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Messages - rob1221

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1
Windows / Mac / Flash / HTML5 / Re: My latest Stencyl game
« on: August 14, 2018, 07:57:35 pm »
took me way too long to find that handline  :-[

2
Windows / Mac / Flash / HTML5 / MOVED: New game
« on: August 10, 2018, 10:55:52 am »

3
Ask a Question / Re: Android doesn't compile
« on: August 08, 2018, 08:06:13 am »
It's an issue with some imports added to the Native class on July 15 but I don't know why only some devs are affected by it.  Reverting that change would break the keyboard again but I may need to do that if another solution isn't found soon.

If you want to continue right now you can replace plaf\haxe\extensions\native\dependencies\native\src\com\androidnative\Native.java with the attached one, although it will undo some fixes for the Android keyboard.

Try setting your target to 9 as well. Fixed it for me.
Google now requires 26+ for new uploads.

4
There's an exit game block under Flow > Advanced.

5
For Stencyl 3.4 users, try the suggestion in this post to enable API 26: http://community.stencyl.com/index.php/topic,42202.msg296222.html#msg296222

I'm using Stencyl 3.5 and API 26 is working fine for me and for other devs as well, so there may be something that can be changed or updated on your end to make this work for you.  If you're getting errors you'll need to attach logs.

6
Ask a Question / Re: How to setup a controller?
« on: July 18, 2018, 11:59:16 am »
It looks like the blocks Stencyl uses was built off of that extension, so you can just remove it.

7
Ask a Question / Re: How to setup a controller?
« on: July 18, 2018, 10:57:20 am »
Manual configuration is probably the way to go unless you can get the button mappings for all popular controller types and ask the player which one they're using.

Stencyl currently uses OpenFL's Joystick API for controllers.  There is a newer Gamepad API that can detect controller type and has universal button mappings.  It doesn't have as much device support as Joystick though, so it's not as simple as replacing the current API.

8
Ask a Question / Re: Android Consumable Purchase Flow
« on: July 17, 2018, 10:43:51 am »
I don't see anything wrong there.  Try restoring purchases once and see if that fixes your issue.

9
Ask a Question / Re: Android Consumable Purchase Flow
« on: July 17, 2018, 05:11:18 am »
Are you trying to buy or request info for more than one purchase at the same time?

10
Ask a Question / Re: Api target must update
« on: July 02, 2018, 02:35:52 pm »
Those higher API options are available in Stencyl 3.5.  If you aren't a subscriber or don't want to update to 3.5, you can publish to Google Play now and then still be able to use 3.4 for updates until November.

11
Ask a Question / Re: How to draw a text over anchored actor?
« on: June 26, 2018, 09:03:44 am »
Quote
Is there an easier way to draw text over anchored actors in 3.5?
Yeah, the bug preventing anchored actors from drawing text above themselves has been fixed.

12
Ask a Question / Re: Pausing and Unpausing Sounds on Channels Error
« on: June 21, 2018, 03:07:51 pm »
I'm trying multiple things to reproduce this but I'm unable to.  Could you post a trimmed-down copy of the project that still reproduces the problem?

14
Changing scaling settings during runtime is supported in 3.5 and new blocks were recently added.

15
In 3.4 or 3.5?  This sounds like something that is already fixed for 3.5.

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