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Messages - suitcasenuke

Pages: 1 2 3 ... 7
1
iPhone / iPad / Android / Re: Squish Machine, releasing Feb 7 on iOS!
« on: March 03, 2019, 09:25:35 am »
Yeah, things are just more difficult now overall. So you have to be much more careful with your time and not get too carried away if you're depending on the revenue from a smaller piece of the pie.

As for Android, not this time. It's Apple only. I'll have to start doing Android ports again though with iOS revenue slimming down.

2
iPhone / iPad / Android / Re: Squish Machine, releasing Feb 7 on iOS!
« on: March 02, 2019, 07:06:07 am »
Well, the store has changed a lot since iOS 10, and launch weeks are more challenging. Launch numbers are down in general. The game currently sits at 212k downloads and $9k USD (ads and iap included) after 3 weeks. I don't typically share revenue numbers, but as a 'state of the union' of the current App Store, I think they're useful. Devs really have to make sure their monetization is as solid as possible nowadays and the ad to fun balance has to be tight.

I do think the game is suited for a decent revenue tail being level based, and I'm adding levels pretty regularly. That compulsion to see the next level is an asset. Hopefully with some future features it'll keep trucking along.

3
iPhone / iPad / Android / Re: List Of Apple Featured Mobile Games
« on: February 15, 2019, 05:59:28 am »
Squish Machine by me: https://itunes.apple.com/us/app/squish-machine/id1437134059?mt=8

Boost Buddies by Raiyumi: https://itunes.apple.com/us/app/boost-buddies/id1377471650?mt=8

Both worldwide features with banners in some markets.

5
Chit-Chat / Re: 13,3 million Total Downloads
« on: January 31, 2019, 09:15:56 am »
Here's some Android stats as well. Colin's games, including games we didn't collaborate on, are now published through my account:
Rowdy Wrestling: 2.41M
Dunkers: 1.64M
Wrassling: 1.26M
Touchdowners: 387.86K
Battle Golf: 215.99K
Epic Flail: 215.12K
Big Shot Boxing: 114.89K
Golf Zero: 40.53K

6
iPhone / iPad / Android / Squish Machine, releasing Feb 7 on iOS!
« on: January 27, 2019, 04:58:08 am »


Hey all! I've got a game coming out soon called Squish Machine. The game is a bright, fun, lightly humourous action puzzle game with 128 bite-sized levels to challenge players, with plans for more. The idea is to stop the machine before it squishes you! Do so by reaching the coloured buttons while avoiding enemies and hazards. If a button is destroyed before it’s pressed, the machine is triggered and you’re squished.

Those who unlock all the levels will unlock an endless arcade mode the randomly cycles through all the launch levels.

Trailer:
https://www.youtube.com/watch?v=YHcIuNY8w0U

You can pre-order it here:
https://itunes.apple.com/us/app/squish-machine/id1437134059?mt=8

TA has always been kind enough to give my games coverage as well:
https://toucharcade.com/2018/12/10/squish-machine-trailer/
https://toucharcade.com/2019/01/07/squish-machine-release-date/


7
Extensions / Re: byRobin Extension Manager (0.1.8)
« on: January 02, 2019, 05:08:02 pm »
Just an FYI, this bug also affects the new full screen iPad Pro models as well.

8
iPhone / iPad / Android / Re: Castle Pals, June 28th on iOS!
« on: July 09, 2018, 03:43:05 pm »
It was very busy week competition wise. The game currently sits at 125k downloads, which is a bit disappointing. But the game is earning  well on those downloads and is well liked. I'd prefer not to share exact revenue stats though.

10
iPhone / iPad / Android / Re: Castle Pals, June 28th on iOS!
« on: June 05, 2018, 04:49:26 am »
Thanks! I hope so too!

11
iPhone / iPad / Android / Castle Pals, June 28th on iOS!
« on: June 04, 2018, 05:58:38 pm »


Good day! I've been working on a semi-sequel to my first game, Owen's Odyssey, for the last 5 months or so.  You play as two kids, Owen and Kylee, making their way through a most dangerous place - Castle Pookapick. Each character has a specific skill and game play style which the player alternates between level to level. In one level you can float freely using Owen's propeller hat and in the next you can smash enemies with Kylee's boxing gloves. There are currently 40 levels including boss battles.

Here are a few screens:








Also, a Touch Arcade write-up that includes a trailer:
https://toucharcade.com/2018/05/11/castle-pals-release-date/

Also also, you can pre-order it now:
https://itunes.apple.com/us/app/castle-pals/id1367202607?mt=8

The game has gotten some decent pre-order features on the App Store so far, with 30k pre-orders being registered.

12
iPhone / iPad / Android / Re: FlipChamps Reloaded, Aug 3rd in iOS
« on: August 29, 2017, 03:59:49 pm »
You can contact them via these emails: tips@toucharcade.com and news@pocketgamer.co.uk. Just a quick outline and a trailer if you have it will do.

13
Hey Robin! Just a quick note about using the Vungle extension within a Heyzap. When you close the odd ad, the screen remains black and the game doesn't return. Like I said, it doesn't happen all the time, just on certain ads.

14
iPhone / iPad / Android / Re: FlipChamps Reloaded, Aug 3rd in iOS
« on: August 03, 2017, 12:46:47 pm »
Thanks! Hopefully North America and Asia follows suit. It seems Canada is now doing the same staggered release schedule as the US.

15
iPhone / iPad / Android / FlipChamps Reloaded, Aug 3rd in iOS
« on: July 28, 2017, 08:36:10 am »
Hello all! It’s been a pretty busy year so far. Outside of working with colburt187 on Golf Zero and Touchdowners, I decided to a revisit and refresh my 2015 game FlipChamps. The result is FlipChamps Reloaded. See below for some coverage:

http://toucharcade.com/2017/07/06/flipchamps-reloaded-trailer/

http://www.pocketgamer.co.uk/r/iPhone/FlipChamps+Reloaded/news.asp?c=74632

If anyone has played the original, the game is essentially a simplified, fast-paced fighting game. You race to collect your orbs to fill your attack meter. Once it’s full, you can launch an attack at your opponent in an endless arcade mode, a championship tournament mode and against a friend on same-device multiplayer.

The main reason I chose to revisit the idea is I felt the first game wasn’t a complete enough package a few months after I released it. Instead of changing the original, I decided to start from scratch and give it a visual overhaul, while adding more characters with unique attacks to play as. I’m happy with the results!

When the above stories were published, I hadn’t settled on a release date, but the game will be released on August 3rd for free with an IAP to remove adverts.

See a new trailer below!
https://www.youtube.com/watch?v=1UCXqKYY3QE

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