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Messages - tapdroid

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1
Bug Archives / Wile importing font in 3.2
« on: January 22, 2015, 05:13:34 pm »
Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
   at stencyl.core.lib.io.IOHelper.readXMLFromString(IOHelper.java:137)
   at stencyl.sw.editors.font.BitmapFontPage.generateThumbnail(BitmapFontPage.java:183)
   at stencyl.sw.app.lists.font.FontItemRenderer.fetchIcon(FontItemRenderer.java:44)
   at stencyl.sw.app.lists.AbstractItemRenderer.getListCellRendererComponent(AbstractItemRenderer.java:78)
   at javax.swing.plaf.basic.BasicListUI.paintCell(Unknown Source)
   at javax.swing.plaf.basic.BasicListUI.paintImpl(Unknown Source)
   at javax.swing.plaf.basic.BasicListUI.paint(Unknown Source)
   at javax.swing.plaf.ComponentUI.update(Unknown Source)
   at javax.swing.JComponent.paintComponent(Unknown Source)
   at stencyl.sw.app.lists.AbstractList.paintComponent(AbstractList.java:614)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JViewport.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
   at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
   at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
   at java.awt.Container.paint(Unknown Source)
   at java.awt.Window.paint(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$700(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

2
NOW FREE @ TapDriod.com
Animations @ http://TapDroid.com

3
Works on my HTC m8 but not galaxy.

been seeing this all too offten. wish I knew why.

4
Ask a Question / Re: Target operating systems
« on: January 08, 2015, 05:50:08 pm »
To the best of my knowledge, there is no converter.
I'm a test monkey.
Besides, I am only one in a community of thousands. The developers will eventually need to address the newest operating systems in order to continue success.
On another note, I'm working on a project that will push the limits of Stencyl.       You will want to see it.
As far as a license goes, I'm not stealing, I'm testing. If a game made with Stencyl happens to take off, I have no problem paying Stencyl for their fine work. I just enjoy making things work the way I want them to work.
When I ask for advise, it's for two reasons. Reason 1, to help gather information for new users, and 2, I'm a fat stupid lazy American looking for quick answer.
        There's your clarification.
===========================
"I'm not drowning, just wavin."

5
Ask a Question / Re: Target operating systems
« on: January 03, 2015, 08:12:33 pm »
Is there a know work around for "Target Operating Systems?"

6
Bug Archives / Re: Ouch, this should not have happened report S3.2
« on: January 02, 2015, 04:05:08 pm »
FYI
all i was doing was adding actors to the scene.

7
Bug Archives / Re: Ouch, this should not have happened report S3.2
« on: January 02, 2015, 03:50:23 pm »
Again...  Actualy, a few times. going back to 3.1

Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
   at stencyl.core.lib.actor.ActorInstance.getWidth(ActorInstance.java:246)
   at stencyl.sw.editors.scene.select.ActorSelection.getWidth(ActorSelection.java:277)
   at stencyl.sw.editors.scene.select.ActorSelection.refreshBounds(ActorSelection.java:203)
   at stencyl.sw.editors.scene.select.ActorSelection.getRealArea(ActorSelection.java:240)
   at stencyl.sw.editors.scene.ActorLayer.addActorToBuckets(ActorLayer.java:215)
   at stencyl.sw.editors.scene.Layer.addActorToBuckets(Layer.java:81)
   at stencyl.sw.editors.scene.EditorSceneModel.addActorToBuckets(EditorSceneModel.java:889)
   at stencyl.sw.editors.scene.EditorSceneModel.addActor(EditorSceneModel.java:939)
   at stencyl.sw.editors.scene.undo.PlaceActors.placeActor(PlaceActors.java:111)
   at stencyl.sw.editors.scene.pencil.PencilController.placeActor(PencilController.java:379)
   at stencyl.sw.editors.scene.pencil.PencilController.mousePressed(PencilController.java:526)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

8
Bug Archives / Ouch, this should not have happened report S3.2
« on: January 02, 2015, 03:41:52 pm »
Unexpected problem on thread AWT-EventQueue-0: java.lang.IndexOutOfBoundsException: Index: 16, Size: 16
java.lang.RuntimeException: java.lang.IndexOutOfBoundsException: Index: 16, Size: 16
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:72)
   at stencyl.sw.app.tasks.SaveGameTask.done(SaveGameTask.java:66)
   at javax.swing.SwingWorker$5.run(Unknown Source)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(Unknown Source)
   at sun.swing.AccumulativeRunnable.run(Unknown Source)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$DoPostEvent.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: Index: 16, Size: 16
   at java.util.ArrayList.RangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at stencyl.sw.data.EditableAnimation.getFrame(EditableAnimation.java:657)
   at stencyl.sw.io.write.resource.SpriteWriter.getSpriteSheet(SpriteWriter.java:392)
   at stencyl.sw.io.write.resource.SpriteWriter.writeSpriteSheet(SpriteWriter.java:329)
   at stencyl.sw.io.write.resource.SpriteWriter.write(SpriteWriter.java:243)
   at stencyl.core.lib.io.IOHelper.write(IOHelper.java:237)
   at stencyl.sw.io.write.ResourcePackWriter.writeResourcesFile(ResourcePackWriter.java:109)
   at stencyl.sw.io.write.ResourcePackWriter.write(ResourcePackWriter.java:43)
   at stencyl.sw.io.write.MasterWriter.saveGame(MasterWriter.java:92)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:48)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:16)
   at javax.swing.SwingWorker$1.call(Unknown Source)
   at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
   at java.util.concurrent.FutureTask.run(Unknown Source)
   at javax.swing.SwingWorker.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

9
Game Art / apk s to test new Android animations on specific device.
« on: January 01, 2015, 03:44:40 pm »
New apk animations with reduced file size, ( output X1 - stretch to fit ) yet looks great on 4 inch as well as 10" Android device.
Here's why:
Stencyl default apk output is set to X4, now, people playing your game have  more than 4 times the download size; need to get away from that for several reasons.

Check these out.
http://ebayade.com/anfx/Explosion.apk
http://ebayade.com/anfx/Snow.apk
http://ebayade.com/anfx/Fire.apk

See all @ http://TapDroid.com

10
NOW FREE @ TapDriod.com
Animations @ http://TapDroid.com
<a href="http://ebayade.com/anfx/Fire.swf" target="_blank" class="new_win">http://ebayade.com/anfx/Fire.swf</a>
<a href="http://ebayade.com/anfx/Explosion.swf" target="_blank" class="new_win">http://ebayade.com/anfx/Explosion.swf</a>
<a href="http://ebayade.com/anfx/animations.swf" target="_blank" class="new_win">http://ebayade.com/anfx/animations.swf</a>
Animations @ http://TapDroid.com

TapDroid " I'm not drownin, just wavin."
.

11
My latest game "Sling Jimmy" will not even install on Android Lollipop...

Is there a know work around for "Target Operating Systems?"
Can we target for any or all?

12
Resolved Questions / Re: exporting bitmap in stencyl
« on: December 25, 2014, 07:54:16 pm »
Pull it back into your editor; there are some    Nearly    transparencies near the borders, or you need to Fit to canvas.

13
I have found:
1: if you test multiple times, hit  Ctrl + Alt + Delete; make sure adb.exe is not running. It will for each test.
2: Before and after each test, stop any unnecessary programs running on your device.


=======================================
"I'm not drownin, just wavin..."

14
Ask a Question / Target operating systems
« on: December 25, 2014, 07:37:53 pm »
My latest game "Sling Jimmy" will not even install on Android Lollipop...

Is there a know work around for "Target Operating Systems?"

15
Can we combine actors, or if we ad a stick joint, is there way to eliminate hinge movement?

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