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Messages - suitcasenuke

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iPhone / iPad / Android / Re: Castle Pals, June 28th on iOS!
« on: July 09, 2018, 03:43:05 pm »
It was very busy week competition wise. The game currently sits at 125k downloads, which is a bit disappointing. But the game is earning  well on those downloads and is well liked. I'd prefer not to share exact revenue stats though.

iPhone / iPad / Android / Re: Castle Pals, June 28th on iOS!
« on: June 05, 2018, 04:49:26 am »
Thanks! I hope so too!

iPhone / iPad / Android / Castle Pals, June 28th on iOS!
« on: June 04, 2018, 05:58:38 pm »

Good day! I've been working on a semi-sequel to my first game, Owen's Odyssey, for the last 5 months or so.  You play as two kids, Owen and Kylee, making their way through a most dangerous place - Castle Pookapick. Each character has a specific skill and game play style which the player alternates between level to level. In one level you can float freely using Owen's propeller hat and in the next you can smash enemies with Kylee's boxing gloves. There are currently 40 levels including boss battles.

Here are a few screens:

Also, a Touch Arcade write-up that includes a trailer:

Also also, you can pre-order it now:

The game has gotten some decent pre-order features on the App Store so far, with 30k pre-orders being registered.

iPhone / iPad / Android / Re: FlipChamps Reloaded, Aug 3rd in iOS
« on: August 29, 2017, 03:59:49 pm »
You can contact them via these emails: and Just a quick outline and a trailer if you have it will do.

Hey Robin! Just a quick note about using the Vungle extension within a Heyzap. When you close the odd ad, the screen remains black and the game doesn't return. Like I said, it doesn't happen all the time, just on certain ads.

iPhone / iPad / Android / Re: FlipChamps Reloaded, Aug 3rd in iOS
« on: August 03, 2017, 12:46:47 pm »
Thanks! Hopefully North America and Asia follows suit. It seems Canada is now doing the same staggered release schedule as the US.

iPhone / iPad / Android / FlipChamps Reloaded, Aug 3rd in iOS
« on: July 28, 2017, 08:36:10 am »
Hello all! It’s been a pretty busy year so far. Outside of working with colburt187 on Golf Zero and Touchdowners, I decided to a revisit and refresh my 2015 game FlipChamps. The result is FlipChamps Reloaded. See below for some coverage:

If anyone has played the original, the game is essentially a simplified, fast-paced fighting game. You race to collect your orbs to fill your attack meter. Once it’s full, you can launch an attack at your opponent in an endless arcade mode, a championship tournament mode and against a friend on same-device multiplayer.

The main reason I chose to revisit the idea is I felt the first game wasn’t a complete enough package a few months after I released it. Instead of changing the original, I decided to start from scratch and give it a visual overhaul, while adding more characters with unique attacks to play as. I’m happy with the results!

When the above stories were published, I hadn’t settled on a release date, but the game will be released on August 3rd for free with an IAP to remove adverts.

See a new trailer below!

Toolset Extensions / Re: byRobin Toolset Extension (3)
« on: July 20, 2017, 07:24:15 am »
Yup, it's up to date. This only happens when I use Applovin on its own (on Android in this case). The extension still works fine, error free, within a HeyZap setup.

Toolset Extensions / Re: byRobin Toolset Extension (2)
« on: July 14, 2017, 05:12:05 am »
Hey Robin! Would there be any reason for the Toolset to be causing Android builds to fail? Not saying it's the culprit, but I didn't have a problem until I installed it, and after any combination of cleaning my game and reinstalling the Android SDK, Stencyl seems to fire the same error at me. I can build for iOS no problem. Any ideas?

We're pretty happy with how it all came together!

Journals / Re: It's a Space Thing
« on: March 16, 2017, 12:23:02 am »
Odd, I'm able to unlock it every time.  I can't count how many times I've deleted and reinstalled the game trying it out. Try to win using only 2 shields. That also works.

iPhone / iPad / Android / Re: Golf Zero Out on iOS now!
« on: March 14, 2017, 05:09:17 pm »
Yeah, Apple will point you towards a template that will guide you through the promo process if they are interested in a possible feature. The request could come a week or the night before they need it. They always keep you on your toes!

iPhone / iPad / Android / Re: Golf Zero (coming next week)
« on: March 10, 2017, 01:57:24 pm »
We're super proud of the game, and can't wait until it comes out!

Journals / Re: It's a Space Thing
« on: March 10, 2017, 03:05:15 am »
Thanks! Looks like there was something buggy about the shield count logic. Got it figured out. I'll fix it this weekend and get it updated! I appreciate the heads up.

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