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Messages - EmilLowell

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Chit-Chat / Stencyl shown in Entertaining the Media
« on: June 07, 2011, 11:55:21 am »
I just finished uploading episode 2 of my show Entertaining the Media and I now have the link to take you to the video where I discuss Stencyl!
Entertaining the Media Episode 2 - Stencyl

Resolved Questions / Where are save files created?
« on: June 07, 2011, 11:46:57 am »
Quick question, where are save files created (this is when saving in game)

Game Ideas / Re: WolfLife
« on: June 06, 2011, 08:50:44 am »

As the website in which I speak to my artist is on has gone down, the sprites and assets will end up being later on, and I wanted to get images up asap. But oh well.

On the better side of things, I have taken YellowWolf's idea into consideration and I am writing how it will work and stuff. Whether that idea is made in stencyl, I do not know. But, it will go by the name WolfLife Adv. It will likely be a computer based game which will be able to trade data with that on the original version of WolfLife. So you do not have to recreate your wolf but allowing you to raise it on your computer as well.

Other Notes

On the main post, check the recent updates and what I am working on. Stuff will be posted there which isn't on here. In my signature there are three bubbles. Youtube, Twitter and Facebook. Some stuff will be posted there so check those out for details and stuff.

Game Ideas / Re: WolfLife
« on: June 05, 2011, 08:05:10 am »
Calm and peaceful is always the best for menu screens. Also, a suggestion:
Faminy Mode
You control a wolf, and you try to find a wolf of the opposite sex tobreed your wolf with it. Then you control one of the cubs.

I like your idea, but that will likely be implemented in V2... (maybe V1.5) it all depends on how things will run. I will keep that idea for later. Ideas will be posted on the main thread.

Game Ideas / Re: WolfLife
« on: June 05, 2011, 06:56:51 am »
@VirusChris, Thanks for the support and thanks for the good luck... :D

@YellowWolf, I guessed XD. I wonder how? thanks, I hope you keep an eye on progress ;D


This question is concerning the music being used.

On the title screen there will be an option to disable the music. (Simple commands will control this stuff) but, I want to know, for the "Home" screen what sort of music would be best. Should it be calm and peaceful or something else. I would like some suggestions.

Game Ideas / Re: WolfLife
« on: June 05, 2011, 06:43:00 am »
New Ideas

So, I have been thinking of a way for this game's time system to work. If there is a way for Stencyl to recognize real time then I would have 1 day be equal to 1 week. have the timings set to

20:01 - 04:00: Night
04:01 - 08:00: Dawn
08:01 - 12:00: Morning
12:01 - 16:00: Afternoon
16:01 - 20:00: Evening

This will effect the mood of your wolf and effect their status as a whole.

Coming Soon

Hopefully (if I can get on the forum) I will have some teasers of what the wolves will look like. They should be good.

Game Ideas / Re: WolfLife
« on: June 04, 2011, 09:53:30 am »
In order to make life easier, what will happen is there will be 4 male designs, and 4 female designs. For the different breeds they will be re-colours and minor edits. This will make life 20 times easier!

Old Bugs (1.x/2.x) / Re: Cannot add actor to scenes
« on: June 04, 2011, 05:47:56 am »
I had to cut the image down by 1 pixel to make it work 0_0

Old Bugs (1.x/2.x) / Cannot add actor to scenes
« on: June 04, 2011, 02:24:14 am »
Hello Everyone,

I believe this is a bug that I have encountered. When trying to add an actor from the actor pallet, when trying to place it onto the canvas, it will not be placed. Is this a bug or am I being stupid. (This bug only happens sometimes, othertimes it works just find.

Game Ideas / Re: Pokepet Eevee
« on: June 03, 2011, 04:46:24 pm »
EmilLowell... You wouldn't happen to be a fan of Tales games, would you XD ?

As for the amount of time in the game, I'm sure hoping it won't actually take that long to finish XD .  I don't want players having to wait 8 minutes while Eevee's napping away doing nothing =P . 

But, I do feel like somehow the way the game utilizes time is important with how it effects gameplay.  To be honest, I'd really love to find a way to make it sync up with real-time or something, but that seemed too complicated for now.  And, having a 'never-ending game' option is also something I'd like.  For now, I want to focus on a simple version of the game, and I figure after I've got that finished, then I can start considering expanding it =P .

<3 ali

Yes, my name is sorta from the Tales of series... Emil is one of my favourite characters but Emil has been my name since I have been born. Lowell means Wolf which is my favourite animal but Yuri is also one of my favourite characters... so, Emil Lowell - Emil Castarsomething and Yuri Lowell... I might change my name to Yuri Castarsomething... (I'm obviously joking lol)

Anyway, A real time system would be interesting to see in the game, I like the idea of looking after an eevee, and I would have to play the game each day... (I am not joking!) If they make it so you can port them onto IOS devices or Android devices, I hope you port it onto them because I would love to like have an eevee sitting on my phone. (It will give me something to do while at work as well lol)

Never mind, I found an easier thing to do.

I was testing to see how things would run away from stencyl and testing it on my other laptop. Add I was wondering, is there any way to remove the Stencyl splash you get at the beginning? I would rather have it somewhere else in the game. Is this possible or not?

Ask a Question / Re: How do I make a clickable button?
« on: June 03, 2011, 12:50:55 pm »
Can we put this in the Stencylpedia - its a very common question.

Yes, I had to ask because this wasn't on there...

Hi Emil,

I think you want something like this.  You'd add this to your button Actor and add the Actor to your scene.

Thank you, I think what I did was I had it set to Scene Behaviour (because I am clever)

What you want to do is create a new actor-type behavior to attach to the button actor.

Inside the Always block you'll want the following logic...

IF mouse is over self AND mouse is pressed/released
change scene to [Next Scene]....

where "Next Scene" is an attribute you create of type Scene. Then, when you add the button, you right-click on it and customize it's behavior to point to the correct scene for that particular button.

edit: Ninja Greg attacks! And his is more effective!

Thanks as well, you and Greg were both helpful, thanks.

Ask a Question / How do I make a clickable button?
« on: June 03, 2011, 12:22:49 pm »
Hello Everyone, Emil Lowell here.

I have been trying to create a behaviour where you click on an actor (in this instance it would be a button) so it will take you to the next scene or print something on screen. But, I have tried different ways and I cannot get it to work in the slightest. Could somebody help me.

P.S. Sorry if this is in the wrong area.

Chit-Chat / Re: Introduce Yourself!
« on: June 03, 2011, 12:03:23 pm »
Hello, Emil Lowell here (Who would have thought it...) I am a game developer for my indie business "BlackNekos Studios". I have many ideas for games in my head but have never been made. I am working on two projects, Alpha and Omega, and RPG game that has been in development for 2 months and "WolfLife" a game being developed in Stencyl that has been in development for about... 24 hours...

My trusty partner Omega (my Siberian Husky) helps me make my games by keeping me motivated. (Don't ask how, she is just playful =P) She was my motivation for creating a web series known as "Entertaining the Media" which is available on YouTube and my website.

Over time I will be releasing stuff and that stuff will be awesome. I hope you enjoy what I have in store and keep an eye on what I do ;D.

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