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Messages - rob1221

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1
Windows / Mac / Flash / HTML5 / Re: Isotiles (now on Steam)
« on: Yesterday at 05:58:43 am »
I tried to keep things simple as isometric games can get very complex.  I'll probably make an iOS port of the game later, but without a feature there will only be a handful of sales just like the other iOS versions of my Steam games.

2
Windows / Mac / Flash / HTML5 / Re: Isotiles (now on Steam)
« on: June 23, 2017, 05:23:02 am »
The first week sales of Isotiles are close to the first week sales of my previous game.  Not many recently greenlit games have gone on Steam yet, and I found out that the requirement of a 2 week coming soon page applies to all Steam Direct games, not just for new devs.  Valve extended my launch discount through the summer sale which is great as there would be no visibility for the game otherwise.  Trading cards have not yet been approved, so I guess Valve's new algorithm needs more time to determine that it isn't a "fake game" as Valve calls them.

3
Extensions / Re: Chartboost Mobile Ads (Updated Apr 27)
« on: June 21, 2017, 11:07:09 am »
The text is for named locations which are used for distinguishing different ad placements on the Chartboost site.  If you're not interested in that info you can put anything in there or just leave it blank.

4
Ask a Question / Re: Does anyone know how to use the Steamworks SDK?
« on: June 20, 2017, 02:36:28 pm »
Yeah.  Steam is pretty good with backward compatibility for older SDK versions so there doesn't need to be regular updates.

6
Windows / Mac / Flash / HTML5 / Isotiles (now on Steam)
« on: June 16, 2017, 01:52:23 pm »
http://store.steampowered.com/app/654440
Quote
Isotiles is an isometric puzzle game played on a grid. The goal of the game is to turn all of the blue tiles red and then reach the exit tile. There are 50 levels to play through with increasing difficulty and added obstacles.
This is my fourth game on Steam so far.  The game was greenlit in the final day so at least I avoided the Steam Direct fee even though everything else would have been the same.  With the huge increase in new games coming to Steam, I have no idea what to expect with sales.  Isotiles got the highest yes vote percent of any of my games on Greenlight, so hopefully the sales won't be too bad.

7
Ask a Question / Re: 'Image too large to be included' error
« on: June 15, 2017, 05:45:15 am »
That might still be too big assuming that's the 1x size.  Also you have a lot of 100% memory warnings in the logs.

8
Chit-Chat / Re: Steam Greenlight Being Replaced (June 13)
« on: June 14, 2017, 08:15:40 pm »
Quote
Please wait... There are 144 trailers ahead in the queue
This is according to a Steamworks dev asking about video processing times (which wasn't an issue before).  The new games flood has begun.

9
Ask a Question / Re: Is exporting to MAC free with Stencyl Pro?
« on: June 11, 2017, 11:57:30 am »
You can publish desktop games on Mac without paying Apple.  It's only for the Mac app store you need to have an Apple subscription.

10
Chit-Chat / Re: Steam Greenlight Being Replaced (June 13)
« on: June 09, 2017, 05:23:27 am »
So Valve just greenlit about 1700 games and there's probably more to come.  If I had to guess why, I'd say they don't want to deal with a huge flood of refund requests and also may not want to force Greenlight devs to go through the 30 day waiting period.  I was hoping that maybe my upcoming Steam game would get in before the flood of games but I guess that's not happening now.

11
Chit-Chat / Re: Steam Greenlight Being Replaced (June 13)
« on: June 06, 2017, 01:37:44 pm »
http://steamcommunity.com/games/593110/announcements/detail/1265922321514182595

Steam Greenlight is now closed and Steam Direct will launch on June 13.  There will be one final batch greenlit, but for those without a greenlit game they can just refund the fee and use it for Steam Direct.  New developers will have a waiting period of 30 days so they can't pay the fee then immediately publish a game.  They must also put up a "coming soon" page for two weeks before release.

12
Chit-Chat / Re: Steam Greenlight Being Replaced
« on: June 03, 2017, 06:54:37 am »
Flash gamers aren't a fan of demos though and some sites don't allow demos at all.

14
I'm guessing your joystick sensitivity is too low and the analog stick is resting slightly off center, causing your player to keep moving even when not touching the controller.

15
Chit-Chat / Re: Steam Greenlight Being Replaced
« on: June 02, 2017, 10:50:36 am »
I wasn't expecting $100 either since that's the same as the Greenlight fee.  While it is per-game, it's also possible to get the money back although Valve has not yet stated how.  Despite the changes to trading cards recently (removing them for new games), I still expect a significant increase in new games when Steam Direct releases.

Quote
[Update: A Valve representative tells us "we plan to return the $100 fee after a game hits $1000 in sales."]
Source: https://arstechnica.com/gaming/2017/06/want-to-get-a-game-on-steam-100-is-all-you-need/

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