codesigning Identities found (Apple iOS)
« on: January 14, 2019, 02:34:16 pm »
I don't know if this is the cause of your current error, but those Mac versions are too old to publish to the app store.  10.13.6 (High Sierra) is needed to use Xcode 10, and even if you can still use Xcode 9 that still requires Sierra (9.2) or HIgh Sierra (9.3+).

3
There hasn't been a summary of the changes posted yet.  You could check the issue tracker or Stencyl's Github page but it's a lot of look through if you just want a summary.

4
Soon.  There are some things that are worse than the current public build but the public build's problems are also getting worse as time goes on and other things devs use (Xcode, OS, Java) are updated.

5
Yeah.  Currently the build number is 10227 and it's officially being called 4.0 now due to how long it's been since the last public release and the huge amount of changes that have happened since then.

6
This is fixed since b9977 but anyone on b9300 will have to make sure they remove the tile before adding a new one in the same place.

7
Ask a Question / Re: Grid Base Movement
« on: January 11, 2019, 06:49:38 pm »
That code won't work on the beta builds since the tweening engine was replaced.  Something like actor.tweenprops.xy.updated might work instead.

8
Chit-Chat / Re: AdMob and GDPR
« on: December 10, 2018, 03:08:51 pm »
There would need to be a new boolean added to check if the player is in EEA or unknown.

9
Chit-Chat / Re: AdMob and GDPR
« on: December 10, 2018, 05:07:05 am »
There currently isn't a way to check consent status directly from Stencyl, but if non-EEA players tried to show the form, nothing would happen.

10
Ask a Question / Re: Porting front mac to windows
« on: December 02, 2018, 03:51:27 pm »
I use Dropbox to transfer projects, but otherwise it's the same.  You must be on Windows to make a desktop version for it (same for Mac and Linux).

11
Extensions / Re: Chartboost Mobile Ads (Updated Apr 27)
« on: November 23, 2018, 06:38:27 am »
If the updated Unity one doesn't work then I don't think there are currently any extensions that have video, GDPR support, and also support 3.5 (Enhance extension is only 3.4 for now).

12
Extensions / Re: Chartboost Mobile Ads (Updated Apr 27)
« on: November 23, 2018, 05:50:15 am »
Since I haven't used this extension in a long time and likely won't again, I don't want to be the person maintaining it.  The last few updates weren't even done by me.  The compile errors are likely easy to fix, but updating the SDK and adding GDPR support are not.

13
Extensions / Re: SteamWrap (for Steam Games)
« on: November 14, 2018, 09:28:04 am »
Updated to fix some issues with the latest Stencyl 3.5 builds.  There is only one version of the extension attached now, but if for some reason you need an older version, I still keep those on my PC (starting from "V2").

14
Ask a Question / Re: Moving an object to back within same layer
« on: November 13, 2018, 08:57:57 am »
There are separate blocks under Actors > Draw for managing the z-index of actors.

15
Ask a Question / Re: it starts on a wrong (always the same) scene
« on: November 04, 2018, 03:38:12 pm »
It says the banner failed but the interstitial showed up.  I don't know why it wouldn't crash in a blank game and not your other one though.  Are the blocks and settings the same?

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